# Geometric Graph Neural Network Modeling of Human Interactions in Crowded Environments

arXiv: https://arxiv.org/abs/2410.17409 · HTML: https://mlsanity.com/paper/2410.17409/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 10 of its 21 references that are in the map.
- First posted on arXiv 22 Oct 2024.

## Builds on (most cited first, 10 of 10)

- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Social GAN: Socially Acceptable Trajectories with Generative Adversarial Networks](https://mlsanity.com/paper/1803.10892/) (2018)
- [Social-STGCNN: A Social Spatio-Temporal Graph Convolutional Neural Network for Human Trajectory Prediction](https://mlsanity.com/paper/2002.11927/) (2020)
- [Human Motion Trajectory Prediction: A Survey](https://mlsanity.com/paper/1905.06113/) (2019)
- [Social-BiGAT: Multimodal Trajectory Forecasting using Bicycle-GAN and Graph Attention Networks](https://mlsanity.com/paper/1907.03395/) (2019)
- [Core Challenges of Social Robot Navigation: A Survey](https://mlsanity.com/paper/2103.05668/) (2021)
- [A Survey on Graph Structure Learning: Progress and Opportunities](https://mlsanity.com/paper/2103.03036/) (2021)
- [Review of Pedestrian Trajectory Prediction Methods: Comparing Deep Learning and Knowledge-based Approaches](https://mlsanity.com/paper/2111.06740/) (2021)
- [SSAGCN: Social Soft Attention Graph Convolution Network for Pedestrian Trajectory Prediction](https://mlsanity.com/paper/2112.02459/) (2021)

## Built on by (most cited first, 1 of 1)

- [Comparative Evaluation of Neural Network Architectures for Generalizable Human Spatial Preference Prediction in Unseen Built Environments](https://mlsanity.com/paper/2510.10954/) (2025)

## Abstract (arXiv)

Modeling human trajectories in crowded environments is challenging due to the complex nature of pedestrian behavior and interactions. This paper proposes a geometric graph neural network (GNN) architecture that integrates domain knowledge from psychological studies to model pedestrian interactions and predict future trajectories. Unlike prior studies using complete graphs, we define interaction neighborhoods using pedestrians' field of view, motion direction, and distance-based kernel functions to construct graph representations of crowds. Evaluations across multiple datasets demonstrate improved prediction accuracy through reduced average and final displacement error metrics. Our findings underscore the importance of integrating domain knowledge with data-driven approaches for effective modeling of human interactions in crowds.
