# Conditional GAN for Enhancing Diffusion Models in Efficient and Authentic Global Gesture Generation from Audios

arXiv: https://arxiv.org/abs/2410.20359 · HTML: https://mlsanity.com/paper/2410.20359/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Placed in Audio, speech and music, one of 14 directions in Diffusion models.
- Builds on 6 of its 29 references that are in the map.
- First posted on arXiv 27 Oct 2024.

## Placed in

- Diffusion models / [Audio, speech and music](https://mlsanity.com/diffusion/audio-speech-and-music/)

## Builds on (most cited first, 6 of 6)

- [G2P-DDM: Generating Sign Pose Sequence from Gloss Sequence with Discrete Diffusion Model](https://mlsanity.com/paper/2208.09141/) (2022)
- [SignAvatars: A Large-scale 3D Sign Language Holistic Motion Dataset and Benchmark](https://mlsanity.com/paper/2310.20436/) (2023)
- [ReinDiffuse: Crafting Physically Plausible Motions with Reinforced Diffusion Model](https://mlsanity.com/paper/2410.07296/) (2024)
- [Freetalker: Controllable Speech and Text-Driven Gesture Generation Based on Diffusion Models for Enhanced Speaker Naturalness](https://mlsanity.com/paper/2401.03476/) (2024)
- [Semi-Implicit Denoising Diffusion Models (SIDDMs)](https://mlsanity.com/paper/2306.12511/) (2023)
- [ReBaR: Reference-Based Reasoning for Robust Pose Estimation from Monocular Images](https://mlsanity.com/paper/2303.11675/) (2023)

## Built on by (most cited first, 5 of 5)

- [Distributional Diffusion Models with Scoring Rules](https://mlsanity.com/paper/2502.02483/) (2025)
- [DIDiffGes: Decoupled Semi-Implicit Diffusion Models for Real-time Gesture Generation from Speech](https://mlsanity.com/paper/2503.17059/) (2025)
- [From 2D Alignment to 3D Plausibility: Unifying Heterogeneous 2D Priors and Penetration-Free Diffusion for Occlusion-Robust Two-Hand Reconstruction](https://mlsanity.com/paper/2503.17788/) (2025)
- [Inter-Diffusion Generation Model of Speakers and Listeners for Effective Communication](https://mlsanity.com/paper/2505.04996/) (2025)
- [A Survey of Body and Face Motion: Datasets, Performance Evaluation Metrics and Generative Techniques](https://mlsanity.com/paper/2512.09005/) (2025)

## Abstract (arXiv)

Audio-driven simultaneous gesture generation is vital for human-computer communication, AI games, and film production. While previous research has shown promise, there are still limitations. Methods based on VAEs are accompanied by issues of local jitter and global instability, whereas methods based on diffusion models are hampered by low generation efficiency. This is because the denoising process of DDPM in the latter relies on the assumption that the noise added at each step is sampled from a unimodal distribution, and the noise values are small. DDIM borrows the idea from the Euler method for solving differential equations, disrupts the Markov chain process, and increases the noise step size to reduce the number of denoising steps, thereby accelerating generation. However, simply increasing the step size during the step-by-step denoising process causes the results to gradually deviate from the original data distribution, leading to a significant drop in the quality of the generated actions and the emergence of unnatural artifacts. In this paper, we break the assumptions of DDPM and achieves breakthrough progress in denoising speed and fidelity. Specifically, we introduce a conditional GAN to capture audio control signals and implicitly match the multimodal denoising distribution between the diffusion and denoising steps within the same sampling step, aiming to sample larger noise values and apply fewer denoising steps for high-speed generation.
