# Learned Neural Physics Simulation for Articulated 3D Human Pose Reconstruction

arXiv: https://arxiv.org/abs/2410.12023 · HTML: https://mlsanity.com/paper/2410.12023/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 37 references that are in the map.
- First posted on arXiv 15 Oct 2024.

## Builds on (most cited first, 15 of 15)

- [Fast and Accurate Deep Network Learning by Exponential Linear Units (ELUs)](https://mlsanity.com/paper/1511.07289/) (2015)
- [Learning Mesh-Based Simulation with Graph Networks](https://mlsanity.com/paper/2010.03409/) (2020)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulation](https://mlsanity.com/paper/2106.13281/) (2021)
- [HuMoR: 3D Human Motion Model for Robust Pose Estimation](https://mlsanity.com/paper/2105.04668/) (2021)
- [Graph networks as learnable physics engines for inference and control](https://mlsanity.com/paper/1806.01242/) (2018)
- [Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluids](https://mlsanity.com/paper/1810.01566/) (2018)
- [Character Controllers Using Motion VAEs](https://mlsanity.com/paper/2103.14274/) (2021)
- [Flexible Neural Representation for Physics Prediction](https://mlsanity.com/paper/1806.08047/) (2018)
- [Human Body Model Fitting by Learned Gradient Descent](https://mlsanity.com/paper/2008.08474/) (2020)
- [Learning rigid dynamics with face interaction graph networks](https://mlsanity.com/paper/2212.03574/) (2022)
- [Differentiable Dynamics for Articulated 3d Human Motion Reconstruction](https://mlsanity.com/paper/2205.12256/) (2022)
- [Trajectory Optimization for Physics-Based Reconstruction of 3d Human Pose from Monocular Video](https://mlsanity.com/paper/2205.12292/) (2022)
- [Probabilistic Character Motion Synthesis using a Hierarchical Deep Latent Variable Model](https://mlsanity.com/paper/2010.09950/) (2020)
- [Gradient-Based Trajectory Optimization With Learned Dynamics](https://mlsanity.com/paper/2204.04558/) (2022)

## Built on by (most cited first, 7 of 7)

- [Generative Physical AI in Vision: A Survey](https://mlsanity.com/paper/2501.10928/) (2025)
- [FinePhys: Fine-grained Human Action Generation by Explicitly Incorporating Physical Laws for Effective Skeletal Guidance](https://mlsanity.com/paper/2505.13437/) (2025)
- [Neural Robot Dynamics](https://mlsanity.com/paper/2508.15755/) (2025)
- [Advances in 4D Representation: Geometry, Motion, and Interaction](https://mlsanity.com/paper/2510.19255/) (2025)
- [Phase-Separated Complex Hilbert PCA on Markerless 3D Pose Estimation Data: A Global Phase Network and Its Extension to a Continuous Field on the Body Surface](https://mlsanity.com/paper/2604.24415/) (2026)
- [Generalist Open-World Temporal Perception](https://mlsanity.com/paper/2609.06823/) (2026)
- [PhysMamba: Selective State Space Models as Learned Articulated Body Simulators](https://mlsanity.com/paper/2610.04014/) (2026)

## Abstract (arXiv)

We propose a novel neural network approach, LARP (Learned Articulated Rigid body Physics), to model the dynamics of articulated human motion with contact. Our goal is to develop a faster and more convenient methodological alternative to traditional physics simulators for use in computer vision tasks such as human motion reconstruction from video. To that end we introduce a training procedure and model components that support the construction of a recurrent neural architecture to accurately simulate articulated rigid body dynamics. Our neural architecture supports features typically found in traditional physics simulators, such as modeling of joint motors, variable dimensions of body parts, contact between body parts and objects, and is an order of magnitude faster than traditional systems when multiple simulations are run in parallel. To demonstrate the value of LARP we use it as a drop-in replacement for a state of the art classical non-differentiable simulator in an existing video-based reconstruction framework and show comparative or better 3D human pose reconstruction accuracy.
