# CLIPtortionist: Zero-shot Text-driven Deformation for Manufactured 3D Shapes

arXiv: https://arxiv.org/abs/2410.15199 · HTML: https://mlsanity.com/paper/2410.15199/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 5 of its 9 references that are in the map.
- First posted on arXiv 19 Oct 2024.

## Builds on (most cited first, 5 of 5)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Text2Mesh: Text-Driven Neural Stylization for Meshes](https://mlsanity.com/paper/2112.03221/) (2021)
- [Neural Cages for Detail-Preserving 3D Deformations](https://mlsanity.com/paper/1912.06395/) (2019)
- [TextDeformer: Geometry Manipulation using Text Guidance](https://mlsanity.com/paper/2304.13348/) (2023)

## Abstract (arXiv)

We propose a zero-shot text-driven 3D shape deformation system that deforms an input 3D mesh of a manufactured object to fit an input text description. To do this, our system optimizes the parameters of a deformation model to maximize an objective function based on the widely used pre-trained vision language model CLIP. We find that CLIP-based objective functions exhibit many spurious local optima; to circumvent them, we parameterize deformations using a novel deformation model called BoxDefGraph which our system automatically computes from an input mesh, the BoxDefGraph is designed to capture the object aligned rectangular/circular geometry features of most manufactured objects. We then use the CMA-ES global optimization algorithm to maximize our objective, which we find to work better than popular gradient-based optimizers. We demonstrate that our approach produces appealing results and outperforms several baselines.
