# MCPDial: A Minecraft Persona-driven Dialogue Dataset

arXiv: https://arxiv.org/abs/2410.21627 · HTML: https://mlsanity.com/paper/2410.21627/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 18 references that are in the map.
- First posted on arXiv 29 Oct 2024.

## Builds on (most cited first, 14 of 14)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [Personalizing Dialogue Agents: I have a dog, do you have pets too?](https://mlsanity.com/paper/1801.07243/) (2018)
- [Beyond Goldfish Memory: Long-Term Open-Domain Conversation](https://mlsanity.com/paper/2107.07567/) (2021)
- [A Persona-Based Neural Conversation Model](https://mlsanity.com/paper/1603.06155/) (2016)
- [Challenges and Strategies in Cross-Cultural NLP](https://mlsanity.com/paper/2203.10020/) (2022)
- [The Second Conversational Intelligence Challenge (ConvAI2)](https://mlsanity.com/paper/1902.00098/) (2019)
- [Training Millions of Personalized Dialogue Agents](https://mlsanity.com/paper/1809.01984/) (2018)
- [Learning to Speak and Act in a Fantasy Text Adventure Game](https://mlsanity.com/paper/1903.03094/) (2019)
- [BoB: BERT Over BERT for Training Persona-based Dialogue Models from Limited Personalized Data](https://mlsanity.com/paper/2106.06169/) (2021)
- [Like hiking? You probably enjoy nature: Persona-grounded Dialog with Commonsense Expansions](https://mlsanity.com/paper/2010.03205/) (2020)
- [Personalized Machine Translation: Preserving Original Author Traits](https://mlsanity.com/paper/1610.05461/) (2016)
- [Personalized Dialogue Generation with Persona-Adaptive Attention](https://mlsanity.com/paper/2210.15088/) (2022)
- [Refocusing on Relevance: Personalization in NLG](https://mlsanity.com/paper/2109.05140/) (2021)

## Built on by (most cited first, 3 of 3)

- [Game Plot Design with an LLM-powered Assistant: An Empirical Study with Game Designers](https://mlsanity.com/paper/2411.02714/) (2024)
- [Deflanderization for Game Dialogue: Balancing Character Authenticity with Task Execution in LLM-based NPCs](https://mlsanity.com/paper/2510.13586/) (2025)
- [Games That Teach, Chats That Convince: Comparing Interactive and Static Formats for Persuasive Learning](https://mlsanity.com/paper/2602.17905/) (2026)

## Abstract (arXiv)

We propose a novel approach that uses large language models (LLMs) to generate persona-driven conversations between Players and Non-Player Characters (NPC) in games. Showcasing the application of our methodology, we introduce the Minecraft Persona-driven Dialogue dataset (MCPDial). Starting with a small seed of expert-written conversations, we employ our method to generate hundreds of additional conversations. Each conversation in the dataset includes rich character descriptions of the player and NPC. The conversations are long, allowing for in-depth and extensive interactions between the player and NPC. MCPDial extends beyond basic conversations by incorporating canonical function calls (e.g. "Call find a resource on iron ore") between the utterances. Finally, we conduct a qualitative analysis of the dataset to assess its quality and characteristics.
