# Innovative Thinking, Infinite Humor: Humor Research of Large Language Models through Structured Thought Leaps

arXiv: https://arxiv.org/abs/2410.10370 · HTML: https://mlsanity.com/paper/2410.10370/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal reasoning, one of 17 directions in LLM reasoning.
- Builds on 65 of its 97 references that are in the map.
- First posted on arXiv 14 Oct 2024.

## Placed in

- LLM reasoning / [Multimodal reasoning](https://mlsanity.com/lr/multimodal-reasoning/)

## Builds on (most cited first, 30 of 65)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Improved Baselines with Visual Instruction Tuning](https://mlsanity.com/paper/2310.03744/) (2023)
- [Large Language Models are Zero-Shot Reasoners](https://mlsanity.com/paper/2205.11916/) (2022)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [Let's Verify Step by Step](https://mlsanity.com/paper/2305.20050/) (2023)
- [Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2204.05862/) (2022)
- [Tree of Thoughts: Deliberate Problem Solving with Large Language Models](https://mlsanity.com/paper/2305.10601/) (2023)
- [Self-Instruct: Aligning Language Models with Self-Generated Instructions](https://mlsanity.com/paper/2212.10560/) (2022)
- [Qwen-VL: A Versatile Vision-Language Model for Understanding, Localization, Text Reading, and Beyond](https://mlsanity.com/paper/2308.12966/) (2023)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [WizardLM: Empowering large pre-trained language models to follow complex instructions](https://mlsanity.com/paper/2304.12244/) (2023)
- [mPLUG-Owl: Modularization Empowers Large Language Models with Multimodality](https://mlsanity.com/paper/2304.14178/) (2023)
- [STaR: Bootstrapping Reasoning With Reasoning](https://mlsanity.com/paper/2203.14465/) (2022)
- [A General Theoretical Paradigm to Understand Learning from Human Preferences](https://mlsanity.com/paper/2310.12036/) (2023)
- [OpenAssistant Conversations -- Democratizing Large Language Model Alignment](https://mlsanity.com/paper/2304.07327/) (2023)
- [CogVLM: Visual Expert for Pretrained Language Models](https://mlsanity.com/paper/2311.03079/) (2023)
- [Automatic Chain of Thought Prompting in Large Language Models](https://mlsanity.com/paper/2210.03493/) (2022)
- [Self-Rewarding Language Models](https://mlsanity.com/paper/2401.10020/) (2024)
- [MiniGPT-v2: large language model as a unified interface for vision-language multi-task learning](https://mlsanity.com/paper/2310.09478/) (2023)
- [Towards Reasoning in Large Language Models: A Survey](https://mlsanity.com/paper/2212.10403/) (2022)
- [Socratic Models: Composing Zero-Shot Multimodal Reasoning with Language](https://mlsanity.com/paper/2204.00598/) (2022)
- [SLiC-HF: Sequence Likelihood Calibration with Human Feedback](https://mlsanity.com/paper/2305.10425/) (2023)
- [Complexity-Based Prompting for Multi-Step Reasoning](https://mlsanity.com/paper/2210.00720/) (2022)
- [Language Models Are Greedy Reasoners: A Systematic Formal Analysis of Chain-of-Thought](https://mlsanity.com/paper/2210.01240/) (2022)
- [Statistical Rejection Sampling Improves Preference Optimization](https://mlsanity.com/paper/2309.06657/) (2023)
- [DreamLLM: Synergistic Multimodal Comprehension and Creation](https://mlsanity.com/paper/2309.11499/) (2023)

## Built on by (most cited first, 13 of 13)

- [Roll the dice & look before you leap: Going beyond the creative limits of next-token prediction](https://mlsanity.com/paper/2504.15266/) (2025)
- [CleanComedy: Creating Friendly Humor through Generative Techniques](https://mlsanity.com/paper/2412.09203/) (2024)
- [On the Wings of Imagination: Conflicting Script-based Multi-role Framework for Humor Caption Generation](https://mlsanity.com/paper/2602.06423/) (2026)
- [Pun Intended: Multi-Agent Translation of Wordplay with Contrastive Learning and Phonetic-Semantic Embeddings for CLEF JOKER 2025 Task 2](https://mlsanity.com/paper/2507.06506/) (2025)
- [Engagement Undermines Safety: How Stereotypes and Toxicity Shape Humor in Language Models](https://mlsanity.com/paper/2510.18454/) (2025)
- [HumorGen: Cognitive Synergy for Humor Generation in Large Language Models via Persona-Based Distillation](https://mlsanity.com/paper/2604.09629/) (2026)
- [HumorRank: A Tournament-Based Leaderboard for Evaluating Humor Generation in Large Language Models](https://mlsanity.com/paper/2604.19786/) (2026)
- [lmfaoooo at SemEval-2026 Task 1: Humor Is an Audience. Preference Modeling for Constrained Humor Generation](https://mlsanity.com/paper/2606.00022/) (2026)
- [Refusal is Not Safety! Benchmarking Latent Safety Risks of LLM-Driven Content Humorization](https://mlsanity.com/paper/2607.15977/) (2026)
- [Computational Humor with Multimodal LLMs: Methods, Datasets, Evaluation, and Challenges](https://mlsanity.com/paper/2607.19011/) (2026)
- [Towards High-Level Semantic Intelligence](https://mlsanity.com/paper/2607.24082/) (2026)
- [Searching for Sound-Meaning Collisions: Graph-Based Affordance Retrieval and Multi-Evaluator Ranking for Pun Translation at CLEF 2026 JOKER Task 2](https://mlsanity.com/paper/2608.04299/) (2026)
- [Pun Intended: Multi-Agent Translation of Wordplay with Contrastive Learning and Phonetic-Semantic Embeddings](https://mlsanity.com/paper/2608.04311/) (2026)

## Abstract (arXiv)

Humor is previously regarded as a gift exclusive to humans for the following reasons. Humor is a culturally nuanced aspect of human language, presenting challenges for its understanding and generation. Humor generation necessitates a multi-hop reasoning process, with each hop founded on proper rationales. Although many studies, such as those related to GPT-o1, focus on logical reasoning with reflection and correction, they still fall short in humor generation. Due to the sparsity of the knowledge graph in creative thinking, it is arduous to achieve multi-hop reasoning. Consequently, in this paper, we propose a more robust framework for addressing the humor reasoning task, named LoL. LoL aims to inject external information to mitigate the sparsity of the knowledge graph, thereby enabling multi-hop reasoning. In the first stage of LoL, we put forward an automatic instruction-evolution method to incorporate the deeper and broader thinking processes underlying humor. Judgment-oriented instructions are devised to enhance the model's judgment capability, dynamically supplementing and updating the sparse knowledge graph. Subsequently, through reinforcement learning, the reasoning logic for each online-generated response is extracted using GPT-4o. In this process, external knowledge is re-introduced to aid the model in logical reasoning and the learning of human preferences. Finally, experimental results indicate that the combination of these two processes can enhance both the model's judgment ability and its generative capacity. These findings deepen our comprehension of the creative capabilities of large language models (LLMs) and offer approaches to boost LLMs' creative abilities for cross-domain innovative applications.
