# On-Robot Reinforcement Learning with Goal-Contrastive Rewards

arXiv: https://arxiv.org/abs/2410.19989 · HTML: https://mlsanity.com/paper/2410.19989/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 59 of its 75 references that are in the map.
- First posted on arXiv 25 Oct 2024.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 30 of 59)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Open X-Embodiment: Robotic Learning Datasets and RT-X Models](https://mlsanity.com/paper/2310.08864/) (2023)
- [DROID: A Large-Scale In-The-Wild Robot Manipulation Dataset](https://mlsanity.com/paper/2403.12945/) (2024)
- [Scaling Egocentric Vision: The EPIC-KITCHENS Dataset](https://mlsanity.com/paper/1804.02748/) (2018)
- [VoxPoser: Composable 3D Value Maps for Robotic Manipulation with Language Models](https://mlsanity.com/paper/2307.05973/) (2023)
- [What Matters in Learning from Offline Human Demonstrations for Robot Manipulation](https://mlsanity.com/paper/2108.03298/) (2021)
- [R3M: A Universal Visual Representation for Robot Manipulation](https://mlsanity.com/paper/2203.12601/) (2022)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [Time-Contrastive Networks: Self-Supervised Learning from Video](https://mlsanity.com/paper/1704.06888/) (2017)
- [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](https://mlsanity.com/paper/1603.00448/) (2016)
- [VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Training](https://mlsanity.com/paper/2210.00030/) (2022)
- [Efficient Online Reinforcement Learning with Offline Data](https://mlsanity.com/paper/2302.02948/) (2023)
- [MimicGen: A Data Generation System for Scalable Robot Learning using Human Demonstrations](https://mlsanity.com/paper/2310.17596/) (2023)
- [Language to Rewards for Robotic Skill Synthesis](https://mlsanity.com/paper/2306.08647/) (2023)
- [Affordances from Human Videos as a Versatile Representation for Robotics](https://mlsanity.com/paper/2304.08488/) (2023)
- [MimicPlay: Long-Horizon Imitation Learning by Watching Human Play](https://mlsanity.com/paper/2302.12422/) (2023)
- [Where are we in the search for an Artificial Visual Cortex for Embodied Intelligence?](https://mlsanity.com/paper/2303.18240/) (2023)
- [DexMV: Imitation Learning for Dexterous Manipulation from Human Videos](https://mlsanity.com/paper/2108.05877/) (2021)
- [AlgaeDICE: Policy Gradient from Arbitrary Experience](https://mlsanity.com/paper/1912.02074/) (2019)
- [LIV: Language-Image Representations and Rewards for Robotic Control](https://mlsanity.com/paper/2306.00958/) (2023)
- [Maximum Entropy Deep Inverse Reinforcement Learning](https://mlsanity.com/paper/1507.04888/) (2015)
- [Human-to-Robot Imitation in the Wild](https://mlsanity.com/paper/2207.09450/) (2022)

## Built on by (most cited first, 8 of 8)

- [A Vision-Language-Action-Critic Model for Robotic Real-World Reinforcement Learning](https://mlsanity.com/paper/2509.15937/) (2025)
- [When Life Gives You BC, Make Q-functions: Extracting Q-values from Behavior Cloning for On-Robot Reinforcement Learning](https://mlsanity.com/paper/2605.05172/) (2026)
- [Grounding Hierarchical Vision-Language-Action Models Through Explicit Language-Action Alignment](https://mlsanity.com/paper/2604.05614/) (2026)
- [XQCfD: Accelerating Fast Actor-Critic Algorithms with Prior Data and Prior Policies](https://mlsanity.com/paper/2605.10734/) (2026)
- [Scalable Dexterous Robot Learning with AR-based Remote Human-Robot Interactions](https://mlsanity.com/paper/2602.07341/) (2026)
- [Temporal Action Representation Learning for Tactical Resource Control and Subsequent Maneuver Generation](https://mlsanity.com/paper/2602.18716/) (2026)
- [From Pretraining to Proficiency: Real-World Subtask RL for Long-Horizon Manipulation with Minimal Human Intervention](https://mlsanity.com/paper/2609.21788/) (2026)
- [Disentangling Task-Relevant Latent Dynamics for Reward Modeling](https://mlsanity.com/paper/2610.14159/) (2026)

## Abstract (arXiv)

Reinforcement Learning (RL) has the potential to enable robots to learn from their own actions in the real world. Unfortunately, RL can be prohibitively expensive, in terms of on-robot runtime, due to inefficient exploration when learning from a sparse reward signal. Designing dense reward functions is labour-intensive and requires domain expertise. In our work, we propose GCR (Goal-Contrastive Rewards), a dense reward function learning method that can be trained on passive video demonstrations. By using videos without actions, our method is easier to scale, as we can use arbitrary videos. GCR combines two loss functions, an implicit value loss function that models how the reward increases when traversing a successful trajectory, and a goal-contrastive loss that discriminates between successful and failed trajectories. We perform experiments in simulated manipulation environments across RoboMimic and MimicGen tasks, as well as in the real world using a Franka arm and a Spot quadruped. We find that GCR leads to a more-sample efficient RL, enabling model-free RL to solve about twice as many tasks as our baseline reward learning methods. We also demonstrate positive cross-embodiment transfer from videos of people and of other robots performing a task. Website: https://gcr-robot.github.io/.
