# Online Reinforcement Learning with Passive Memory

arXiv: https://arxiv.org/abs/2410.14665 · HTML: https://mlsanity.com/paper/2410.14665/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 10 of its 32 references that are in the map.
- First posted on arXiv 18 Oct 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 10 of 10)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Efficient Online Reinforcement Learning with Offline Data](https://mlsanity.com/paper/2302.02948/) (2023)
- [AlgaeDICE: Policy Gradient from Arbitrary Experience](https://mlsanity.com/paper/1912.02074/) (2019)
- [Hybrid RL: Using Both Offline and Online Data Can Make RL Efficient](https://mlsanity.com/paper/2210.06718/) (2022)
- [Reinforcement Learning via Fenchel-Rockafellar Duality](https://mlsanity.com/paper/2001.01866/) (2020)
- [Offline Reinforcement Learning Under Value and Density-Ratio Realizability: The Power of Gaps](https://mlsanity.com/paper/2203.13935/) (2022)

## Built on by (most cited first, 1 of 1)

- [Learning Upper Lower Value Envelopes to Shape Online RL: A Principled Approach](https://mlsanity.com/paper/2510.19528/) (2025)

## Abstract (arXiv)

This paper considers an online reinforcement learning algorithm that leverages pre-collected data (passive memory) from the environment for online interaction. We show that using passive memory improves performance and further provide theoretical guarantees for regret that turns out to be near-minimax optimal. Results show that the quality of passive memory determines sub-optimality of the incurred regret. The proposed approach and results hold in both continuous and discrete state-action spaces.
