# Large Body Language Models

arXiv: https://arxiv.org/abs/2410.16533 · HTML: https://mlsanity.com/paper/2410.16533/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 38 references that are in the map.
- First posted on arXiv 21 Oct 2024.

## Builds on (most cited first, 13 of 13)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Robust Speech Recognition via Large-Scale Weak Supervision](https://mlsanity.com/paper/2212.04356/) (2022)
- [Transformer-XL: Attentive Language Models Beyond a Fixed-Length Context](https://mlsanity.com/paper/1901.02860/) (2019)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [Speech Gesture Generation from the Trimodal Context of Text, Audio, and Speaker Identity](https://mlsanity.com/paper/2009.02119/) (2020)
- [Robots Learn Social Skills: End-to-End Learning of Co-Speech Gesture Generation for Humanoid Robots](https://mlsanity.com/paper/1810.12541/) (2018)
- [A Comprehensive Review of Data-Driven Co-Speech Gesture Generation](https://mlsanity.com/paper/2301.05339/) (2023)
- [Speech2AffectiveGestures: Synthesizing Co-Speech Gestures with Generative Adversarial Affective Expression Learning](https://mlsanity.com/paper/2108.00262/) (2021)
- [EmotionGesture: Audio-Driven Diverse Emotional Co-Speech 3D Gesture Generation](https://mlsanity.com/paper/2305.18891/) (2023)
- [Multimodal analysis of the predictability of hand-gesture properties](https://mlsanity.com/paper/2108.05762/) (2021)

## Abstract (arXiv)

As virtual agents become increasingly prevalent in human-computer interaction, generating realistic and contextually appropriate gestures in real-time remains a significant challenge. While neural rendering techniques have made substantial progress with static scripts, their applicability to human-computer interactions remains limited. To address this, we introduce Large Body Language Models (LBLMs) and present LBLM-AVA, a novel LBLM architecture that combines a Transformer-XL large language model with a parallelized diffusion model to generate human-like gestures from multimodal inputs (text, audio, and video). LBLM-AVA incorporates several key components enhancing its gesture generation capabilities, such as multimodal-to-pose embeddings, enhanced sequence-to-sequence mapping with redefined attention mechanisms, a temporal smoothing module for gesture sequence coherence, and an attention-based refinement module for enhanced realism. The model is trained on our large-scale proprietary open-source dataset Allo-AVA. LBLM-AVA achieves state-of-the-art performance in generating lifelike and contextually appropriate gestures with a 30% reduction in Fr'echet Gesture Distance (FGD), and a 25% improvement in Fr'echet Inception Distance compared to existing approaches.
