# IntersectionZoo: Eco-driving for Benchmarking Multi-Agent Contextual Reinforcement Learning

arXiv: https://arxiv.org/abs/2410.15221 · HTML: https://mlsanity.com/paper/2410.15221/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in Cooperative and V2X driving, one of 9 directions in End-to-end autonomous driving.
- Builds on 39 of its 70 references that are in the map.
- First posted on arXiv 19 Oct 2024.

## Placed in

- End-to-end autonomous driving / [Cooperative and V2X driving](https://mlsanity.com/driving/cooperative-and-v2x-driving/)

## Builds on (most cited first, 30 of 39)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Generalizing to Unseen Domains: A Survey on Domain Generalization](https://mlsanity.com/paper/2103.03097/) (2021)
- [Deep Reinforcement Learning for Autonomous Driving: A Survey](https://mlsanity.com/paper/2002.00444/) (2020)
- [RLBench: The Robot Learning Benchmark & Learning Environment](https://mlsanity.com/paper/1909.12271/) (2019)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Tasks](https://mlsanity.com/paper/2306.13831/) (2023)
- [MetaDrive: Composing Diverse Driving Scenarios for Generalizable Reinforcement Learning](https://mlsanity.com/paper/2109.12674/) (2021)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [Compositionality decomposed: how do neural networks generalise?](https://mlsanity.com/paper/1908.08351/) (2019)
- [Google Research Football: A Novel Reinforcement Learning Environment](https://mlsanity.com/paper/1907.11180/) (2019)
- [The Complexity of Decentralized Control of Markov Decision Processes](https://mlsanity.com/paper/1301.3836/) (2013)
- [Contextual Markov Decision Processes](https://mlsanity.com/paper/1502.02259/) (2015)
- [The NetHack Learning Environment](https://mlsanity.com/paper/2006.13760/) (2020)
- [Graph Convolutional Reinforcement Learning](https://mlsanity.com/paper/1810.09202/) (2018)
- [DARLA: Improving Zero-Shot Transfer in Reinforcement Learning](https://mlsanity.com/paper/1707.08475/) (2017)
- [Behaviour Suite for Reinforcement Learning](https://mlsanity.com/paper/1908.03568/) (2019)
- [SMACv2: An Improved Benchmark for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2212.07489/) (2022)
- [Why Generalization in RL is Difficult: Epistemic POMDPs and Implicit Partial Observability](https://mlsanity.com/paper/2107.06277/) (2021)
- [MiniHack the Planet: A Sandbox for Open-Ended Reinforcement Learning Research](https://mlsanity.com/paper/2109.13202/) (2021)
- [Flow: A Modular Learning Framework for Mixed Autonomy Traffic](https://mlsanity.com/paper/1710.05465/) (2017)
- [Rethinking the Implementation Tricks and Monotonicity Constraint in Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2102.03479/) (2021)
- [Nocturne: a scalable driving benchmark for bringing multi-agent learning one step closer to the real world](https://mlsanity.com/paper/2206.09889/) (2022)
- [Contextualize Me -- The Case for Context in Reinforcement Learning](https://mlsanity.com/paper/2202.04500/) (2022)
- [CitySim: A Drone-Based Vehicle Trajectory Dataset for Safety Oriented Research and Digital Twins](https://mlsanity.com/paper/2208.11036/) (2022)
- [Alchemy: A benchmark and analysis toolkit for meta-reinforcement learning agents](https://mlsanity.com/paper/2102.02926/) (2021)
- [Application-Driven Innovation in Machine Learning](https://mlsanity.com/paper/2403.17381/) (2024)

## Built on by (most cited first, 7 of 7)

- [A Survey of Agentic Reasoning for Large Language Models: Towards Recursively Self-Improving and Collective Agents](https://mlsanity.com/paper/2601.12538/) (2026)
- [cMALC-D: Contextual Multi-Agent LLM-Guided Curriculum Learning with Diversity-Based Context Blending](https://mlsanity.com/paper/2508.20818/) (2025)
- [Structure Detection for Contextual Reinforcement Learning](https://mlsanity.com/paper/2601.08120/) (2026)
- [Multi-residual Mixture of Experts Learning for Cooperative Control in Multi-vehicle Systems](https://mlsanity.com/paper/2507.09836/) (2025)
- [Preference-Conditioned Multi-Objective Reinforcement Learning for Runtime-Tunable Transit Signal Priority](https://mlsanity.com/paper/2607.18286/) (2026)
- [REFINEPPO: Learning Continuous Control Policies by Iterative Action Refinement](https://mlsanity.com/paper/2609.21108/) (2026)
- [Position: Beyond Training Time, Test-Time Coordination is Essential for Cooperative MARL](https://mlsanity.com/paper/2610.17409/) (2026)

## Abstract (arXiv)

Despite the popularity of multi-agent reinforcement learning (RL) in simulated and two-player applications, its success in messy real-world applications has been limited. A key challenge lies in its generalizability across problem variations, a common necessity for many real-world problems. Contextual reinforcement learning (CRL) formalizes learning policies that generalize across problem variations. However, the lack of standardized benchmarks for multi-agent CRL has hindered progress in the field. Such benchmarks are desired to be based on real-world applications to naturally capture the many open challenges of real-world problems that affect generalization. To bridge this gap, we propose IntersectionZoo, a comprehensive benchmark suite for multi-agent CRL through the real-world application of cooperative eco-driving in urban road networks. The task of cooperative eco-driving is to control a fleet of vehicles to reduce fleet-level vehicular emissions. By grounding IntersectionZoo in a real-world application, we naturally capture real-world problem characteristics, such as partial observability and multiple competing objectives. IntersectionZoo is built on data-informed simulations of 16,334 signalized intersections derived from 10 major US cities, modeled in an open-source industry-grade microscopic traffic simulator. By modeling factors affecting vehicular exhaust emissions (e.g., temperature, road conditions, travel demand), IntersectionZoo provides one million data-driven traffic scenarios. Using these traffic scenarios, we benchmark popular multi-agent RL and human-like driving algorithms and demonstrate that the popular multi-agent RL algorithms struggle to generalize in CRL settings.
