# GUIDE: Real-Time Human-Shaped Agents

arXiv: https://arxiv.org/abs/2410.15181 · HTML: https://mlsanity.com/paper/2410.15181/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 53 references that are in the map.
- First posted on arXiv 19 Oct 2024.

## Builds on (most cited first, 22 of 22)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Fine-Tuning Language Models from Human Preferences](https://mlsanity.com/paper/1909.08593/) (2019)
- [End to End Learning for Self-Driving Cars](https://mlsanity.com/paper/1604.07316/) (2016)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Open Problems and Fundamental Limitations of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2307.15217/) (2023)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learning](https://mlsanity.com/paper/2107.09645/) (2021)
- [Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewards](https://mlsanity.com/paper/1707.08817/) (2017)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spaces](https://mlsanity.com/paper/1709.10163/) (2017)
- [Deep Reinforcement Learning from Policy-Dependent Human Feedback](https://mlsanity.com/paper/1902.04257/) (2019)
- [Practical Deep Reinforcement Learning Approach for Stock Trading](https://mlsanity.com/paper/1811.07522/) (2018)
- [DQN-TAMER: Human-in-the-Loop Reinforcement Learning with Intractable Feedback](https://mlsanity.com/paper/1810.11748/) (2018)
- [The problem with DDPG: understanding failures in deterministic environments with sparse rewards](https://mlsanity.com/paper/1911.11679/) (2019)
- [Visual Hide and Seek](https://mlsanity.com/paper/1910.07882/) (2019)
- [CREW: Facilitating Human-AI Teaming Research](https://mlsanity.com/paper/2408.00170/) (2024)
- [Visual Perspective Taking for Opponent Behavior Modeling](https://mlsanity.com/paper/2105.05145/) (2021)
- [Challenges to Solving Combinatorially Hard Long-Horizon Deep RL Tasks](https://mlsanity.com/paper/2206.01812/) (2022)

## Built on by (most cited first, 3 of 3)

- [CREW-WILDFIRE: Benchmarking Agentic Multi-Agent Collaborations at Scale](https://mlsanity.com/paper/2507.05178/) (2025)
- [The Term 'Agent' Has Been Diluted Beyond Utility and Requires Redefinition](https://mlsanity.com/paper/2508.05338/) (2025)
- [Pref-GUIDE: Continual Policy Learning from Real-Time Human Feedback via Preference-Based Learning](https://mlsanity.com/paper/2508.07126/) (2025)

## Abstract (arXiv)

The recent rapid advancement of machine learning has been driven by increasingly powerful models with the growing availability of training data and computational resources. However, real-time decision-making tasks with limited time and sparse learning signals remain challenging. One way of improving the learning speed and performance of these agents is to leverage human guidance. In this work, we introduce GUIDE, a framework for real-time human-guided reinforcement learning by enabling continuous human feedback and grounding such feedback into dense rewards to accelerate policy learning. Additionally, our method features a simulated feedback module that learns and replicates human feedback patterns in an online fashion, effectively reducing the need for human input while allowing continual training. We demonstrate the performance of our framework on challenging tasks with sparse rewards and visual observations. Our human study involving 50 subjects offers strong quantitative and qualitative evidence of the effectiveness of our approach. With only 10 minutes of human feedback, our algorithm achieves up to 30% increase in success rate compared to its RL baseline.
