# Reward-free World Models for Online Imitation Learning

arXiv: https://arxiv.org/abs/2410.14081 · HTML: https://mlsanity.com/paper/2410.14081/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and robot world models, one of 11 directions in World models.
- Builds on 35 of its 40 references that are in the map.
- First posted on arXiv 17 Oct 2024.

## Placed in

- World models / [Embodied and robot world models](https://mlsanity.com/wm/embodied-and-robot-world-models/)
- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 30 of 35)

- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Reinforcement Learning with Deep Energy-Based Policies](https://mlsanity.com/paper/1702.08165/) (2017)
- [TD-MPC2: Scalable, Robust World Models for Continuous Control](https://mlsanity.com/paper/2310.16828/) (2023)
- [Implicit Behavioral Cloning](https://mlsanity.com/paper/2109.00137/) (2021)
- [Temporal Difference Learning for Model Predictive Control](https://mlsanity.com/paper/2203.04955/) (2022)
- [dm_control: Software and Tasks for Continuous Control](https://mlsanity.com/paper/2006.12983/) (2020)
- [ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills](https://mlsanity.com/paper/2302.04659/) (2023)
- [Mastering Atari Games with Limited Data](https://mlsanity.com/paper/2111.00210/) (2021)
- [IQ-Learn: Inverse soft-Q Learning for Imitation](https://mlsanity.com/paper/2106.12142/) (2021)
- [Imitation Learning via Off-Policy Distribution Matching](https://mlsanity.com/paper/1912.05032/) (2019)
- [Model-Based Imitation Learning for Urban Driving](https://mlsanity.com/paper/2210.07729/) (2022)
- [VIOLA: Imitation Learning for Vision-Based Manipulation with Object Proposal Priors](https://mlsanity.com/paper/2210.11339/) (2022)
- [Model Predictive Path Integral Control using Covariance Variable Importance Sampling](https://mlsanity.com/paper/1509.01149/) (2015)
- [MyoSuite -- A contact-rich simulation suite for musculoskeletal motor control](https://mlsanity.com/paper/2205.13600/) (2022)
- [Symphony: Learning Realistic and Diverse Agents for Autonomous Driving Simulation](https://mlsanity.com/paper/2205.03195/) (2022)
- [Model-Based Inverse Reinforcement Learning from Visual Demonstrations](https://mlsanity.com/paper/2010.09034/) (2020)
- [Visual Adversarial Imitation Learning using Variational Models](https://mlsanity.com/paper/2107.08829/) (2021)
- [Hybrid Inverse Reinforcement Learning](https://mlsanity.com/paper/2402.08848/) (2024)
- [Model-based Adversarial Imitation Learning](https://mlsanity.com/paper/1612.02179/) (2016)
- [LS-IQ: Implicit Reward Regularization for Inverse Reinforcement Learning](https://mlsanity.com/paper/2303.00599/) (2023)
- [Exploring Imitation Learning for Autonomous Driving with Feedback Synthesizer and Differentiable Rasterization](https://mlsanity.com/paper/2103.01882/) (2021)

## Built on by (most cited first, 7 of 7)

- [Model Predictive Adversarial Imitation Learning for Planning from Observation](https://mlsanity.com/paper/2507.21533/) (2025)
- [Near-Optimal Second-Order Guarantees for Model-Based Adversarial Imitation Learning](https://mlsanity.com/paper/2510.09487/) (2025)
- [Compositional Visual Planning via Inference-Time Diffusion Scaling](https://mlsanity.com/paper/2603.02646/) (2026)
- [A Recipe for Efficient Sim-to-Real Transfer in Manipulation with Online Imitation-Pretrained World Models](https://mlsanity.com/paper/2510.02538/) (2025)
- [Coupled Distributional Random Expert Distillation for World Model Online Imitation Learning](https://mlsanity.com/paper/2505.02228/) (2025)
- [Latent Wasserstein Adversarial Imitation Learning](https://mlsanity.com/paper/2603.05440/) (2026)
- [Beyond Conservatism: Recoverability-Conditioned Exploration for Model-Based Imitation Learning](https://mlsanity.com/paper/2609.33336/) (2026)

## Abstract (arXiv)

Imitation learning (IL) enables agents to acquire skills directly from expert demonstrations, providing a compelling alternative to reinforcement learning. However, prior online IL approaches struggle with complex tasks characterized by high-dimensional inputs and complex dynamics. In this work, we propose a novel approach to online imitation learning that leverages reward-free world models. Our method learns environmental dynamics entirely in latent spaces without reconstruction, enabling efficient and accurate modeling. We adopt the inverse soft-Q learning objective, reformulating the optimization process in the Q-policy space to mitigate the instability associated with traditional optimization in the reward-policy space. By employing a learned latent dynamics model and planning for control, our approach consistently achieves stable, expert-level performance in tasks with high-dimensional observation or action spaces and intricate dynamics. We evaluate our method on a diverse set of benchmarks, including DMControl, MyoSuite, and ManiSkill2, demonstrating superior empirical performance compared to existing approaches.
