# WorldSimBench: Towards Video Generation Models as World Simulators

arXiv: https://arxiv.org/abs/2410.18072 · HTML: https://mlsanity.com/paper/2410.18072/

## Key facts

- Cited by 881 papers in the map (data through 14 Oct 2026).
- Placed in Video-generation world models and simulators, one of 11 directions in World models.
- Builds on 46 of its 52 references that are in the map.
- First posted on arXiv 23 Oct 2024.

## Placed in

- World models / [Video-generation world models and simulators](https://mlsanity.com/wm/video-generation-world-models-and-simulators/)

## Builds on (most cited first, 30 of 46)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [nuScenes: A multimodal dataset for autonomous driving](https://mlsanity.com/paper/1903.11027/) (2019)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://mlsanity.com/paper/2307.04725/) (2023)
- [AgentBench: Evaluating LLMs as Agents](https://mlsanity.com/paper/2308.03688/) (2023)
- [Frozen in Time: A Joint Video and Image Encoder for End-to-End Retrieval](https://mlsanity.com/paper/2104.00650/) (2021)
- [The "something something" video database for learning and evaluating visual common sense](https://mlsanity.com/paper/1706.04261/) (2017)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [ModelScope Text-to-Video Technical Report](https://mlsanity.com/paper/2308.06571/) (2023)
- [CALVIN: A Benchmark for Language-Conditioned Policy Learning for Long-Horizon Robot Manipulation Tasks](https://mlsanity.com/paper/2112.03227/) (2021)
- [Learning Universal Policies via Text-Guided Video Generation](https://mlsanity.com/paper/2302.00111/) (2023)
- [DynamiCrafter: Animating Open-domain Images with Video Diffusion Priors](https://mlsanity.com/paper/2310.12190/) (2023)
- [Learning Interactive Real-World Simulators](https://mlsanity.com/paper/2310.06114/) (2023)
- [Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents](https://mlsanity.com/paper/2302.01560/) (2023)
- [LAVIE: High-Quality Video Generation with Cascaded Latent Diffusion Models](https://mlsanity.com/paper/2309.15103/) (2023)
- [Vista: A Generalizable Driving World Model with High Fidelity and Versatile Controllability](https://mlsanity.com/paper/2405.17398/) (2024)
- [Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos](https://mlsanity.com/paper/2206.11795/) (2022)
- [EvalCrafter: Benchmarking and Evaluating Large Video Generation Models](https://mlsanity.com/paper/2310.11440/) (2023)
- [LMDrive: Closed-Loop End-to-End Driving with Large Language Models](https://mlsanity.com/paper/2312.07488/) (2023)
- [Zero-Shot Robotic Manipulation with Pretrained Image-Editing Diffusion Models](https://mlsanity.com/paper/2310.10639/) (2023)

