# OKAMI: Teaching Humanoid Robots Manipulation Skills through Single Video Imitation

arXiv: https://arxiv.org/abs/2410.11792 · HTML: https://mlsanity.com/paper/2410.11792/

## Key facts

- Cited by 67 papers in the map (data through 14 Oct 2026).
- Builds on 44 of its 67 references that are in the map.
- First posted on arXiv 15 Oct 2024.

## Builds on (most cited first, 30 of 44)

- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware](https://mlsanity.com/paper/2304.13705/) (2023)
- [Vision Transformers Need Registers](https://mlsanity.com/paper/2309.16588/) (2023)
- [What Matters in Learning from Offline Human Demonstrations for Robot Manipulation](https://mlsanity.com/paper/2108.03298/) (2021)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [CoTracker: It is Better to Track Together](https://mlsanity.com/paper/2307.07635/) (2023)
- [robosuite: A Modular Simulation Framework and Benchmark for Robot Learning](https://mlsanity.com/paper/2009.12293/) (2020)
- [Humans in 4D: Reconstructing and Tracking Humans with Transformers](https://mlsanity.com/paper/2305.20091/) (2023)
- [Reconstructing Hands in 3D with Transformers](https://mlsanity.com/paper/2312.05251/) (2023)
- [MimicPlay: Long-Horizon Imitation Learning by Watching Human Play](https://mlsanity.com/paper/2302.12422/) (2023)
- [Perpetual Humanoid Control for Real-time Simulated Avatars](https://mlsanity.com/paper/2305.06456/) (2023)
- [Putting the Object Back into Video Object Segmentation](https://mlsanity.com/paper/2310.12982/) (2023)
- [HumanPlus: Humanoid Shadowing and Imitation from Humans](https://mlsanity.com/paper/2406.10454/) (2024)
- [Embodied Hands: Modeling and Capturing Hands and Bodies Together](https://mlsanity.com/paper/2201.02610/) (2022)
- [DexCap: Scalable and Portable Mocap Data Collection System for Dexterous Manipulation](https://mlsanity.com/paper/2403.07788/) (2024)
- [Open-World Object Manipulation using Pre-trained Vision-Language Models](https://mlsanity.com/paper/2303.00905/) (2023)
- [AnyTeleop: A General Vision-Based Dexterous Robot Arm-Hand Teleoperation System](https://mlsanity.com/paper/2307.04577/) (2023)
- [Open-TeleVision: Teleoperation with Immersive Active Visual Feedback](https://mlsanity.com/paper/2407.01512/) (2024)
- [Decoupling Human and Camera Motion from Videos in the Wild](https://mlsanity.com/paper/2302.12827/) (2023)
- [Expressive Whole-Body Control for Humanoid Robots](https://mlsanity.com/paper/2402.16796/) (2024)
- [VIOLA: Imitation Learning for Vision-Based Manipulation with Object Proposal Priors](https://mlsanity.com/paper/2210.11339/) (2022)
- [Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation](https://mlsanity.com/paper/2403.04436/) (2024)
- [3D Diffusion Policy: Generalizable Visuomotor Policy Learning via Simple 3D Representations](https://mlsanity.com/paper/2403.03954/) (2024)
- [Learning to Generalize Across Long-Horizon Tasks from Human Demonstrations](https://mlsanity.com/paper/2003.06085/) (2020)
- [The 2019 DAVIS Challenge on VOS: Unsupervised Multi-Object Segmentation](https://mlsanity.com/paper/1905.00737/) (2019)
- [Coarse-to-Fine Imitation Learning: Robot Manipulation from a Single Demonstration](https://mlsanity.com/paper/2105.06411/) (2021)
- [Learning Visuotactile Skills with Two Multifingered Hands](https://mlsanity.com/paper/2404.16823/) (2024)
- [ViTPose++: Vision Transformer for Generic Body Pose Estimation](https://mlsanity.com/paper/2212.04246/) (2022)
- [Learning Generalizable Manipulation Policies with Object-Centric 3D Representations](https://mlsanity.com/paper/2310.14386/) (2023)

