# Neural Fields in Robotics: A Survey

arXiv: https://arxiv.org/abs/2410.20220 · HTML: https://mlsanity.com/paper/2410.20220/

## Key facts

- Cited by 21 papers in the map (data through 14 Oct 2026).
- Builds on 189 of its 216 references that are in the map.
- First posted on arXiv 26 Oct 2024.

## Builds on (most cited first, 30 of 189)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Flamingo: a Visual Language Model for Few-Shot Learning](https://mlsanity.com/paper/2204.14198/) (2022)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [A Comprehensive Survey on Graph Neural Networks](https://mlsanity.com/paper/1901.00596/) (2019)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [VoxelNet: End-to-End Learning for Point Cloud Based 3D Object Detection](https://mlsanity.com/paper/1711.06396/) (2017)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Diffusion Models in Vision: A Survey](https://mlsanity.com/paper/2209.04747/) (2022)
- [A Point Set Generation Network for 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/1612.00603/) (2016)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [DROID: A Large-Scale In-The-Wild Robot Manipulation Dataset](https://mlsanity.com/paper/2403.12945/) (2024)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Language-driven Semantic Segmentation](https://mlsanity.com/paper/2201.03546/) (2022)

## Built on by (most cited first, 21 of 21)

- [PolaRiS: Scalable Real-to-Sim Evaluations for Generalist Robot Policies](https://mlsanity.com/paper/2512.16881/) (2025)
- [What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models](https://mlsanity.com/paper/2512.03422/) (2025)
- [POMATO: Marrying Pointmap Matching with Temporal Motion for Dynamic 3D Reconstruction](https://mlsanity.com/paper/2504.05692/) (2025)
- [SplArt: Articulation Estimation and Part-Level Reconstruction with 3D Gaussian Splatting](https://mlsanity.com/paper/2506.03594/) (2025)
- [EmbodiedSplat: Personalized Real-to-Sim-to-Real Navigation with Gaussian Splats from a Mobile Device](https://mlsanity.com/paper/2509.17430/) (2025)
- [ODE-GS: Latent ODEs for Dynamic Scene Extrapolation with 3D Gaussian Splatting](https://mlsanity.com/paper/2506.05480/) (2025)
- [Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian Lists](https://mlsanity.com/paper/2603.09277/) (2026)
- [UAVTwin: Neural Digital Twins for UAVs using Gaussian Splatting](https://mlsanity.com/paper/2504.02158/) (2025)
- [EscherNet++: Simultaneous Amodal Completion and Scalable View Synthesis through Masked Fine-Tuning and Enhanced Feed-Forward 3D Reconstruction](https://mlsanity.com/paper/2507.07410/) (2025)
- [CoRe-GS: Coarse-to-Refined Gaussian Splatting with Semantic Object Focus](https://mlsanity.com/paper/2509.04859/) (2025)
- [From Fields to Splats: A Cross-Domain Survey of Real-Time Neural Scene Representations](https://mlsanity.com/paper/2509.23555/) (2025)
- [FloPE: Flower Pose Estimation for Precision Pollination](https://mlsanity.com/paper/2503.11692/) (2025)
- [ComplicitSplat: Downstream Models are Vulnerable to Blackbox Attacks by 3D Gaussian Splat Camouflages](https://mlsanity.com/paper/2508.11854/) (2025)
- [FoldPath: End-to-End Object-Centric Motion Generation via Modulated Implicit Paths](https://mlsanity.com/paper/2511.01407/) (2025)
- [Computer vision training dataset generation for robotic environments using Gaussian splatting](https://mlsanity.com/paper/2512.13411/) (2025)
- [LGDWT-GS: Local and Global Discrete Wavelet-Regularized 3D Gaussian Splatting for Sparse-View Scene Reconstruction](https://mlsanity.com/paper/2601.17185/) (2026)
- [The Neural Compass: Probabilistic Relative Feature Fields for Robotic Search](https://mlsanity.com/paper/2603.08544/) (2026)
- [Spectral-Geometric Neural Fields for Pose-Free LiDAR View Synthesis](https://mlsanity.com/paper/2603.12903/) (2026)
- [3DGBGS: 3D Granular Ball Gaussian Splatting for Compact Novel View Synthesis](https://mlsanity.com/paper/2607.26578/) (2026)
- [Toward Unified Robot Learning: Bridging Representation, Vision-Language-Action, and World Models](https://mlsanity.com/paper/2609.03927/) (2026)
- [ProDyGS: Dynamic Gaussian Splatting from a Single Static Monocular Camera](https://mlsanity.com/paper/2609.32711/) (2026)

## Abstract (arXiv)

Neural Fields have emerged as a transformative approach for 3D scene representation in computer vision and robotics, enabling accurate inference of geometry, 3D semantics, and dynamics from posed 2D data. Leveraging differentiable rendering, Neural Fields encompass both continuous implicit and explicit neural representations enabling high-fidelity 3D reconstruction, integration of multi-modal sensor data, and generation of novel viewpoints. This survey explores their applications in robotics, emphasizing their potential to enhance perception, planning, and control. Their compactness, memory efficiency, and differentiability, along with seamless integration with foundation and generative models, make them ideal for real-time applications, improving robot adaptability and decision-making. This paper provides a thorough review of Neural Fields in robotics, categorizing applications across various domains and evaluating their strengths and limitations, based on over 200 papers. First, we present four key Neural Fields frameworks: Occupancy Networks, Signed Distance Fields, Neural Radiance Fields, and Gaussian Splatting. Second, we detail Neural Fields' applications in five major robotics domains: pose estimation, manipulation, navigation, physics, and autonomous driving, highlighting key works and discussing takeaways and open challenges. Finally, we outline the current limitations of Neural Fields in robotics and propose promising directions for future research. Project page: https://robonerf.github.io
