# Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognition

arXiv: https://arxiv.org/abs/2410.20349 · HTML: https://mlsanity.com/paper/2410.20349/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 51 of its 69 references that are in the map.
- First posted on arXiv 27 Oct 2024.

## Builds on (most cited first, 30 of 51)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Masked Autoencoders Are Scalable Vision Learners](https://mlsanity.com/paper/2111.06377/) (2021)
- [Unsupervised Feature Learning via Non-Parametric Instance-level Discrimination](https://mlsanity.com/paper/1805.01978/) (2018)
- [Contrastive Multiview Coding](https://mlsanity.com/paper/1906.05849/) (2019)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [Learning Representations by Maximizing Mutual Information Across Views](https://mlsanity.com/paper/1906.00910/) (2019)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [Masked Feature Prediction for Self-Supervised Visual Pre-Training](https://mlsanity.com/paper/2112.09133/) (2021)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Masked Autoencoders As Spatiotemporal Learners](https://mlsanity.com/paper/2205.09113/) (2022)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Audio-Visual Scene Analysis with Self-Supervised Multisensory Features](https://mlsanity.com/paper/1804.03641/) (2018)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Provable Guarantees for Self-Supervised Deep Learning with Spectral Contrastive Loss](https://mlsanity.com/paper/2106.04156/) (2021)
- [Unsupervised Embedding Learning via Invariant and Spreading Instance Feature](https://mlsanity.com/paper/1904.03436/) (2019)
- [An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1902.09130/) (2019)
- [Learning Diverse and Discriminative Representations via the Principle of Maximal Coding Rate Reduction](https://mlsanity.com/paper/2006.08558/) (2020)
- [Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition](https://mlsanity.com/paper/1904.01189/) (2019)
- [3D Human Action Representation Learning via Cross-View Consistency Pursuit](https://mlsanity.com/paper/2104.14466/) (2021)
- [MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognition](https://mlsanity.com/paper/2010.05599/) (2020)
- [PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognition](https://mlsanity.com/paper/1911.12409/) (2019)
- [Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognition](https://mlsanity.com/paper/2010.09978/) (2020)
- [Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognition](https://mlsanity.com/paper/2112.03590/) (2021)
- [Constructing Stronger and Faster Baselines for Skeleton-based Action Recognition](https://mlsanity.com/paper/2106.15125/) (2021)
- [How Mask Matters: Towards Theoretical Understandings of Masked Autoencoders](https://mlsanity.com/paper/2210.08344/) (2022)
- [Skeleton-Contrastive 3D Action Representation Learning](https://mlsanity.com/paper/2108.03656/) (2021)
- [Learning Graph Convolutional Network for Skeleton-based Human Action Recognition by Neural Searching](https://mlsanity.com/paper/1911.04131/) (2019)
- [Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognition](https://mlsanity.com/paper/2008.00188/) (2020)

## Built on by (most cited first, 7 of 7)

- [Heterogeneous Skeleton-Based Action Representation Learning](https://mlsanity.com/paper/2506.03481/) (2025)
- [Foundation Model for Skeleton-Based Human Action Understanding](https://mlsanity.com/paper/2508.12586/) (2025)
- [3D Skeleton-Based Action Recognition: A Review](https://mlsanity.com/paper/2506.00915/) (2025)
- [Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2505.23012/) (2025)
- [ASMa: Asymmetric Spatio-temporal Masking for Skeleton Action Representation Learning](https://mlsanity.com/paper/2602.06251/) (2026)
- [Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies](https://mlsanity.com/paper/2604.17013/) (2026)
- [One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learning](https://mlsanity.com/paper/2609.07078/) (2026)

## Abstract (arXiv)

Generative models, as a powerful technique for generation, also gradually become a critical tool for recognition tasks. However, in skeleton-based action recognition, the features obtained from existing pre-trained generative methods contain redundant information unrelated to recognition, which contradicts the nature of the skeleton's spatially sparse and temporally consistent properties, leading to undesirable performance. To address this challenge, we make efforts to bridge the gap in theory and methodology and propose a novel skeleton-based idempotent generative model (IGM) for unsupervised representation learning. More specifically, we first theoretically demonstrate the equivalence between generative models and maximum entropy coding, which demonstrates a potential route that makes the features of generative models more compact by introducing contrastive learning. To this end, we introduce the idempotency constraint to form a stronger consistency regularization in the feature space, to push the features only to maintain the critical information of motion semantics for the recognition task. Our extensive experiments on benchmark datasets, NTU RGB+D and PKUMMD, demonstrate the effectiveness of our proposed method. On the NTU 60 xsub dataset, we observe a performance improvement from 84.6% to 86.2%. Furthermore, in zero-shot adaptation scenarios, our model demonstrates significant efficacy by achieving promising results in cases that were previously unrecognizable. Our project is available at urlhttps://github.com/LanglandsLin/IGM.