## Built on by (most cited first, 30 of 67)

- [ExBody2: Advanced Expressive Humanoid Whole-Body Control](https://mlsanity.com/paper/2412.13196/) (2024)
- [Humanoid Policy ~ Human Policy](https://mlsanity.com/paper/2503.13441/) (2025)
- [HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit](https://mlsanity.com/paper/2502.13013/) (2025)
- [InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions](https://mlsanity.com/paper/2502.20390/) (2025)
- [ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learning](https://mlsanity.com/paper/2503.21860/) (2025)
- [Learning Humanoid Standing-up Control across Diverse Postures](https://mlsanity.com/paper/2502.08378/) (2025)
- [ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learning](https://mlsanity.com/paper/2510.05070/) (2025)
- [Robotic Manipulation by Imitating Generated Videos Without Physical Demonstrations](https://mlsanity.com/paper/2507.00990/) (2025)
- [Crossing the Human-Robot Embodiment Gap with Sim-to-Real RL using One Human Demonstration](https://mlsanity.com/paper/2504.12609/) (2025)
- [ZeroMimic: Distilling Robotic Manipulation Skills from Web Videos](https://mlsanity.com/paper/2503.23877/) (2025)
- [SPIDER: Scalable Physics-Informed Dexterous Retargeting](https://mlsanity.com/paper/2511.09484/) (2025)
- [BEHAVIOR Robot Suite: Streamlining Real-World Whole-Body Manipulation for Everyday Household Activities](https://mlsanity.com/paper/2503.05652/) (2025)
- [Learning from Massive Human Videos for Universal Humanoid Pose Control](https://mlsanity.com/paper/2412.14172/) (2024)
- [Bridging the Human to Robot Dexterity Gap through Object-Oriented Rewards](https://mlsanity.com/paper/2410.23289/) (2024)
- [X-Sim: Cross-Embodiment Learning via Real-to-Sim-to-Real](https://mlsanity.com/paper/2505.07096/) (2025)
- [In-N-On: Scaling Egocentric Manipulation with in-the-wild and on-task Data](https://mlsanity.com/paper/2511.15704/) (2025)
- [Being-0: A Humanoid Robotic Agent with Vision-Language Models and Modular Skills](https://mlsanity.com/paper/2503.12533/) (2025)
- [Reconstructing Humans with a Biomechanically Accurate Skeleton](https://mlsanity.com/paper/2503.21751/) (2025)
- [Physics-Driven Data Generation for Contact-Rich Manipulation via Trajectory Optimization](https://mlsanity.com/paper/2502.20382/) (2025)
- [DemoDiffusion: One-Shot Human Imitation using pre-trained Diffusion Policy](https://mlsanity.com/paper/2506.20668/) (2025)
- [Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking](https://mlsanity.com/paper/2412.17730/) (2024)
- [A Survey of Robotic Navigation and Manipulation with Physics Simulators in the Era of Embodied AI](https://mlsanity.com/paper/2505.01458/) (2025)
- [SimToolReal: An Object-Centric Policy for Zero-Shot Dexterous Tool Manipulation](https://mlsanity.com/paper/2602.16863/) (2026)
- [MimicFunc: Imitating Tool Manipulation from a Single Human Video via Functional Correspondence](https://mlsanity.com/paper/2508.13534/) (2025)
- [Do as I Do: Dexterous Manipulation Data from Everyday Human Videos](https://mlsanity.com/paper/2606.19333/) (2026)
- [DexMan: Learning Bimanual Dexterous Manipulation from Human and Generated Videos](https://mlsanity.com/paper/2510.08475/) (2025)
- [OSMO: Open-Source Tactile Glove for Human-to-Robot Skill Transfer](https://mlsanity.com/paper/2512.08920/) (2025)
- [HEX: Humanoid-Aligned Experts for Cross-Embodiment Whole-Body Manipulation](https://mlsanity.com/paper/2604.07993/) (2026)
- [ACE-Ego-0: Unifying Egocentric Human and Robotic Data for VLA Pretraining](https://mlsanity.com/paper/2606.17200/) (2026)
- [H2R-Grounder: A Paired-Data-Free Paradigm for Translating Human Interaction Videos into Physically Grounded Robot Videos](https://mlsanity.com/paper/2512.09406/) (2025)

## Abstract (arXiv)

We study the problem of teaching humanoid robots manipulation skills by imitating from single video demonstrations. We introduce OKAMI, a method that generates a manipulation plan from a single RGB-D video and derives a policy for execution. At the heart of our approach is object-aware retargeting, which enables the humanoid robot to mimic the human motions in an RGB-D video while adjusting to different object locations during deployment. OKAMI uses open-world vision models to identify task-relevant objects and retarget the body motions and hand poses separately. Our experiments show that OKAMI achieves strong generalizations across varying visual and spatial conditions, outperforming the state-of-the-art baseline on open-world imitation from observation. Furthermore, OKAMI rollout trajectories are leveraged to train closed-loop visuomotor policies, which achieve an average success rate of 79.2% without the need for labor-intensive teleoperation. More videos can be found on our website https://ut-austin-rpl.github.io/OKAMI/.
