# The Limits of Transfer Reinforcement Learning with Latent Low-rank Structure

arXiv: https://arxiv.org/abs/2410.21601 · HTML: https://mlsanity.com/paper/2410.21601/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 22 of its 40 references that are in the map.
- First posted on arXiv 28 Oct 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 22 of 22)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Provably Efficient Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/1907.05388/) (2019)
- [FLAMBE: Structural Complexity and Representation Learning of Low Rank MDPs](https://mlsanity.com/paper/2006.10814/) (2020)
- [Reinforcement Learning in Feature Space: Matrix Bandit, Kernels, and Regret Bound](https://mlsanity.com/paper/1905.10389/) (2019)
- [Nearly Minimax Optimal Reinforcement Learning for Linear Mixture Markov Decision Processes](https://mlsanity.com/paper/2012.08507/) (2020)
- [Reward-Free Exploration for Reinforcement Learning](https://mlsanity.com/paper/2002.02794/) (2020)
- [Representation Learning for Online and Offline RL in Low-rank MDPs](https://mlsanity.com/paper/2110.04652/) (2021)
- [Model-free Representation Learning and Exploration in Low-rank MDPs](https://mlsanity.com/paper/2102.07035/) (2021)
- [A Survey of Deep Reinforcement Learning in Video Games](https://mlsanity.com/paper/1912.10944/) (2019)
- [Nearly Minimax Optimal Reinforcement Learning for Linear Markov Decision Processes](https://mlsanity.com/paper/2212.06132/) (2022)
- [Efficient Reinforcement Learning in Block MDPs: A Model-free Representation Learning Approach](https://mlsanity.com/paper/2202.00063/) (2022)
- [Provable Benefits of Representational Transfer in Reinforcement Learning](https://mlsanity.com/paper/2205.14571/) (2022)
- [Task-agnostic Exploration in Reinforcement Learning](https://mlsanity.com/paper/2006.09497/) (2020)
- [On the Power of Multitask Representation Learning in Linear MDP](https://mlsanity.com/paper/2106.08053/) (2021)
- [Provable Benefit of Multitask Representation Learning in Reinforcement Learning](https://mlsanity.com/paper/2206.05900/) (2022)
- [Harnessing Structures for Value-Based Planning and Reinforcement Learning](https://mlsanity.com/paper/1909.12255/) (2019)
- [Sample-Efficient Reinforcement Learning for Linearly-Parameterized MDPs with a Generative Model](https://mlsanity.com/paper/2105.14016/) (2021)
- [Tensor and Matrix Low-Rank Value-Function Approximation in Reinforcement Learning](https://mlsanity.com/paper/2201.09736/) (2022)
- [Improved Sample Complexity for Reward-free Reinforcement Learning under Low-rank MDPs](https://mlsanity.com/paper/2303.10859/) (2023)
- [Spectral Entry-wise Matrix Estimation for Low-Rank Reinforcement Learning](https://mlsanity.com/paper/2310.06793/) (2023)
- [Low-Rank Bandits via Tight Two-to-Infinity Singular Subspace Recovery](https://mlsanity.com/paper/2402.15739/) (2024)
- [Matrix Estimation for Offline Reinforcement Learning with Low-Rank Structure](https://mlsanity.com/paper/2305.15621/) (2023)

## Built on by (most cited first, 1 of 1)

- [Pessimism Principle Can Be Effective: Towards a Framework for Zero-Shot Transfer Reinforcement Learning](https://mlsanity.com/paper/2505.18447/) (2025)

## Abstract (arXiv)

Many reinforcement learning (RL) algorithms are too costly to use in practice due to the large sizes S, A of the problem's state and action space. To resolve this issue, we study transfer RL with latent low rank structure. We consider the problem of transferring a latent low rank representation when the source and target MDPs have transition kernels with Tucker rank (S , d, A ), (S , S , d), (d, S, A ), or (d , d , d ). In each setting, we introduce the transfer-ability coefficient α that measures the difficulty of representational transfer. Our algorithm learns latent representations in each source MDP and then exploits the linear structure to remove the dependence on S, A , or S A in the target MDP regret bound. We complement our positive results with information theoretic lower bounds that show our algorithms (excluding the (d, d, d) setting) are minimax-optimal with respect to α.
