# SINGAPO: Single Image Controlled Generation of Articulated Parts in Objects

arXiv: https://arxiv.org/abs/2410.16499 · HTML: https://mlsanity.com/paper/2410.16499/

## Key facts

- Cited by 69 papers in the map (data through 14 Oct 2026).
- Builds on 61 of its 74 references that are in the map.
- First posted on arXiv 21 Oct 2024.

## Builds on (most cited first, 30 of 61)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Generalized Intersection over Union: A Metric and A Loss for Bounding Box Regression](https://mlsanity.com/paper/1902.09630/) (2019)
- [Vision Transformers Need Registers](https://mlsanity.com/paper/2309.16588/) (2023)
- [SAPIEN: A SimulAted Part-based Interactive ENvironment](https://mlsanity.com/paper/2003.08515/) (2020)
- [LayoutGPT: Compositional Visual Planning and Generation with Large Language Models](https://mlsanity.com/paper/2305.15393/) (2023)
- [Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots](https://mlsanity.com/paper/2310.13724/) (2023)
- [Understanding and Improving Layer Normalization](https://mlsanity.com/paper/1911.07013/) (2019)
- [ATISS: Autoregressive Transformers for Indoor Scene Synthesis](https://mlsanity.com/paper/2110.03675/) (2021)
- [iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Tasks](https://mlsanity.com/paper/2108.03272/) (2021)
- [Probing the 3D Awareness of Visual Foundation Models](https://mlsanity.com/paper/2404.08636/) (2024)
- [DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis](https://mlsanity.com/paper/2303.14207/) (2023)
- [SceneFormer: Indoor Scene Generation with Transformers](https://mlsanity.com/paper/2012.09793/) (2020)
- [Ditto: Building Digital Twins of Articulated Objects from Interaction](https://mlsanity.com/paper/2202.08227/) (2022)
- [iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenes](https://mlsanity.com/paper/2012.02924/) (2020)
- [BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1,000 Everyday Activities and Realistic Simulation](https://mlsanity.com/paper/2403.09227/) (2024)
- [GAPartNet: Cross-Category Domain-Generalizable Object Perception and Manipulation via Generalizable and Actionable Parts](https://mlsanity.com/paper/2211.05272/) (2022)
- [PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI](https://mlsanity.com/paper/2404.09465/) (2024)
- [PQ-NET: A Generative Part Seq2Seq Network for 3D Shapes](https://mlsanity.com/paper/1911.10949/) (2019)
- [PARIS: Part-level Reconstruction and Motion Analysis for Articulated Objects](https://mlsanity.com/paper/2308.07391/) (2023)
- [InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Prior](https://mlsanity.com/paper/2402.04717/) (2024)
- [A-SDF: Learning Disentangled Signed Distance Functions for Articulated Shape Representation](https://mlsanity.com/paper/2104.07645/) (2021)
- [SDM-NET: Deep Generative Network for Structured Deformable Mesh](https://mlsanity.com/paper/1908.04520/) (2019)
- [URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Images](https://mlsanity.com/paper/2405.11656/) (2024)
- [BrepGen: A B-rep Generative Diffusion Model with Structured Latent Geometry](https://mlsanity.com/paper/2401.15563/) (2024)
- [Compositional 3D Scene Generation using Locally Conditioned Diffusion](https://mlsanity.com/paper/2303.12218/) (2023)
- [GraphDreamer: Compositional 3D Scene Synthesis from Scene Graphs](https://mlsanity.com/paper/2312.00093/) (2023)

