# ReMe: Scaffolding Personalized Cognitive Training via Controllable LLM-Mediated Conversations

arXiv: https://arxiv.org/abs/2410.19733 · HTML: https://mlsanity.com/paper/2410.19733/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 3 of its 33 references that are in the map.
- First posted on arXiv 25 Oct 2024.

## Builds on (most cited first, 3 of 3)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Siren's Song in the AI Ocean: A Survey on Hallucination in Large Language Models](https://mlsanity.com/paper/2309.01219/) (2023)
- [Shaping Human-AI Collaboration: Varied Scaffolding Levels in Co-writing with Language Models](https://mlsanity.com/paper/2402.11723/) (2024)

## Abstract (arXiv)

Global aging calls for scalable and engaging cognitive interventions. Computerized cognitive training (CCT) is a promising non-pharmacological approach, yet many unsupervised programs rely on rigid, hand-authored puzzles that are difficult to personalize and can hinder adherence. Large language models (LLMs) offer more natural interaction, but their open-ended generation complicates the controlled task structure required for cognitive training. We present ReMe, a web-based framework that scaffolds cognitive training through controllable LLM-mediated conversations, addressing both rigidity in conventional CCT content and the need for conversational controllability. ReMe features a modular Puzzle Engine that represents training activities as reusable puzzle groups specified by structured templates and constraint rules, enabling rapid development of dialogue-based word games and personalized tasks grounded in user context. By integrating personal life logs, ReMe supports Life Recall activities for episodic-memory practice through guided retrieval and progressive cues. A community pilot with 32 adults aged 50+ provides initial feasibility signals.