## Built on by (most cited first, 30 of 881)

- [GR00T N1: An Open Foundation Model for Generalist Humanoid Robots](https://mlsanity.com/paper/2503.14734/) (2025)
- [Large Language Diffusion Models](https://mlsanity.com/paper/2502.09992/) (2025)
- [Causal World Modeling for Robot Control](https://mlsanity.com/paper/2601.21998/) (2026)
- [Infinity: Scaling Bitwise AutoRegressive Modeling for High-Resolution Image Synthesis](https://mlsanity.com/paper/2412.04431/) (2024)
- [Open-Sora Plan: Open-Source Large Video Generation Model](https://mlsanity.com/paper/2412.00131/) (2024)
- [Improving Video Generation with Human Feedback](https://mlsanity.com/paper/2501.13918/) (2025)
- [Mercury: Ultra-Fast Language Models Based on Diffusion](https://mlsanity.com/paper/2506.17298/) (2025)
- [CBraMod: A Criss-Cross Brain Foundation Model for EEG Decoding](https://mlsanity.com/paper/2412.07236/) (2024)
- [Self-Forcing++: Towards Minute-Scale High-Quality Video Generation](https://mlsanity.com/paper/2510.02283/) (2025)
- [Motion Prompting: Controlling Video Generation with Motion Trajectories](https://mlsanity.com/paper/2412.02700/) (2024)
- [History-Guided Video Diffusion](https://mlsanity.com/paper/2502.06764/) (2025)
- [Understanding World or Predicting Future? A Comprehensive Survey of World Models](https://mlsanity.com/paper/2411.14499/) (2024)
- [Open-Sora 2.0: Training a Commercial-Level Video Generation Model in 200k](https://mlsanity.com/paper/2503.09642/) (2025)
- [Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval](https://mlsanity.com/paper/2506.03141/) (2025)
- [Identity-Preserving Text-to-Video Generation by Frequency Decomposition](https://mlsanity.com/paper/2411.17440/) (2024)
- [AC3D: Analyzing and Improving 3D Camera Control in Video Diffusion Transformers](https://mlsanity.com/paper/2411.18673/) (2024)
- [Advancing Open-source World Models](https://mlsanity.com/paper/2601.20540/) (2026)
- [Diffusion Adversarial Post-Training for One-Step Video Generation](https://mlsanity.com/paper/2501.08316/) (2025)
- [VideoPhy-2: A Challenging Action-Centric Physical Commonsense Evaluation in Video Generation](https://mlsanity.com/paper/2503.06800/) (2025)
- [Video World Models with Long-term Spatial Memory](https://mlsanity.com/paper/2506.05284/) (2025)
- [GameFactory: Creating New Games with Generative Interactive Videos](https://mlsanity.com/paper/2501.08325/) (2025)
- [Test-Time Training Done Right](https://mlsanity.com/paper/2505.23884/) (2025)
- [OmniHuman-1: Rethinking the Scaling-Up of One-Stage Conditioned Human Animation Models](https://mlsanity.com/paper/2502.01061/) (2025)
- [RoboRefer: Towards Spatial Referring with Reasoning in Vision-Language Models for Robotics](https://mlsanity.com/paper/2506.04308/) (2025)
- [Long-Context Autoregressive Video Modeling with Next-Frame Prediction](https://mlsanity.com/paper/2503.19325/) (2025)
- [Go-with-the-Flow: Motion-Controllable Video Diffusion Models Using Real-Time Warped Noise](https://mlsanity.com/paper/2501.08331/) (2025)
- [VideoJAM: Joint Appearance-Motion Representations for Enhanced Motion Generation in Video Models](https://mlsanity.com/paper/2502.02492/) (2025)
- [Inductive Moment Matching](https://mlsanity.com/paper/2503.07565/) (2025)
- [Adaptive Caching for Faster Video Generation with Diffusion Transformers](https://mlsanity.com/paper/2411.02397/) (2024)
- [Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation](https://mlsanity.com/paper/2506.04225/) (2025)

## Abstract (arXiv)

Recent advancements in predictive models have demonstrated exceptional capabilities in predicting the future state of objects and scenes. However, the lack of categorization based on inherent characteristics continues to hinder the progress of predictive model development. Additionally, existing benchmarks are unable to effectively evaluate higher-capability, highly embodied predictive models from an embodied perspective. In this work, we classify the functionalities of predictive models into a hierarchy and take the first step in evaluating World Simulators by proposing a dual evaluation framework called WorldSimBench. WorldSimBench includes Explicit Perceptual Evaluation and Implicit Manipulative Evaluation, encompassing human preference assessments from the visual perspective and action-level evaluations in embodied tasks, covering three representative embodied scenarios: Open-Ended Embodied Environment, Autonomous, Driving, and Robot Manipulation. In the Explicit Perceptual Evaluation, we introduce the HF-Embodied Dataset, a video assessment dataset based on fine-grained human feedback, which we use to train a Human Preference Evaluator that aligns with human perception and explicitly assesses the visual fidelity of World Simulators. In the Implicit Manipulative Evaluation, we assess the video-action consistency of World Simulators by evaluating whether the generated situation-aware video can be accurately translated into the correct control signals in dynamic environments. Our comprehensive evaluation offers key insights that can drive further innovation in video generation models, positioning World Simulators as a pivotal advancement toward embodied artificial intelligence.
