# Diff-SAGe: End-to-End Spatial Audio Generation Using Diffusion Models

arXiv: https://arxiv.org/abs/2410.11299 · HTML: https://mlsanity.com/paper/2410.11299/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in Audio, speech and music, one of 14 directions in Diffusion models.
- Builds on 26 of its 36 references that are in the map.
- First posted on arXiv 15 Oct 2024.

## Placed in

- Diffusion models / [Audio, speech and music](https://mlsanity.com/diffusion/audio-speech-and-music/)

## Builds on (most cited first, 26 of 26)

- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [HiFi-GAN: Generative Adversarial Networks for Efficient and High Fidelity Speech Synthesis](https://mlsanity.com/paper/2010.05646/) (2020)
- [PixArt-α: Fast Training of Diffusion Transformer for Photorealistic Text-to-Image Synthesis](https://mlsanity.com/paper/2310.00426/) (2023)
- [SiT: Exploring Flow and Diffusion-based Generative Models with Scalable Interpolant Transformers](https://mlsanity.com/paper/2401.08740/) (2024)
- [AudioLDM: Text-to-Audio Generation with Latent Diffusion Models](https://mlsanity.com/paper/2301.12503/) (2023)
- [Make-An-Audio: Text-To-Audio Generation with Prompt-Enhanced Diffusion Models](https://mlsanity.com/paper/2301.12661/) (2023)
- [Diffsound: Discrete Diffusion Model for Text-to-sound Generation](https://mlsanity.com/paper/2207.09983/) (2022)
- [Fr'echet Audio Distance: A Metric for Evaluating Music Enhancement Algorithms](https://mlsanity.com/paper/1812.08466/) (2018)
- [Text-to-Audio Generation using Instruction-Tuned LLM and Latent Diffusion Model](https://mlsanity.com/paper/2304.13731/) (2023)
- [Lumina-T2X: Transforming Text into Any Modality, Resolution, and Duration via Flow-based Large Diffusion Transformers](https://mlsanity.com/paper/2405.05945/) (2024)
- [Diff-Foley: Synchronized Video-to-Audio Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2306.17203/) (2023)
- [Pyroomacoustics: A Python package for audio room simulations and array processing algorithms](https://mlsanity.com/paper/1710.04196/) (2017)
- [FoleyCrafter: Bring Silent Videos to Life with Lifelike and Synchronized Sounds](https://mlsanity.com/paper/2407.01494/) (2024)
- [Self-Supervised Generation of Spatial Audio for 360 Video](https://mlsanity.com/paper/1809.02587/) (2018)
- [Sound Event Localization and Detection of Overlapping Sources Using Convolutional Recurrent Neural Networks](https://mlsanity.com/paper/1807.00129/) (2018)
- [AUDIT: Audio Editing by Following Instructions with Latent Diffusion Models](https://mlsanity.com/paper/2304.00830/) (2023)
- [2.5D Visual Sound](https://mlsanity.com/paper/1812.04204/) (2018)
- [A Dataset of Reverberant Spatial Sound Scenes with Moving Sources for Sound Event Localization and Detection](https://mlsanity.com/paper/2006.01919/) (2020)
- [A multi-room reverberant dataset for sound event localization and detection](https://mlsanity.com/paper/1905.08546/) (2019)
- [Exploiting Audio-Visual Consistency with Partial Supervision for Spatial Audio Generation](https://mlsanity.com/paper/2105.00708/) (2021)
- [Spatial Scaper: A Library to Simulate and Augment Soundscapes for Sound Event Localization and Detection in Realistic Rooms](https://mlsanity.com/paper/2401.12238/) (2024)
- [The NIGENS General Sound Events Database](https://mlsanity.com/paper/1902.08314/) (2019)
- [Sound Source Distance Estimation in Diverse and Dynamic Acoustic Conditions](https://mlsanity.com/paper/2309.09288/) (2023)
- [End-to-End Binaural Speech Synthesis](https://mlsanity.com/paper/2207.03697/) (2022)

## Built on by (most cited first, 6 of 6)

- [VinTAGe: Joint Video and Text Conditioning for Holistic Audio Generation](https://mlsanity.com/paper/2412.10768/) (2024)
- [ImmersiveFlow: Stereo-to-7.1.4 spatial audio generation with flow matching](https://mlsanity.com/paper/2601.12950/) (2026)
- [Generating Moving 3D Soundscapes with Latent Diffusion Models](https://mlsanity.com/paper/2507.07318/) (2025)
- [DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos](https://mlsanity.com/paper/2602.06846/) (2026)
- [DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos](https://mlsanity.com/paper/2604.02781/) (2026)
- [Generative Learning for Ambisonic Upscaling](https://mlsanity.com/paper/2609.23479/) (2026)

## Abstract (arXiv)

Spatial audio is a crucial component in creating immersive experiences. Traditional simulation-based approaches to generate spatial audio rely on expertise, have limited scalability, and assume independence between semantic and spatial information. To address these issues, we explore end-to-end spatial audio generation. We introduce and formulate a new task of generating first-order Ambisonics (FOA) given a sound category and sound source spatial location. We propose Diff-SAGe, an end-to-end, flow-based diffusion-transformer model for this task. Diff-SAGe utilizes a complex spectrogram representation for FOA, preserving the phase information crucial for accurate spatial cues. Additionally, a multi-conditional encoder integrates the input conditions into a unified representation, guiding the generation of FOA waveforms from noise. Through extensive evaluations on two datasets, we demonstrate that our method consistently outperforms traditional simulation-based baselines across both objective and subjective metrics.
