# Order-aware Interactive Segmentation

arXiv: https://arxiv.org/abs/2410.12214 · HTML: https://mlsanity.com/paper/2410.12214/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 48 references that are in the map.
- First posted on arXiv 16 Oct 2024.

## Builds on (most cited first, 30 of 37)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [Masked-attention Mask Transformer for Universal Image Segmentation](https://mlsanity.com/paper/2112.01527/) (2021)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Per-Pixel Classification is Not All You Need for Semantic Segmentation](https://mlsanity.com/paper/2107.06278/) (2021)
- [End-to-End Video Instance Segmentation with Transformers](https://mlsanity.com/paper/2011.14503/) (2020)
- [Segment Anything in High Quality](https://mlsanity.com/paper/2306.01567/) (2023)
- [Image2StyleGAN++: How to Edit the Embedded Images?](https://mlsanity.com/paper/1911.11544/) (2019)
- [Faster Segment Anything: Towards Lightweight SAM for Mobile Applications](https://mlsanity.com/paper/2306.14289/) (2023)
- [CMX: Cross-Modal Fusion for RGB-X Semantic Segmentation with Transformers](https://mlsanity.com/paper/2203.04838/) (2022)
- [Putting the Object Back into Video Object Segmentation](https://mlsanity.com/paper/2310.12982/) (2023)
- [EfficientSAM: Leveraged Masked Image Pretraining for Efficient Segment Anything](https://mlsanity.com/paper/2312.00863/) (2023)
- [Reviving Iterative Training with Mask Guidance for Interactive Segmentation](https://mlsanity.com/paper/2102.06583/) (2021)
- [Deep Interactive Object Selection](https://mlsanity.com/paper/1603.04042/) (2016)
- [Multimodal Token Fusion for Vision Transformers](https://mlsanity.com/paper/2204.08721/) (2022)
- [Deep Extreme Cut: From Extreme Points to Object Segmentation](https://mlsanity.com/paper/1711.09081/) (2017)
- [f-BRS: Rethinking Backpropagating Refinement for Interactive Segmentation](https://mlsanity.com/paper/2001.10331/) (2020)
- [SimpleClick: Interactive Image Segmentation with Simple Vision Transformers](https://mlsanity.com/paper/2210.11006/) (2022)
- [FocalClick: Towards Practical Interactive Image Segmentation](https://mlsanity.com/paper/2204.02574/) (2022)
- [DFormer: Rethinking RGBD Representation Learning for Semantic Segmentation](https://mlsanity.com/paper/2309.09668/) (2023)
- [Click-Gaussian: Interactive Segmentation to Any 3D Gaussians](https://mlsanity.com/paper/2407.11793/) (2024)
- [XMem++: Production-level Video Segmentation From Few Annotated Frames](https://mlsanity.com/paper/2307.15958/) (2023)
- [PseudoClick: Interactive Image Segmentation with Click Imitation](https://mlsanity.com/paper/2207.05282/) (2022)
- [PolyphonicFormer: Unified Query Learning for Depth-aware Video Panoptic Segmentation](https://mlsanity.com/paper/2112.02582/) (2021)
- [AGILE3D: Attention Guided Interactive Multi-object 3D Segmentation](https://mlsanity.com/paper/2306.00977/) (2023)
- [HiDAnet: RGB-D Salient Object Detection via Hierarchical Depth Awareness](https://mlsanity.com/paper/2301.07405/) (2023)
- [Depth-aware Test-Time Training for Zero-shot Video Object Segmentation](https://mlsanity.com/paper/2403.04258/) (2024)
- [Rethinking Interactive Image Segmentation with Low Latency, High Quality, and Diverse Prompts](https://mlsanity.com/paper/2404.00741/) (2024)

## Built on by (most cited first, 2 of 2)

- [Quantifying the Limits of Segmentation Foundation Models: Modeling Challenges in Segmenting Tree-Like and Low-Contrast Objects](https://mlsanity.com/paper/2412.04243/) (2024)
- [Inter2Former: Dynamic Hybrid Attention for Efficient High-Precision Interactive](https://mlsanity.com/paper/2507.09612/) (2025)

## Abstract (arXiv)

Interactive segmentation aims to accurately segment target objects with minimal user interactions. However, current methods often fail to accurately separate target objects from the background, due to a limited understanding of order, the relative depth between objects in a scene. To address this issue, we propose OIS: order-aware interactive segmentation, where we explicitly encode the relative depth between objects into order maps. We introduce a novel order-aware attention, where the order maps seamlessly guide the user interactions (in the form of clicks) to attend to the image features. We further present an object-aware attention module to incorporate a strong object-level understanding to better differentiate objects with similar order. Our approach allows both dense and sparse integration of user clicks, enhancing both accuracy and efficiency as compared to prior works. Experimental results demonstrate that OIS achieves state-of-the-art performance, improving mIoU after one click by 7.61 on the HQSeg44K dataset and 1.32 on the DAVIS dataset as compared to the previous state-of-the-art SegNext, while also doubling inference speed compared to current leading methods. The project page is https://ukaukaaaa.github.io/projects/OIS/index.html
