# Dynamic 3D Gaussian Tracking for Graph-Based Neural Dynamics Modeling

arXiv: https://arxiv.org/abs/2410.18912 · HTML: https://mlsanity.com/paper/2410.18912/

## Key facts

- Cited by 43 papers in the map (data through 14 Oct 2026).
- Builds on 49 of its 61 references that are in the map.
- First posted on arXiv 24 Oct 2024.

## Builds on (most cited first, 30 of 49)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Imagen Video: High Definition Video Generation with Diffusion Models](https://mlsanity.com/paper/2210.02303/) (2022)
- [Learning to Simulate Complex Physics with Graph Networks](https://mlsanity.com/paper/2002.09405/) (2020)
- [Learning Mesh-Based Simulation with Graph Networks](https://mlsanity.com/paper/2010.03409/) (2020)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [Learning Universal Policies via Text-Guided Video Generation](https://mlsanity.com/paper/2302.00111/) (2023)
- [CoTracker: It is Better to Track Together](https://mlsanity.com/paper/2307.07635/) (2023)
- [VideoPoet: A Large Language Model for Zero-Shot Video Generation](https://mlsanity.com/paper/2312.14125/) (2023)
- [Phenaki: Variable Length Video Generation From Open Domain Textual Description](https://mlsanity.com/paper/2210.02399/) (2022)
- [Learning Interactive Real-World Simulators](https://mlsanity.com/paper/2310.06114/) (2023)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes](https://mlsanity.com/paper/2312.14937/) (2023)
- [TAPIR: Tracking Any Point with per-frame Initialization and temporal Refinement](https://mlsanity.com/paper/2306.08637/) (2023)
- [Deep Visual Foresight for Planning Robot Motion](https://mlsanity.com/paper/1610.00696/) (2016)
- [PointOdyssey: A Large-Scale Synthetic Dataset for Long-Term Point Tracking](https://mlsanity.com/paper/2307.15055/) (2023)
- [TAP-Vid: A Benchmark for Tracking Any Point in a Video](https://mlsanity.com/paper/2211.03726/) (2022)
- [Unsupervised Learning for Physical Interaction through Video Prediction](https://mlsanity.com/paper/1605.07157/) (2016)
- [N"UWA: Visual Synthesis Pre-training for Neural visUal World creAtion](https://mlsanity.com/paper/2111.12417/) (2021)
- [Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluids](https://mlsanity.com/paper/1810.01566/) (2018)
- [Particle Video Revisited: Tracking Through Occlusions Using Point Trajectories](https://mlsanity.com/paper/2204.04153/) (2022)
- [Deep Dynamics Models for Learning Dexterous Manipulation](https://mlsanity.com/paper/1909.11652/) (2019)
- [Tracking Everything Everywhere All at Once](https://mlsanity.com/paper/2306.05422/) (2023)
- [PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generation](https://mlsanity.com/paper/2404.13026/) (2024)
- [SpatialTracker: Tracking Any 2D Pixels in 3D Space](https://mlsanity.com/paper/2404.04319/) (2024)
- [Action-Conditional Video Prediction using Deep Networks in Atari Games](https://mlsanity.com/paper/1507.08750/) (2015)
- [Learning to Act from Actionless Videos through Dense Correspondences](https://mlsanity.com/paper/2310.08576/) (2023)
- [Video Language Planning](https://mlsanity.com/paper/2310.10625/) (2023)

