# Analyzing Multimodal Interaction Strategies for LLM-Assisted Manipulation of 3D Scenes

arXiv: https://arxiv.org/abs/2410.22177 · HTML: https://mlsanity.com/paper/2410.22177/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 52 references that are in the map.
- First posted on arXiv 29 Oct 2024.

## Builds on (most cited first, 22 of 22)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Inner Monologue: Embodied Reasoning through Planning with Language Models](https://mlsanity.com/paper/2207.05608/) (2022)
- [Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents](https://mlsanity.com/paper/2201.07207/) (2022)
- [Siren's Song in the AI Ocean: A Survey on Hallucination in Large Language Models](https://mlsanity.com/paper/2309.01219/) (2023)
- [Multimodal Few-Shot Learning with Frozen Language Models](https://mlsanity.com/paper/2106.13884/) (2021)
- [NExT-GPT: Any-to-Any Multimodal LLM](https://mlsanity.com/paper/2309.05519/) (2023)
- [AI Transparency in the Age of LLMs: A Human-Centered Research Roadmap](https://mlsanity.com/paper/2306.01941/) (2023)
- [When LLMs step into the 3D World: A Survey and Meta-Analysis of 3D Tasks via Multi-modal Large Language Models](https://mlsanity.com/paper/2405.10255/) (2024)
- [LLMR: Real-time Prompting of Interactive Worlds using Large Language Models](https://mlsanity.com/paper/2309.12276/) (2023)
- [GazePointAR: A Context-Aware Multimodal Voice Assistant for Pronoun Disambiguation in Wearable Augmented Reality](https://mlsanity.com/paper/2404.08213/) (2024)
- [Embedding Large Language Models into Extended Reality: Opportunities and Challenges for Inclusion, Engagement, and Privacy](https://mlsanity.com/paper/2402.03907/) (2024)
- [Exploring the Impact of AI Value Alignment in Collaborative Ideation: Effects on Perception, Ownership, and Output](https://mlsanity.com/paper/2402.12814/) (2024)
- [Investigating Interaction Modes and User Agency in Human-LLM Collaboration for Domain-Specific Data Analysis](https://mlsanity.com/paper/2405.05548/) (2024)
- [VR-GPT: Visual Language Model for Intelligent Virtual Reality Applications](https://mlsanity.com/paper/2405.11537/) (2024)
- [Steps towards prompt-based creation of virtual worlds](https://mlsanity.com/paper/2211.05875/) (2022)
- [Co-Located Human-Human Interaction Analysis using Nonverbal Cues: A Survey](https://mlsanity.com/paper/2207.10574/) (2022)
- [How People Prompt to Create Interactive VR Scenes](https://mlsanity.com/paper/2402.10525/) (2024)
- [MagicItem: Dynamic Behavior Design of Virtual Objects with Large Language Models in a Consumer Metaverse Platform](https://mlsanity.com/paper/2406.13242/) (2024)
- [Understanding Gesture and Speech Multimodal Interactions for Manipulation Tasks in Augmented Reality Using Unconstrained Elicitation](https://mlsanity.com/paper/2009.06591/) (2020)
- [Eliciting Multimodal Gesture+Speech Interactions in a Multi-Object Augmented Reality Environment](https://mlsanity.com/paper/2207.12566/) (2022)

## Built on by (most cited first, 4 of 4)

- [SD-VLM: Spatial Measuring and Understanding with Depth-Encoded Vision-Language Models](https://mlsanity.com/paper/2509.17664/) (2025)
- [Vinedresser3D: Agentic Text-guided 3D Editing](https://mlsanity.com/paper/2602.19542/) (2026)
- [From Pixels to Policies: Reinforcing Spatial Reasoning in Language Models for Content-Aware Layout Design](https://mlsanity.com/paper/2602.13912/) (2026)
- [SPHERE: Adaptive VR Indoor Scene Generation via LLM-Enhanced Spatial Preference Learning and Human-in-the-Loop RL](https://mlsanity.com/paper/2610.02023/) (2026)

## Abstract (arXiv)

As more applications of large language models (LLMs) for 3D content for immersive environments emerge, it is crucial to study user behaviour to identify interaction patterns and potential barriers to guide the future design of immersive content creation and editing systems which involve LLMs. In an empirical user study with 12 participants, we combine quantitative usage data with post-experience questionnaire feedback to reveal common interaction patterns and key barriers in LLM-assisted 3D scene editing systems. We identify opportunities for improving natural language interfaces in 3D design tools and propose design recommendations for future LLM-integrated 3D content creation systems. Through an empirical study, we demonstrate that LLM-assisted interactive systems can be used productively in immersive environments.
