# GS-Blur: A 3D Scene-Based Dataset for Realistic Image Deblurring

arXiv: https://arxiv.org/abs/2410.23658 · HTML: https://mlsanity.com/paper/2410.23658/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 49 references that are in the map.
- First posted on arXiv 31 Oct 2024.

## Builds on (most cited first, 30 of 37)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [SGDR: Stochastic Gradient Descent with Warm Restarts](https://mlsanity.com/paper/1608.03983/) (2016)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [SwinIR: Image Restoration Using Swin Transformer](https://mlsanity.com/paper/2108.10257/) (2021)
- [Restormer: Efficient Transformer for High-Resolution Image Restoration](https://mlsanity.com/paper/2111.09881/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Uformer: A General U-Shaped Transformer for Image Restoration](https://mlsanity.com/paper/2106.03106/) (2021)
- [Deep Multi-scale Convolutional Neural Network for Dynamic Scene Deblurring](https://mlsanity.com/paper/1612.02177/) (2016)
- [Simple Baselines for Image Restoration](https://mlsanity.com/paper/2204.04676/) (2022)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [DeblurGAN: Blind Motion Deblurring Using Conditional Adversarial Networks](https://mlsanity.com/paper/1711.07064/) (2017)
- [SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes](https://mlsanity.com/paper/2312.14937/) (2023)
- [Scale-recurrent Network for Deep Image Deblurring](https://mlsanity.com/paper/1802.01770/) (2018)
- [Rethinking Coarse-to-Fine Approach in Single Image Deblurring](https://mlsanity.com/paper/2108.05054/) (2021)
- [TOPIQ: A Top-down Approach from Semantics to Distortions for Image Quality Assessment](https://mlsanity.com/paper/2308.03060/) (2023)
- [MVImgNet: A Large-scale Dataset of Multi-view Images](https://mlsanity.com/paper/2303.06042/) (2023)
- [3D Gaussian Splatting as Markov Chain Monte Carlo](https://mlsanity.com/paper/2404.09591/) (2024)
- [Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle](https://mlsanity.com/paper/2312.03431/) (2023)
- [Human-Aware Motion Deblurring](https://mlsanity.com/paper/2001.06816/) (2020)
- [Flow-based Kernel Prior with Application to Blind Super-Resolution](https://mlsanity.com/paper/2103.15977/) (2021)
- [ARVo: Learning All-Range Volumetric Correspondence for Video Deblurring](https://mlsanity.com/paper/2103.04260/) (2021)
- [Realistic Blur Synthesis for Learning Image Deblurring](https://mlsanity.com/paper/2202.08771/) (2022)
- [BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modeling](https://mlsanity.com/paper/2403.04926/) (2024)
- [ExBluRF: Efficient Radiance Fields for Extreme Motion Blurred Images](https://mlsanity.com/paper/2309.08957/) (2023)

## Built on by (most cited first, 5 of 5)

- [BurstDeflicker: A Benchmark Dataset for Flicker Removal in Dynamic Scenes](https://mlsanity.com/paper/2510.09996/) (2025)
- [Toward Generalizable Deblurring: Leveraging Massive Blur Priors with Linear Attention for Real-World Scenarios](https://mlsanity.com/paper/2601.06525/) (2026)
- [GS-RealBlur: A Flexible Data Acquisition Framework for Real-World Image Deblurring](https://mlsanity.com/paper/2607.15401/) (2026)
- [RealVDeblur: One-Step Diffusion for Generalizable Real-World Video Deblurring](https://mlsanity.com/paper/2607.20628/) (2026)
- [Revisiting Ground-Truth Synthesis from High-Speed Video: Exact Validity Conditions and an Audited Consumer Capture Corpus](https://mlsanity.com/paper/2610.05298/) (2026)

## Abstract (arXiv)

To train a deblurring network, an appropriate dataset with paired blurry and sharp images is essential. Existing datasets collect blurry images either synthetically by aggregating consecutive sharp frames or using sophisticated camera systems to capture real blur. However, these methods offer limited diversity in blur types (blur trajectories) or require extensive human effort to reconstruct large-scale datasets, failing to fully reflect real-world blur scenarios. To address this, we propose GS-Blur, a dataset of synthesized realistic blurry images created using a novel approach. To this end, we first reconstruct 3D scenes from multi-view images using 3D Gaussian Splatting (3DGS), then render blurry images by moving the camera view along the randomly generated motion trajectories. By adopting various camera trajectories in reconstructing our GS-Blur, our dataset contains realistic and diverse types of blur, offering a large-scale dataset that generalizes well to real-world blur. Using GS-Blur with various deblurring methods, we demonstrate its ability to generalize effectively compared to previous synthetic or real blur datasets, showing significant improvements in deblurring performance.
