# Efficient Neural Implicit Representation for 3D Human Reconstruction

arXiv: https://arxiv.org/abs/2410.17741 · HTML: https://mlsanity.com/paper/2410.17741/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 49 of its 61 references that are in the map.
- First posted on arXiv 23 Oct 2024.

## Builds on (most cited first, 30 of 49)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization](https://mlsanity.com/paper/2004.00452/) (2020)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies](https://mlsanity.com/paper/2105.02872/) (2021)
- [Implicit Functions in Feature Space for 3D Shape Reconstruction and Completion](https://mlsanity.com/paper/2003.01456/) (2020)
- [HuMoR: 3D Human Motion Model for Robust Pose Estimation](https://mlsanity.com/paper/2105.04668/) (2021)
- [NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction](https://mlsanity.com/paper/2212.05231/) (2022)
- [NeuMan: Neural Human Radiance Field from a Single Video](https://mlsanity.com/paper/2203.12575/) (2022)
- [Video Based Reconstruction of 3D People Models](https://mlsanity.com/paper/1803.04758/) (2018)
- [A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose](https://mlsanity.com/paper/2102.06199/) (2021)
- [SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes](https://mlsanity.com/paper/2104.03953/) (2021)
- [Monocular, One-stage, Regression of Multiple 3D People](https://mlsanity.com/paper/2008.12272/) (2020)
- [Texture Fields: Learning Texture Representations in Function Space](https://mlsanity.com/paper/1905.07259/) (2019)
- [3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting](https://mlsanity.com/paper/2312.09228/) (2023)

## Built on by (most cited first, 6 of 6)

- [StructGS: Adaptive Spherical Harmonics and Rendering Enhancements for Superior 3D Gaussian Splatting](https://mlsanity.com/paper/2503.06462/) (2025)
- [DET-GS: Depth- and Edge-Aware Regularization for High-Fidelity 3D Gaussian Splatting](https://mlsanity.com/paper/2508.04099/) (2025)
- [Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular Video](https://mlsanity.com/paper/2512.09335/) (2025)
- [GaussianFocus: Constrained Attention Focus for 3D Gaussian Splatting](https://mlsanity.com/paper/2503.17798/) (2025)
- [FMGS-Avatar: Mesh-Guided 2D Gaussian Splatting with Foundation Model Priors for 3D Monocular Avatar Reconstruction](https://mlsanity.com/paper/2509.14739/) (2025)
- [MuNet: A Mutualistic Network for Joint 3D Human Mesh Recovery and 3D Clothed Human Reconstruction from Single Images](https://mlsanity.com/paper/2605.25861/) (2026)

## Abstract (arXiv)

High-fidelity digital human representations are increasingly in demand in the digital world, particularly for interactive telepresence, AR/VR, 3D graphics, and the rapidly evolving metaverse. Even though they work well in small spaces, conventional methods for reconstructing 3D human motion frequently require the use of expensive hardware and have high processing costs. This study presents HumanAvatar, an innovative approach that efficiently reconstructs precise human avatars from monocular video sources. At the core of our methodology, we integrate the pre-trained HuMoR, a model celebrated for its proficiency in human motion estimation. This is adeptly fused with the cutting-edge neural radiance field technology, Instant-NGP, and the state-of-the-art articulated model, Fast-SNARF, to enhance the reconstruction fidelity and speed. By combining these two technologies, a system is created that can render quickly and effectively while also providing estimation of human pose parameters that are unmatched in accuracy. We have enhanced our system with an advanced posture-sensitive space reduction technique, which optimally balances rendering quality with computational efficiency. In our detailed experimental analysis using both artificial and real-world monocular videos, we establish the advanced performance of our approach. HumanAvatar consistently equals or surpasses contemporary leading-edge reconstruction techniques in quality. Furthermore, it achieves these complex reconstructions in minutes, a fraction of the time typically required by existing methods. Our models achieve a training speed that is 110X faster than that of State-of-The-Art (SoTA) NeRF-based models. Our technique performs noticeably better than SoTA dynamic human NeRF methods if given an identical runtime limit. HumanAvatar can provide effective visuals after only 30 seconds of training.
