# An Eye for an AI: Evaluating GPT-4o's Visual Perception Skills and Geometric Reasoning Skills Using Computer Graphics Questions

arXiv: https://arxiv.org/abs/2410.16991 · HTML: https://mlsanity.com/paper/2410.16991/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal reasoning, one of 17 directions in LLM reasoning.
- Builds on 8 of its 42 references that are in the map.
- First posted on arXiv 22 Oct 2024.

## Placed in

- LLM reasoning / [Multimodal reasoning](https://mlsanity.com/lr/multimodal-reasoning/)
- Multimodal LLMs / vision-language models / [VLM benchmarks and visual reasoning](https://mlsanity.com/mllm/vlm-benchmarks-and-visual-reasoning/)

## Builds on (most cited first, 8 of 8)

- [A Multitask, Multilingual, Multimodal Evaluation of ChatGPT on Reasoning, Hallucination, and Interactivity](https://mlsanity.com/paper/2302.04023/) (2023)
- [The Dawn of LMMs: Preliminary Explorations with GPT-4V(ision)](https://mlsanity.com/paper/2309.17421/) (2023)
- [Capabilities of GPT-4 on Medical Challenge Problems](https://mlsanity.com/paper/2303.13375/) (2023)
- [The Impact of Large Language Models on Scientific Discovery: a Preliminary Study using GPT-4](https://mlsanity.com/paper/2311.07361/) (2023)
- [Can GPT-4V(ision) Serve Medical Applications? Case Studies on GPT-4V for Multimodal Medical Diagnosis](https://mlsanity.com/paper/2310.09909/) (2023)
- [An Early Evaluation of GPT-4V(ision)](https://mlsanity.com/paper/2310.16534/) (2023)
- [What Should Data Science Education Do with Large Language Models?](https://mlsanity.com/paper/2307.02792/) (2023)
- [Assessing GPT-4-Vision's Capabilities in UML-Based Code Generation](https://mlsanity.com/paper/2404.14370/) (2024)

## Built on by (most cited first, 2 of 2)

- [Egocentric Co-Pilot: Web-Native Smart-Glasses Agents for Assistive Egocentric AI](https://mlsanity.com/paper/2603.01104/) (2026)
- [Breaking the Programming Language Barrier: Multilingual Prompting to Empower Non-Native English Learners](https://mlsanity.com/paper/2412.12800/) (2024)

## Abstract (arXiv)

CG (Computer Graphics) is a popular field of CS (Computer Science), but many students find this topic difficult due to it requiring a large number of skills, such as mathematics, programming, geometric reasoning, and creativity. Over the past few years, researchers have investigated ways to harness the power of GenAI (Generative Artificial Intelligence) to improve teaching. In CS, much of the research has focused on introductory computing. A recent study evaluating the performance of an LLM (Large Language Model), GPT-4 (text-only), on CG questions, indicated poor performance and reliance on detailed descriptions of image content, which often required considerable insight from the user to return reasonable results. So far, no studies have investigated the abilities of LMMs (Large Multimodal Models), or multimodal LLMs, to solve CG questions and how these abilities can be used to improve teaching. In this study, we construct two datasets of CG questions requiring varying degrees of visual perception skills and geometric reasoning skills, and evaluate the current state-of-the-art LMM, GPT-4o, on the two datasets. We find that although GPT-4o exhibits great potential in solving questions with visual information independently, major limitations still exist to the accuracy and quality of the generated results. We propose several novel approaches for CG educators to incorporate GenAI into CG teaching despite these limitations. We hope that our guidelines further encourage learning and engagement in CG classrooms.