## Built on by (most cited first, 30 of 43)

- [PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videos](https://mlsanity.com/paper/2503.17973/) (2025)
- [LLM-as-a-Verifier: A General-Purpose Verification Framework](https://mlsanity.com/paper/2607.05391/) (2026)
- [Particle-Grid Neural Dynamics for Learning Deformable Object Models from RGB-D Videos](https://mlsanity.com/paper/2506.15680/) (2025)
- [GaussianProperty: Integrating Physical Properties to 3D Gaussians with LMMs](https://mlsanity.com/paper/2412.11258/) (2024)
- [ManiGaussian++: General Robotic Bimanual Manipulation with Hierarchical Gaussian World Model](https://mlsanity.com/paper/2506.19842/) (2025)
- [PhysWorld: From Real Videos to World Models of Deformable Objects via Physics-Aware Demonstration Synthesis](https://mlsanity.com/paper/2510.21447/) (2025)
- [Learning 3D-Gaussian Simulators from RGB Videos](https://mlsanity.com/paper/2503.24009/) (2025)
- [AnyCamVLA: Zero-Shot Camera Adaptation for Viewpoint Robust Vision-Language-Action Models](https://mlsanity.com/paper/2603.05868/) (2026)
- [TwinAligner: Visual-Dynamic Alignment Empowers Physics-aware Real2Sim2Real for Robotic Manipulation](https://mlsanity.com/paper/2512.19390/) (2025)
- [PhyMAGIC: Physical Motion-Aware Generative Inference with Confidence-guided LLM](https://mlsanity.com/paper/2505.16456/) (2025)
- [STDR: Spatio-Temporal Decoupling for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2505.22400/) (2025)
- [NeuSpring: Neural Spring Fields for Reconstruction and Simulation of Deformable Objects from Videos](https://mlsanity.com/paper/2511.08310/) (2025)
- [SeeU: Seeing the Unseen World via 4D Dynamics-aware Generation](https://mlsanity.com/paper/2512.03350/) (2025)
- [ReconPhys: Reconstruct Appearance and Physical Attributes from Single Video](https://mlsanity.com/paper/2604.07882/) (2026)
- [Advances in 4D Representation: Geometry, Motion, and Interaction](https://mlsanity.com/paper/2510.19255/) (2025)
- [Equivariant Neural Networks for General Linear Symmetries on Lie Algebras](https://mlsanity.com/paper/2510.22984/) (2025)
- [SoMA: A Real-to-Sim Neural Simulator for Robotic Soft-body Manipulation](https://mlsanity.com/paper/2602.02402/) (2026)
- [D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Grasping](https://mlsanity.com/paper/2603.01151/) (2026)
- [Scan, Materialize, Simulate: A Generalizable Framework for Physically Grounded Robot Planning](https://mlsanity.com/paper/2505.14938/) (2025)
- [MoMaps: Semantics-Aware Scene Motion Generation with Motion Maps](https://mlsanity.com/paper/2510.11107/) (2025)
- [PocketGS: On-Device Training of 3D Gaussian Splatting for High Perceptual Modeling](https://mlsanity.com/paper/2601.17354/) (2026)
- [DeformMaster: An Interactive Physics-Neural World Model for Deformable Objects from Videos](https://mlsanity.com/paper/2605.09586/) (2026)
- [PhysiFormer: Learning to Simulate Mechanics in World Space](https://mlsanity.com/paper/2606.27364/) (2026)
- [Learning Physics-Guided Residual Dynamics for Deformable Object Simulation](https://mlsanity.com/paper/2607.13451/) (2026)
- [M-PhyGs: Multi-Material Object Dynamics from Video](https://mlsanity.com/paper/2512.16885/) (2025)
- [Cross-View World Models](https://mlsanity.com/paper/2602.07277/) (2026)
- [Learning Equivariant Neural-Augmented Object Dynamics From Few Interactions](https://mlsanity.com/paper/2605.02699/) (2026)
- [MatPhys: Learning Material-Aware Physics Parameters for Deformable Object Simulation from Videos](https://mlsanity.com/paper/2605.19386/) (2026)
- [Learning Action-Conditional and Object-Centric Gaussian Splatting World Models for Rigid Objects](https://mlsanity.com/paper/2606.01950/) (2026)
- [NEXUS: Neural Energy Fields for Physically Consistent Contact-Rich 3D Object Dynamics](https://mlsanity.com/paper/2606.15015/) (2026)

## Abstract (arXiv)

Videos of robots interacting with objects encode rich information about the objects' dynamics. However, existing video prediction approaches typically do not explicitly account for the 3D information from videos, such as robot actions and objects' 3D states, limiting their use in real-world robotic applications. In this work, we introduce a framework to learn object dynamics directly from multi-view RGB videos by explicitly considering the robot's action trajectories and their effects on scene dynamics. We utilize the 3D Gaussian representation of 3D Gaussian Splatting (3DGS) to train a particle-based dynamics model using Graph Neural Networks. This model operates on sparse control particles downsampled from the densely tracked 3D Gaussian reconstructions. By learning the neural dynamics model on offline robot interaction data, our method can predict object motions under varying initial configurations and unseen robot actions. The 3D transformations of Gaussians can be interpolated from the motions of control particles, enabling the rendering of predicted future object states and achieving action-conditioned video prediction. The dynamics model can also be applied to model-based planning frameworks for object manipulation tasks. We conduct experiments on various kinds of deformable materials, including ropes, clothes, and stuffed animals, demonstrating our framework's ability to model complex shapes and dynamics. Our project page is available at https://gs-dynamics.github.io.
