# Visual-Geometric Collaborative Guidance for Affordance Learning

arXiv: https://arxiv.org/abs/2410.11363 · HTML: https://mlsanity.com/paper/2410.11363/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 52 of its 81 references that are in the map.
- First posted on arXiv 15 Oct 2024.

## Builds on (most cited first, 30 of 52)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Encoder-Decoder with Atrous Separable Convolution for Semantic Image Segmentation](https://mlsanity.com/paper/1802.02611/) (2018)
- [SegFormer: Simple and Efficient Design for Semantic Segmentation with Transformers](https://mlsanity.com/paper/2105.15203/) (2021)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [Pyramid Scene Parsing Network](https://mlsanity.com/paper/1612.01105/) (2016)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Datasheets for Datasets](https://mlsanity.com/paper/1803.09010/) (2018)
- [Deep Equilibrium Models](https://mlsanity.com/paper/1909.01377/) (2019)
- [ViTPose: Simple Vision Transformer Baselines for Human Pose Estimation](https://mlsanity.com/paper/2204.12484/) (2022)
- [BEHAVE: Dataset and Method for Tracking Human Object Interactions](https://mlsanity.com/paper/2204.06950/) (2022)
- [Learning to Detect Human-Object Interactions](https://mlsanity.com/paper/1702.05448/) (2017)
- [DeepDriving: Learning Affordance for Direct Perception in Autonomous Driving](https://mlsanity.com/paper/1505.00256/) (2015)
- [Detecting and Recognizing Human-Object Interactions](https://mlsanity.com/paper/1704.07333/) (2017)
- [Hypercorrelation Squeeze for Few-Shot Segmentation](https://mlsanity.com/paper/2104.01538/) (2021)
- [What do different evaluation metrics tell us about saliency models?](https://mlsanity.com/paper/1604.03605/) (2016)
- [HOTR: End-to-End Human-Object Interaction Detection with Transformers](https://mlsanity.com/paper/2104.13682/) (2021)
- [ManipLLM: Embodied Multimodal Large Language Model for Object-Centric Robotic Manipulation](https://mlsanity.com/paper/2312.16217/) (2023)
- [SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimation](https://mlsanity.com/paper/2309.17448/) (2023)
- [HRFormer: High-Resolution Transformer for Dense Prediction](https://mlsanity.com/paper/2110.09408/) (2021)
- [GAPartNet: Cross-Category Domain-Generalizable Object Perception and Manipulation via Generalizable and Actionable Parts](https://mlsanity.com/paper/2211.05272/) (2022)
- [Grounded Human-Object Interaction Hotspots from Video](https://mlsanity.com/paper/1812.04558/) (2018)
- [AffordanceNet: An End-to-End Deep Learning Approach for Object Affordance Detection](https://mlsanity.com/paper/1709.07326/) (2017)
- [CPF: Learning a Contact Potential Field to Model the Hand-Object Interaction](https://mlsanity.com/paper/2012.00924/) (2020)
- [3D AffordanceNet: A Benchmark for Visual Object Affordance Understanding](https://mlsanity.com/paper/2103.16397/) (2021)
- [Learning Affordance Grounding from Exocentric Images](https://mlsanity.com/paper/2203.09905/) (2022)
- [Learning to Act Properly: Predicting and Explaining Affordances from Images](https://mlsanity.com/paper/1712.07576/) (2017)
- [Learning Affordance Landscapes for Interaction Exploration in 3D Environments](https://mlsanity.com/paper/2008.09241/) (2020)

## Built on by (most cited first, 2 of 2)

- [Affordance-R1: Reinforcement Learning for Generalizable Affordance Reasoning in Multimodal Large Language Model](https://mlsanity.com/paper/2508.06206/) (2025)
- [VideoAfford: Grounding 3D Affordance from Human-Object-Interaction Videos via Multimodal Large Language Model](https://mlsanity.com/paper/2602.09638/) (2026)

## Abstract (arXiv)

Perceiving potential ``action possibilities'' (ie, affordance) regions of images and learning interactive functionalities of objects from human demonstration is a challenging task due to the diversity of human-object interactions. Prevailing affordance learning algorithms often adopt the label assignment paradigm and presume that there is a unique relationship between functional region and affordance label, yielding poor performance when adapting to unseen environments with large appearance variations. In this paper, we propose to leverage interactive affinity for affordance learning, ie extracting interactive affinity from human-object interaction and transferring it to non-interactive objects. Interactive affinity, which represents the contacts between different parts of the human body and local regions of the target object, can provide inherent cues of interconnectivity between humans and objects, thereby reducing the ambiguity of the perceived action possibilities. To this end, we propose a visual-geometric collaborative guided affordance learning network that incorporates visual and geometric cues to excavate interactive affinity from human-object interactions jointly. Besides, a contact-driven affordance learning (CAL) dataset is constructed by collecting and labeling over 55,047 images. Experimental results demonstrate that our method outperforms the representative models regarding objective metrics and visual quality. Project: hrefhttps://github.com/lhc1224/VCR-Netgithub.com/lhc1224/VCR-Net.
