# ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context Prompting

arXiv: https://arxiv.org/abs/2410.17856 · HTML: https://mlsanity.com/paper/2410.17856/

## Key facts

- Cited by 20 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 33 of its 44 references that are in the map.
- First posted on arXiv 23 Oct 2024.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 30 of 33)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [Transformer-XL: Attentive Language Models Beyond a Fixed-Length Context](https://mlsanity.com/paper/1901.02860/) (2019)
- [Octo: An Open-Source Generalist Robot Policy](https://mlsanity.com/paper/2405.12213/) (2024)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [CLIPort: What and Where Pathways for Robotic Manipulation](https://mlsanity.com/paper/2109.12098/) (2021)
- [BC-Z: Zero-Shot Task Generalization with Robotic Imitation Learning](https://mlsanity.com/paper/2202.02005/) (2022)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [An Embodied Generalist Agent in 3D World](https://mlsanity.com/paper/2311.12871/) (2023)
- [Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos](https://mlsanity.com/paper/2206.11795/) (2022)
- [Interactive Language: Talking to Robots in Real Time](https://mlsanity.com/paper/2210.06407/) (2022)
- [MineRL: A Large-Scale Dataset of Minecraft Demonstrations](https://mlsanity.com/paper/1907.13440/) (2019)
- [ZSON: Zero-Shot Object-Goal Navigation using Multimodal Goal Embeddings](https://mlsanity.com/paper/2206.12403/) (2022)
- [JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models](https://mlsanity.com/paper/2311.05997/) (2023)
- [Open-World Object Manipulation using Pre-trained Vision-Language Models](https://mlsanity.com/paper/2303.00905/) (2023)
- [RT-Trajectory: Robotic Task Generalization via Hindsight Trajectory Sketches](https://mlsanity.com/paper/2311.01977/) (2023)
- [Exploring Large Language Model based Intelligent Agents: Definitions, Methods, and Prospects](https://mlsanity.com/paper/2401.03428/) (2024)
- [STEVE-1: A Generative Model for Text-to-Behavior in Minecraft](https://mlsanity.com/paper/2306.00937/) (2023)
- [RAT: Retrieval Augmented Thoughts Elicit Context-Aware Reasoning in Long-Horizon Generation](https://mlsanity.com/paper/2403.05313/) (2024)
- [MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perception](https://mlsanity.com/paper/2312.07472/) (2023)
- [MineDreamer: Learning to Follow Instructions via Chain-of-Imagination for Simulated-World Control](https://mlsanity.com/paper/2403.12037/) (2024)
- [Steve-Eye: Equipping LLM-based Embodied Agents with Visual Perception in Open Worlds](https://mlsanity.com/paper/2310.13255/) (2023)
- [GROOT: Learning to Follow Instructions by Watching Gameplay Videos](https://mlsanity.com/paper/2310.08235/) (2023)
- [RT-Sketch: Goal-Conditioned Imitation Learning from Hand-Drawn Sketches](https://mlsanity.com/paper/2403.02709/) (2024)

## Built on by (most cited first, 20 of 20)

- [A Survey on Vision-Language-Action Models: An Action Tokenization Perspective](https://mlsanity.com/paper/2507.01925/) (2025)
- [DexGraspVLA: A Vision-Language-Action Framework Towards General Dexterous Grasping](https://mlsanity.com/paper/2502.20900/) (2025)
- [Embodied-Reasoner: Synergizing Visual Search, Reasoning, and Action for Embodied Interactive Tasks](https://mlsanity.com/paper/2503.21696/) (2025)
- [Embodied VideoAgent: Persistent Memory from Egocentric Videos and Embodied Sensors Enables Dynamic Scene Understanding](https://mlsanity.com/paper/2501.00358/) (2024)
- [TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraft](https://mlsanity.com/paper/2412.05255/) (2024)
- [MineStudio: A Streamlined Package for Minecraft AI Agent Development](https://mlsanity.com/paper/2412.18293/) (2024)
- [OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraft](https://mlsanity.com/paper/2509.13347/) (2025)
- [LoopNav: Benchmarking Spatial Consistency in World Models](https://mlsanity.com/paper/2505.22976/) (2025)
- [ROCKET-2: Steering Visuomotor Policy via Cross-View Goal Alignment](https://mlsanity.com/paper/2503.02505/) (2025)
- [MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft](https://mlsanity.com/paper/2605.30931/) (2026)
- [Preference Goal Tuning: Post-Training as Latent Control for Frozen Policies](https://mlsanity.com/paper/2412.02125/) (2024)
- [MineAnyBuild: Benchmarking Spatial Planning for Open-world AI Agents](https://mlsanity.com/paper/2505.20148/) (2025)
- [SmartSnap: Proactive Evidence Seeking for Self-Verifying Agents](https://mlsanity.com/paper/2512.22322/) (2025)
- [Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse](https://mlsanity.com/paper/2605.09965/) (2026)
- [AI for Games in the Foundation Model Era](https://mlsanity.com/paper/2609.16679/) (2026)
- [MAIN-VLA: Modeling Abstraction of Intention and eNvironment for Vision-Language-Action Models](https://mlsanity.com/paper/2602.02212/) (2026)
- [UrbanGround: From Local Perception to Spatial Agency in a Real-Scale City](https://mlsanity.com/paper/2608.27456/) (2026)
- [Training One Model to Master Cross-Level Agentic Actions via Reinforcement Learning](https://mlsanity.com/paper/2512.09706/) (2025)
- [World2Minecraft: Occupancy-Driven Simulated Scenes Construction](https://mlsanity.com/paper/2604.27578/) (2026)
- [GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay](https://mlsanity.com/paper/2609.25001/) (2026)

## Abstract (arXiv)

Vision-language models (VLMs) have excelled in multimodal tasks, but adapting them to embodied decision-making in open-world environments presents challenges. One critical issue is bridging the gap between discrete entities in low-level observations and the abstract concepts required for effective planning. A common solution is building hierarchical agents, where VLMs serve as high-level reasoners that break down tasks into executable sub-tasks, typically specified using language. However, language suffers from the inability to communicate detailed spatial information. We propose visual-temporal context prompting, a novel communication protocol between VLMs and policy models. This protocol leverages object segmentation from past observations to guide policy-environment interactions. Using this approach, we train ROCKET-1, a low-level policy that predicts actions based on concatenated visual observations and segmentation masks, supported by real-time object tracking from SAM-2. Our method unlocks the potential of VLMs, enabling them to tackle complex tasks that demand spatial reasoning. Experiments in Minecraft show that our approach enables agents to achieve previously unattainable tasks, with a 76% absolute improvement in open-world interaction performance. Codes and demos are now available on the project page: https://craftjarvis.github.io/ROCKET-1.
