# ADAM: An Embodied Causal Agent in Open-World Environments

arXiv: https://arxiv.org/abs/2410.22194 · HTML: https://mlsanity.com/paper/2410.22194/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 39 of its 61 references that are in the map.
- First posted on arXiv 29 Oct 2024.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 30 of 39)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Toolformer: Language Models Can Teach Themselves to Use Tools](https://mlsanity.com/paper/2302.04761/) (2023)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Emergent Abilities of Large Language Models](https://mlsanity.com/paper/2206.07682/) (2022)
- [A Survey on Large Language Model based Autonomous Agents](https://mlsanity.com/paper/2308.11432/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [ToolLLM: Facilitating Large Language Models to Master 16000+ Real-world APIs](https://mlsanity.com/paper/2307.16789/) (2023)
- [The Rise and Potential of Large Language Model Based Agents: A Survey](https://mlsanity.com/paper/2309.07864/) (2023)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [HuggingGPT: Solving AI Tasks with ChatGPT and its Friends in Hugging Face](https://mlsanity.com/paper/2303.17580/) (2023)
- [Siren's Song in the AI Ocean: A Survey on Hallucination in Large Language Models](https://mlsanity.com/paper/2309.01219/) (2023)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents](https://mlsanity.com/paper/2302.01560/) (2023)
- [Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos](https://mlsanity.com/paper/2206.11795/) (2022)
- [Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory](https://mlsanity.com/paper/2305.17144/) (2023)
- [Causal Discovery with Continuous Additive Noise Models](https://mlsanity.com/paper/1309.6779/) (2013)
- [Causality for Machine Learning](https://mlsanity.com/paper/1911.10500/) (2019)
- [Open-Ended Learning Leads to Generally Capable Agents](https://mlsanity.com/paper/2107.12808/) (2021)
- [JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models](https://mlsanity.com/paper/2311.05997/) (2023)
- [Causal Discovery with Reinforcement Learning](https://mlsanity.com/paper/1906.04477/) (2019)
- [Learning Neural Causal Models from Unknown Interventions](https://mlsanity.com/paper/1910.01075/) (2019)

## Built on by (most cited first, 13 of 13)

- [Visual Large Language Models for Generalized and Specialized Applications](https://mlsanity.com/paper/2501.02765/) (2025)
- [Evolving Programmatic Skill Networks](https://mlsanity.com/paper/2601.03509/) (2026)
- [MindForge: Empowering Embodied Agents with Theory of Mind for Lifelong Cultural Learning](https://mlsanity.com/paper/2411.12977/) (2024)
- [Experience Transfer for Multimodal LLM Agents in Minecraft Game](https://mlsanity.com/paper/2604.05533/) (2026)
- [PillagerBench: Benchmarking LLM-Based Agents in Competitive Minecraft Team Environments](https://mlsanity.com/paper/2509.06235/) (2025)
- [Gated Coordination for Efficient Multi-Agent Collaboration in Minecraft Game](https://mlsanity.com/paper/2604.18975/) (2026)
- [Causal MAS: A Survey of Large Language Model Architectures for Discovery and Effect Estimation](https://mlsanity.com/paper/2509.00987/) (2025)
- [CauSight: Learning to Supersense for Visual Causal Discovery](https://mlsanity.com/paper/2512.01827/) (2025)
- [MirrorCraft: Paired Evaluation under Hidden Rule Changes in Minecraft](https://mlsanity.com/paper/2607.29218/) (2026)
- [Teaching RL Agents to Act Better: VLM as Action Advisor for Online Reinforcement Learning](https://mlsanity.com/paper/2509.21126/) (2025)
- [LINA: Learning INterventions Adaptively for Physical Alignment and Generalization in Diffusion Models](https://mlsanity.com/paper/2512.13290/) (2025)
- [Spatial Reasoning in LLM Game Agents: Impact of Causal Context and Multi-Step Planning](https://mlsanity.com/paper/2607.22732/) (2026)
- [WISE: A Long-Horizon Agent in Minecraft with Why-Which Reasoning](https://mlsanity.com/paper/2606.12852/) (2026)

## Abstract (arXiv)

In open-world environments like Minecraft, existing agents face challenges in continuously learning structured knowledge, particularly causality. These challenges stem from the opacity inherent in black-box models and an excessive reliance on prior knowledge during training, which impair their interpretability and generalization capability. To this end, we introduce ADAM, An emboDied causal Agent in Minecraft, that can autonomously navigate the open world, perceive multimodal contexts, learn causal world knowledge, and tackle complex tasks through lifelong learning. ADAM is empowered by four key components: 1) an interaction module, enabling the agent to execute actions while documenting the interaction processes; 2) a causal model module, tasked with constructing an ever-growing causal graph from scratch, which enhances interpretability and diminishes reliance on prior knowledge; 3) a controller module, comprising a planner, an actor, and a memory pool, which uses the learned causal graph to accomplish tasks; 4) a perception module, powered by multimodal large language models, which enables ADAM to perceive like a human player. Extensive experiments show that ADAM constructs an almost perfect causal graph from scratch, enabling efficient task decomposition and execution with strong interpretability. Notably, in our modified Minecraft games where no prior knowledge is available, ADAM maintains its performance and shows remarkable robustness and generalization capability. ADAM pioneers a novel paradigm that integrates causal methods and embodied agents in a synergistic manner. Our project page is at https://opencausalab.github.io/ADAM.
