# Aligning AI Agents via Information-Directed Sampling

arXiv: https://arxiv.org/abs/2410.14807 · HTML: https://mlsanity.com/paper/2410.14807/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 8 of its 13 references that are in the map.
- First posted on arXiv 18 Oct 2024.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 8 of 8)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [Cooperative Inverse Reinforcement Learning](https://mlsanity.com/paper/1606.03137/) (2016)
- [An Information-Theoretic Analysis of Thompson Sampling](https://mlsanity.com/paper/1403.5341/) (2014)
- [Learning to Optimize via Information-Directed Sampling](https://mlsanity.com/paper/1403.5556/) (2014)
- [Epistemic Neural Networks](https://mlsanity.com/paper/2107.08924/) (2021)
- [Active teacher selection for reward learning](https://mlsanity.com/paper/2310.15288/) (2023)

## Built on by (most cited first, 2 of 2)

- [The Oversight Game: Learning to Cooperatively Balance an AI Agent's Safety and Autonomy](https://mlsanity.com/paper/2510.26752/) (2025)
- [Bayesian Decision Making around Experts](https://mlsanity.com/paper/2510.08113/) (2025)

## Abstract (arXiv)

The staggering feats of AI systems have brought to attention the topic of AI Alignment: aligning a "superintelligent" AI agent's actions with humanity's interests. Many existing frameworks/algorithms in alignment study the problem on a myopic horizon or study learning from human feedback in isolation, relying on the contrived assumption that the agent has already perfectly identified the environment. As a starting point to address these limitations, we define a class of bandit alignment problems as an extension of classic multi-armed bandit problems. A bandit alignment problem involves an agent tasked with maximizing long-run expected reward by interacting with an environment and a human, both involving details/preferences initially unknown to the agent. The reward of actions in the environment depends on both observed outcomes and human preferences. Furthermore, costs are associated with querying the human to learn preferences. Therefore, an effective agent ought to intelligently trade-off exploration (of the environment and human) and exploitation. We study these trade-offs theoretically and empirically in a toy bandit alignment problem which resembles the beta-Bernoulli bandit. We demonstrate while naive exploration algorithms which reflect current practices and even touted algorithms such as Thompson sampling both fail to provide acceptable solutions to this problem, information-directed sampling achieves favorable regret.