## Built on by (most cited first, 30 of 69)

- [SceneSmith: Agentic Generation of Simulation-Ready Indoor Scenes](https://mlsanity.com/paper/2602.09153/) (2026)
- [Articulate AnyMesh: Open-Vocabulary 3D Articulated Objects Modeling](https://mlsanity.com/paper/2502.02590/) (2025)
- [PhysX-Anything: Simulation-Ready Physical 3D Assets from Single Image](https://mlsanity.com/paper/2511.13648/) (2025)
- [EmbodiedGen: Towards a Generative 3D World Engine for Embodied Intelligence](https://mlsanity.com/paper/2506.10600/) (2025)
- [Articraft: An Agentic System for Scalable Articulated 3D Asset Generation](https://mlsanity.com/paper/2605.15187/) (2026)
- [DRAWER: Digital Reconstruction and Articulation With Environment Realism](https://mlsanity.com/paper/2504.15278/) (2025)
- [PartNeXt: A Next-Generation Dataset for Fine-Grained and Hierarchical 3D Part Understanding](https://mlsanity.com/paper/2510.20155/) (2025)
- [DreamArt: Generating Interactable Articulated Objects from a Single Image](https://mlsanity.com/paper/2507.05763/) (2025)
- [Particulate: Feed-Forward 3D Object Articulation](https://mlsanity.com/paper/2512.11798/) (2025)
- [ArtFormer: Controllable Generation of Diverse 3D Articulated Objects](https://mlsanity.com/paper/2412.07237/) (2024)
- [DIPO: Dual-State Images Controlled Articulated Object Generation Powered by Diverse Data](https://mlsanity.com/paper/2505.20460/) (2025)
- [iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videos](https://mlsanity.com/paper/2506.08334/) (2025)
- [Dexterous World Models](https://mlsanity.com/paper/2512.17907/) (2025)
- [GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objects](https://mlsanity.com/paper/2508.14891/) (2025)
- [VideoArtGS: Building Digital Twins of Articulated Objects from Monocular Video](https://mlsanity.com/paper/2509.17647/) (2025)
- [PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects](https://mlsanity.com/paper/2605.21572/) (2026)
- [Kinematify: Open-Vocabulary Synthesis of High-DoF Articulated Objects](https://mlsanity.com/paper/2511.01294/) (2025)
- [ART: Articulated Reconstruction Transformer](https://mlsanity.com/paper/2512.14671/) (2025)
- [PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World](https://mlsanity.com/paper/2605.05163/) (2026)
- [Guiding Diffusion-Based Articulated Object Generation by Partial Point Cloud Alignment and Physical Plausibility Constraints](https://mlsanity.com/paper/2508.00558/) (2025)
- [SIMPACT: Simulation-Enabled Action Planning using Vision-Language Models](https://mlsanity.com/paper/2512.05955/) (2025)
- [ArtLLM: Generating Articulated Assets via 3D LLM](https://mlsanity.com/paper/2603.01142/) (2026)
- [ArtiCAD: Articulated CAD Assembly Design via Multi-Agent Code Generation](https://mlsanity.com/paper/2604.10992/) (2026)
- [Articulate That Object Part (ATOP): 3D Part Articulation via Text and Motion Personalization](https://mlsanity.com/paper/2502.07278/) (2025)
- [Digital Twin Generation from Visual Data: A Survey](https://mlsanity.com/paper/2504.13159/) (2025)
- [LACONIC: A 3D Layout Adapter for Controllable Image Creation](https://mlsanity.com/paper/2507.03257/) (2025)
- [OmniGuide: Universal Guidance Fields for Enhancing Generalist Robot Policies](https://mlsanity.com/paper/2603.10052/) (2026)
- [REST3D: Reconstructing Physically Stable 3D Scenes from a Single Image](https://mlsanity.com/paper/2605.30338/) (2026)
- [A Real-to-Sim-to-Real Approach to Robotic Manipulation with VLM-Generated Iterative Keypoint Rewards](https://mlsanity.com/paper/2502.08643/) (2025)
- [MonoArt: Progressive Structural Reasoning for Monocular Articulated 3D Reconstruction](https://mlsanity.com/paper/2603.19231/) (2026)

## Abstract (arXiv)

We address the challenge of creating 3D assets for household articulated objects from a single image. Prior work on articulated object creation either requires multi-view multi-state input, or only allows coarse control over the generation process. These limitations hinder the scalability and practicality for articulated object modeling. In this work, we propose a method to generate articulated objects from a single image. Observing the object in resting state from an arbitrary view, our method generates an articulated object that is visually consistent with the input image. To capture the ambiguity in part shape and motion posed by a single view of the object, we design a diffusion model that learns the plausible variations of objects in terms of geometry and kinematics. To tackle the complexity of generating structured data with attributes in multiple domains, we design a pipeline that produces articulated objects from high-level structure to geometric details in a coarse-to-fine manner, where we use a part connectivity graph and part abstraction as proxies. Our experiments show that our method outperforms the state-of-the-art in articulated object creation by a large margin in terms of the generated object realism, resemblance to the input image, and reconstruction quality.
