# BraVE: Offline Reinforcement Learning for Discrete Combinatorial Action Spaces

arXiv: https://arxiv.org/abs/2410.21151 · HTML: https://mlsanity.com/paper/2410.21151/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 22 of its 36 references that are in the map.
- First posted on arXiv 28 Oct 2024.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Builds on (most cited first, 22 of 22)

- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [AWAC: Accelerating Online Reinforcement Learning with Offline Datasets](https://mlsanity.com/paper/2006.09359/) (2020)
- [Neural Combinatorial Optimization with Reinforcement Learning](https://mlsanity.com/paper/1611.09940/) (2016)
- [Reinforcement Learning for Solving the Vehicle Routing Problem](https://mlsanity.com/paper/1802.04240/) (2018)
- [A Closer Look at Invalid Action Masking in Policy Gradient Algorithms](https://mlsanity.com/paper/2006.14171/) (2020)
- [Deep Reinforcement Learning in Large Discrete Action Spaces](https://mlsanity.com/paper/1512.07679/) (2015)
- [Action Branching Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1711.08946/) (2017)
- [Deep Reinforcement Learning with a Natural Language Action Space](https://mlsanity.com/paper/1511.04636/) (2015)
- [Learn What Not to Learn: Action Elimination with Deep Reinforcement Learning](https://mlsanity.com/paper/1809.02121/) (2018)
- [Reinforcement Learning with Combinatorial Actions: An Application to Vehicle Routing](https://mlsanity.com/paper/2010.12001/) (2020)
- [Leveraging Factored Action Spaces for Efficient Offline Reinforcement Learning in Healthcare](https://mlsanity.com/paper/2305.01738/) (2023)
- [Q-Learning in enormous action spaces via amortized approximate maximization](https://mlsanity.com/paper/2001.08116/) (2020)
- [Growing Action Spaces](https://mlsanity.com/paper/1906.12266/) (2019)
- [ASAC: Active Sensing using Actor-Critic models](https://mlsanity.com/paper/1906.06796/) (2019)
- [Generative Modelling of Stochastic Actions with Arbitrary Constraints in Reinforcement Learning](https://mlsanity.com/paper/2311.15341/) (2023)
- [Conditionally Optimistic Exploration for Cooperative Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2303.09032/) (2023)

## Built on by (most cited first, 3 of 3)

- [Beyond the Proxy: Trajectory-Distilled Guidance for Offline GFlowNet Training](https://mlsanity.com/paper/2505.20110/) (2025)
- [Improving and Accelerating Offline RL in Large Discrete Action Spaces with Structured Policy Initialization](https://mlsanity.com/paper/2601.04441/) (2026)
- [TabQL: In-Context Q-Learning with Tabular Foundation Models](https://mlsanity.com/paper/2605.18979/) (2026)

## Abstract (arXiv)

Offline reinforcement learning in high-dimensional, discrete action spaces is challenging due to the exponential scaling of the joint action space with the number of sub-actions and the complexity of modeling sub-action dependencies. Existing methods either exhaustively evaluate the action space, making them computationally infeasible, or factorize Q-values, failing to represent joint sub-action effects. We propose Branch Value Estimation (BraVE), a value-based method that uses tree-structured action traversal to evaluate a linear number of joint actions while preserving dependency structure. BraVE outperforms prior offline RL methods by up to 20× in environments with over four million actions.
