# FairStream: Fair Multimedia Streaming Benchmark for Reinforcement Learning Agents

arXiv: https://arxiv.org/abs/2410.21029 · HTML: https://mlsanity.com/paper/2410.21029/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 9 of its 40 references that are in the map.
- First posted on arXiv 28 Oct 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 9 of 9)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [A Practical Guide to Multi-Objective Reinforcement Learning and Planning](https://mlsanity.com/paper/2103.09568/) (2021)
- [Applications of Deep Reinforcement Learning in Communications and Networking: A Survey](https://mlsanity.com/paper/1810.07862/) (2018)
- [A Survey of Multi-Agent Deep Reinforcement Learning with Communication](https://mlsanity.com/paper/2203.08975/) (2022)
- [Applications of Multi-Agent Reinforcement Learning in Future Internet: A Comprehensive Survey](https://mlsanity.com/paper/2110.13484/) (2021)
- [Asynchronous Multi-Agent Reinforcement Learning for Efficient Real-Time Multi-Robot Cooperative Exploration](https://mlsanity.com/paper/2301.03398/) (2023)
- [PPO-ABR: Proximal Policy Optimization based Deep Reinforcement Learning for Adaptive BitRate streaming](https://mlsanity.com/paper/2305.08114/) (2023)

## Abstract (arXiv)

Multimedia streaming accounts for the majority of traffic in today's internet. Mechanisms like adaptive bitrate streaming control the bitrate of a stream based on the estimated bandwidth, ideally resulting in smooth playback and a good Quality of Experience (QoE). However, selecting the optimal bitrate is challenging under volatile network conditions. This motivated researchers to train Reinforcement Learning (RL) agents for multimedia streaming. The considered training environments are often simplified, leading to promising results with limited applicability. Additionally, the QoE fairness across multiple streams is seldom considered by recent RL approaches. With this work, we propose a novel multi-agent environment that comprises multiple challenges of fair multimedia streaming: partial observability, multiple objectives, agent heterogeneity and asynchronicity. We provide and analyze baseline approaches across five different traffic classes to gain detailed insights into the behavior of the considered agents, and show that the commonly used Proximal Policy Optimization (PPO) algorithm is outperformed by a simple greedy heuristic. Future work includes the adaptation of multi-agent RL algorithms and further expansions of the environment.
