# Transformer Guided Coevolution: Improved Team Selection in Multiagent Adversarial Team Games

arXiv: https://arxiv.org/abs/2410.13769 · HTML: https://mlsanity.com/paper/2410.13769/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 17 of its 45 references that are in the map.
- First posted on arXiv 17 Oct 2024.

## Builds on (most cited first, 17 of 17)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Neural Machine Translation by Jointly Learning to Align and Translate](https://mlsanity.com/paper/1409.0473/) (2014)
- [Efficient Estimation of Word Representations in Vector Space](https://mlsanity.com/paper/1301.3781/) (2013)
- [Longformer: The Long-Document Transformer](https://mlsanity.com/paper/2004.05150/) (2020)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Human-level performance in first-person multiplayer games with population-based deep reinforcement learning](https://mlsanity.com/paper/1807.01281/) (2018)
- [PettingZoo: Gym for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2009.14471/) (2020)
- [Deep Reinforcement Learning from Self-Play in Imperfect-Information Games](https://mlsanity.com/paper/1603.01121/) (2016)
- [MaskGAN: Better Text Generation via Filling in the______](https://mlsanity.com/paper/1801.07736/) (2018)
- [Microsoft Translator at WMT 2019: Towards Large-Scale Document-Level Neural Machine Translation](https://mlsanity.com/paper/1907.06170/) (2019)
- [TiZero: Mastering Multi-Agent Football with Curriculum Learning and Self-Play](https://mlsanity.com/paper/2302.07515/) (2023)
- [A coevolutionary approach to deep multi-agent reinforcement learning](https://mlsanity.com/paper/2104.05610/) (2021)
- [Multiplayer Reach-Avoid Games via Pairwise Outcomes](https://mlsanity.com/paper/1611.00450/) (2016)
- [Evaluating Collaborative Autonomy in Opposed Environments using Maritime Capture-the-Flag Competitions](https://mlsanity.com/paper/2404.17038/) (2024)

## Abstract (arXiv)

We consider the problem of team selection within multiagent adversarial team games. We propose BERTeam, a novel algorithm that uses a transformer-based deep neural network with Masked Language Model training to select the best team of players from a trained population. We integrate this with coevolutionary deep reinforcement learning, which trains a diverse set of individual players to choose from. We test our algorithm in the multiagent adversarial game Marine Capture-The-Flag, and find that BERTeam learns non-trivial team compositions that perform well against unseen opponents. For this game, we find that BERTeam outperforms MCAA, an algorithm that similarly optimizes team selection.
