# MFC-EQ: Mean-Field Control with Envelope Q-Learning for Moving Decentralized Agents in Formation

arXiv: https://arxiv.org/abs/2410.12062 · HTML: https://mlsanity.com/paper/2410.12062/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 19 of its 42 references that are in the map.
- First posted on arXiv 15 Oct 2024.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 19 of 19)

- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [Mean Field Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1802.05438/) (2018)
- [Multi-Agent Pathfinding: Definitions, Variants, and Benchmarks](https://mlsanity.com/paper/1906.08291/) (2019)
- [A Generalized Algorithm for Multi-Objective Reinforcement Learning and Policy Adaptation](https://mlsanity.com/paper/1908.08342/) (2019)
- [Dynamic Weights in Multi-Objective Deep Reinforcement Learning](https://mlsanity.com/paper/1809.07803/) (2018)
- [PRIMAL: Pathfinding via Reinforcement and Imitation Multi-Agent Learning](https://mlsanity.com/paper/1809.03531/) (2018)
- [Mobile Robot Path Planning in Dynamic Environments through Globally Guided Reinforcement Learning](https://mlsanity.com/paper/2005.05420/) (2020)
- [SCRIMP: Scalable Communication for Reinforcement- and Imitation-Learning-Based Multi-Agent Pathfinding](https://mlsanity.com/paper/2303.00605/) (2023)
- [Meta-Learning for Multi-objective Reinforcement Learning](https://mlsanity.com/paper/1811.03376/) (2018)
- [Distributed Heuristic Multi-Agent Path Finding with Communication](https://mlsanity.com/paper/2106.11365/) (2021)
- [Learning Selective Communication for Multi-Agent Path Finding](https://mlsanity.com/paper/2109.05413/) (2021)
- [MAPPER: Multi-Agent Path Planning with Evolutionary Reinforcement Learning in Mixed Dynamic Environments](https://mlsanity.com/paper/2007.15724/) (2020)
- [Feasibility Study: Moving Non-Homogeneous Teams in Congested Video Game Environments](https://mlsanity.com/paper/1710.01447/) (2017)
- [Multi-Agent Path Finding with Prioritized Communication Learning](https://mlsanity.com/paper/2202.03634/) (2022)
- [Partially Observable Mean Field Reinforcement Learning](https://mlsanity.com/paper/2012.15791/) (2020)
- [SACHA: Soft Actor-Critic with Heuristic-Based Attention for Partially Observable Multi-Agent Path Finding](https://mlsanity.com/paper/2307.02691/) (2023)
- [ALPHA: Attention-based Long-horizon Pathfinding in Highly-structured Areas](https://mlsanity.com/paper/2310.08350/) (2023)
- [AI Buzzwords Explained: Multi-Agent Path Finding (MAPF)](https://mlsanity.com/paper/1710.03774/) (2017)
- [Moving Forward in Formation: A Decentralized Hierarchical Learning Approach to Multi-Agent Moving Together](https://mlsanity.com/paper/2011.02373/) (2020)

## Built on by (most cited first, 1 of 1)

- [SDHN: Skewness-Driven Hypergraph Networks for Enhanced Localized Multi-Robot Coordination](https://mlsanity.com/paper/2504.06684/) (2025)

## Abstract (arXiv)

We study a decentralized version of Moving Agents in Formation (MAiF), a variant of Multi-Agent Path Finding aiming to plan collision-free paths for multiple agents with the dual objectives of reaching their goals quickly while maintaining a desired formation. The agents must balance these objectives under conditions of partial observation and limited communication. The formation maintenance depends on the joint state of all agents, whose dimensionality increases exponentially with the number of agents, rendering the learning process intractable. Additionally, learning a single policy that can accommodate different linear preferences for these two objectives presents a significant challenge. In this paper, we propose Mean-Field Control with Envelop Q-learning (MFC-EQ), a scalable and adaptable learning framework for this bi-objective multi-agent problem. We approximate the dynamics of all agents using mean-field theory while learning a universal preference-agnostic policy through envelop Q-learning. Our empirical evaluation of MFC-EQ across numerous instances shows that it outperforms state-of-the-art centralized MAiF baselines. Furthermore, MFC-EQ effectively handles more complex scenarios where the desired formation changes dynamically -- a challenge that existing MAiF planners cannot address.
