# Leveraging Skills from Unlabeled Prior Data for Efficient Online Exploration

arXiv: https://arxiv.org/abs/2410.18076 · HTML: https://mlsanity.com/paper/2410.18076/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 73 of its 93 references that are in the map.
- First posted on arXiv 23 Oct 2024.

## Builds on (most cited first, 30 of 73)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Masked Autoencoders Are Scalable Vision Learners](https://mlsanity.com/paper/2111.06377/) (2021)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Training](https://mlsanity.com/paper/2210.00030/) (2022)
- [Efficient Online Reinforcement Learning with Offline Data](https://mlsanity.com/paper/2302.02948/) (2023)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [IDQL: Implicit Q-Learning as an Actor-Critic Method with Diffusion Policies](https://mlsanity.com/paper/2304.10573/) (2023)
- [Dynamics-Aware Unsupervised Discovery of Skills](https://mlsanity.com/paper/1907.01657/) (2019)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation](https://mlsanity.com/paper/1604.06057/) (2016)
- [Variational Intrinsic Control](https://mlsanity.com/paper/1611.07507/) (2016)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [Cal-QL: Calibrated Offline RL Pre-Training for Efficient Online Fine-Tuning](https://mlsanity.com/paper/2303.05479/) (2023)
- [Accelerating Reinforcement Learning with Learned Skill Priors](https://mlsanity.com/paper/2010.11944/) (2020)
- [Offline-to-Online Reinforcement Learning via Balanced Replay and Pessimistic Q-Ensemble](https://mlsanity.com/paper/2107.00591/) (2021)
- [Behavior From the Void: Unsupervised Active Pre-Training](https://mlsanity.com/paper/2103.04551/) (2021)
- [Learning by Playing - Solving Sparse Reward Tasks from Scratch](https://mlsanity.com/paper/1802.10567/) (2018)
- [OPAL: Offline Primitive Discovery for Accelerating Offline Reinforcement Learning](https://mlsanity.com/paper/2010.13611/) (2020)

## Built on by (most cited first, 13 of 13)

- [Reinforcement Learning with Action Chunking](https://mlsanity.com/paper/2507.07969/) (2025)
- [Q-learning with Adjoint Matching](https://mlsanity.com/paper/2601.14234/) (2026)
- [World Action Verifier: Self-Improving World Models via Forward-Inverse Asymmetry](https://mlsanity.com/paper/2604.01985/) (2026)
- [Posterior Behavioral Cloning: Pretraining BC Policies for Efficient RL Finetuning](https://mlsanity.com/paper/2512.16911/) (2025)
- [Exploratory Diffusion Model for Unsupervised Reinforcement Learning](https://mlsanity.com/paper/2502.07279/) (2025)
- [Behavioral Exploration: Learning to Explore via In-Context Adaptation](https://mlsanity.com/paper/2507.09041/) (2025)
- [Learning Skills from Action-Free Videos](https://mlsanity.com/paper/2512.20052/) (2025)
- [Adapting Generalist Robot Policies with Semantic Reinforcement Learning](https://mlsanity.com/paper/2606.31958/) (2026)
- [Which Rewards Matter? Reward Selection for Reinforcement Learning under Limited Feedback](https://mlsanity.com/paper/2510.00144/) (2025)
- [SPAARS: Safer RL Policy Alignment through Abstract Exploration and Refined Exploitation of Action Space](https://mlsanity.com/paper/2603.09378/) (2026)
- [Expert Behavior Prior Reinforcement Learning](https://mlsanity.com/paper/2607.21302/) (2026)
- [Learning Hierarchical Skill Policies with Offline Quality-Diversity Reinforcement Learning](https://mlsanity.com/paper/2608.19684/) (2026)
- [Learning Transferable Skills using Goal-Conditioned Bisimulation](https://mlsanity.com/paper/2610.00676/) (2026)

## Abstract (arXiv)

Unsupervised pretraining has been transformative in many supervised domains. However, applying such ideas to reinforcement learning (RL) presents a unique challenge in that fine-tuning does not involve mimicking task-specific data, but rather exploring and locating the solution through iterative self-improvement. In this work, we study how unlabeled offline trajectory data can be leveraged to learn efficient exploration strategies. While prior data can be used to pretrain a set of low-level skills, or as additional off-policy data for online RL, it has been unclear how to combine these ideas effectively for online exploration. Our method SUPE (Skills from Unlabeled Prior data for Exploration) demonstrates that a careful combination of these ideas compounds their benefits. Our method first extracts low-level skills using a variational autoencoder (VAE), and then pseudo-labels unlabeled trajectories with optimistic rewards and high-level action labels, transforming prior data into high-level, task-relevant examples that encourage novelty-seeking behavior. Finally, SUPE uses these transformed examples as additional off-policy data for online RL to learn a high-level policy that composes pretrained low-level skills to explore efficiently. In our experiments, SUPE consistently outperforms prior strategies across a suite of 42 long-horizon, sparse-reward tasks. Code: https://github.com/rail-berkeley/supe.
