# Offline-to-Online Multi-Agent Reinforcement Learning with Offline Value Function Memory and Sequential Exploration

arXiv: https://arxiv.org/abs/2410.19450 · HTML: https://mlsanity.com/paper/2410.19450/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Offline multi-agent RL, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 20 of its 28 references that are in the map.
- First posted on arXiv 25 Oct 2024.

## Placed in

- Offline RL and imitation learning from data / [Offline multi-agent RL](https://mlsanity.com/offlinerl/offline-multi-agent-rl/)

## Builds on (most cited first, 20 of 20)

- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1905.05408/) (2019)
- [Efficient Online Reinforcement Learning with Offline Data](https://mlsanity.com/paper/2302.02948/) (2023)
- [Emergent Tool Use From Multi-Agent Autocurricula](https://mlsanity.com/paper/1909.07528/) (2019)
- [Cal-QL: Calibrated Offline RL Pre-Training for Efficient Online Fine-Tuning](https://mlsanity.com/paper/2303.05479/) (2023)
- [Offline-to-Online Reinforcement Learning via Balanced Replay and Pessimistic Q-Ensemble](https://mlsanity.com/paper/2107.00591/) (2021)
- [Policy Expansion for Bridging Offline-to-Online Reinforcement Learning](https://mlsanity.com/paper/2302.00935/) (2023)
- [From Motor Control to Team Play in Simulated Humanoid Football](https://mlsanity.com/paper/2105.12196/) (2021)
- [Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2106.03400/) (2021)
- [MADiff: Offline Multi-agent Learning with Diffusion Models](https://mlsanity.com/paper/2305.17330/) (2023)
- [Train Once, Get a Family: State-Adaptive Balances for Offline-to-Online Reinforcement Learning](https://mlsanity.com/paper/2310.17966/) (2023)
- [Uni-O4: Unifying Online and Offline Deep Reinforcement Learning with Multi-Step On-Policy Optimization](https://mlsanity.com/paper/2311.03351/) (2023)
- [Order Matters: Agent-by-agent Policy Optimization](https://mlsanity.com/paper/2302.06205/) (2023)
- [ENOTO: Improving Offline-to-Online Reinforcement Learning with Q-Ensembles](https://mlsanity.com/paper/2306.06871/) (2023)
- [A Perspective of Q-value Estimation on Offline-to-Online Reinforcement Learning](https://mlsanity.com/paper/2312.07685/) (2023)
- [Bayesian Design Principles for Offline-to-Online Reinforcement Learning](https://mlsanity.com/paper/2405.20984/) (2024)

## Built on by (most cited first, 3 of 3)

- [From Solo to Symphony: Orchestrating Multi-Agent Collaboration with Single-Agent Demos](https://mlsanity.com/paper/2511.02762/) (2025)
- [Oryx: a Scalable Sequence Model for Many-Agent Coordination in Offline MARL](https://mlsanity.com/paper/2505.22151/) (2025)
- [Out-of-Distribution Generalisation with Sequence Models in Offline Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2609.03667/) (2026)

## Abstract (arXiv)

Offline-to-Online Reinforcement Learning has emerged as a powerful paradigm, leveraging offline data for initialization and online fine-tuning to enhance both sample efficiency and performance. However, most existing research has focused on single-agent settings, with limited exploration of the multi-agent extension, i.e., Offline-to-Online Multi-Agent Reinforcement Learning (O2O MARL). In O2O MARL, two critical challenges become more prominent as the number of agents increases: (i) the risk of unlearning pre-trained Q-values due to distributional shifts during the transition from offline-to-online phases, and (ii) the difficulty of efficient exploration in the large joint state-action space. To tackle these challenges, we propose a novel O2O MARL framework called Offline Value Function Memory with Sequential Exploration (OVMSE). First, we introduce the Offline Value Function Memory (OVM) mechanism to compute target Q-values, preserving knowledge gained during offline training, ensuring smoother transitions, and enabling efficient fine-tuning. Second, we propose a decentralized Sequential Exploration (SE) strategy tailored for O2O MARL, which effectively utilizes the pre-trained offline policy for exploration, thereby significantly reducing the joint state-action space to be explored. Extensive experiments on the StarCraft Multi-Agent Challenge (SMAC) demonstrate that OVMSE significantly outperforms existing baselines, achieving superior sample efficiency and overall performance.
