# Hybrid bundle-adjusting 3D Gaussians for view consistent rendering with pose optimization

arXiv: https://arxiv.org/abs/2410.13280 · HTML: https://mlsanity.com/paper/2410.13280/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 14 of its 22 references that are in the map.
- First posted on arXiv 17 Oct 2024.

## Builds on (most cited first, 14 of 14)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction](https://mlsanity.com/paper/2109.00512/) (2021)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [NoPe-NeRF: Optimising Neural Radiance Field with No Pose Prior](https://mlsanity.com/paper/2212.07388/) (2022)
- [Free View Synthesis](https://mlsanity.com/paper/2008.05511/) (2020)
- [Self-Calibrating Neural Radiance Fields](https://mlsanity.com/paper/2108.13826/) (2021)
- [SPARF: Neural Radiance Fields from Sparse and Noisy Poses](https://mlsanity.com/paper/2211.11738/) (2022)
- [FlowMap: High-Quality Camera Poses, Intrinsics, and Depth via Gradient Descent](https://mlsanity.com/paper/2404.15259/) (2024)
- [Local Implicit Ray Function for Generalizable Radiance Field Representation](https://mlsanity.com/paper/2304.12746/) (2023)
- [PoRF: Pose Residual Field for Accurate Neural Surface Reconstruction](https://mlsanity.com/paper/2310.07449/) (2023)
- [DARF: Depth-Aware Generalizable Neural Radiance Field](https://mlsanity.com/paper/2212.02280/) (2022)

## Abstract (arXiv)

Novel view synthesis has made significant progress in the field of 3D computer vision. However, the rendering of view-consistent novel views from imperfect camera poses remains challenging. In this paper, we introduce a hybrid bundle-adjusting 3D Gaussians model that enables view-consistent rendering with pose optimization. This model jointly extract image-based and neural 3D representations to simultaneously generate view-consistent images and camera poses within forward-facing scenes. The effective of our model is demonstrated through extensive experiments conducted on both real and synthetic datasets. These experiments clearly illustrate that our model can effectively optimize neural scene representations while simultaneously resolving significant camera pose misalignments. The source code is available at https://github.com/Bistu3DV/hybridBA.
