# Dreaming to Assist: Learning to Align with Human Objectives for Shared Control in High-Speed Racing

arXiv: https://arxiv.org/abs/2410.10062 · HTML: https://mlsanity.com/paper/2410.10062/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in Human values and AI feedback alignment, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 27 of its 74 references that are in the map.
- First posted on arXiv 14 Oct 2024.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Human values and AI feedback alignment](https://mlsanity.com/alignment/human-values-and-ai-feedback-alignment/)

## Builds on (most cited first, 27 of 27)

- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Human Motion Trajectory Prediction: A Survey](https://mlsanity.com/paper/1905.06113/) (2019)
- [Getting aligned on representational alignment](https://mlsanity.com/paper/2310.13018/) (2023)
- [Collaborating with Humans without Human Data](https://mlsanity.com/paper/2110.08176/) (2021)
- [Learning Latent Representations to Influence Multi-Agent Interaction](https://mlsanity.com/paper/2011.06619/) (2020)
- [Multi-Modal Trajectory Prediction of Surrounding Vehicles with Maneuver based LSTMs](https://mlsanity.com/paper/1805.05499/) (2018)
- [Shared Autonomy via Deep Reinforcement Learning](https://mlsanity.com/paper/1802.01744/) (2018)
- [Liability, Ethics, and Culture-Aware Behavior Specification using Rulebooks](https://mlsanity.com/paper/1902.09355/) (2019)
- [Code as Reward: Empowering Reinforcement Learning with VLMs](https://mlsanity.com/paper/2402.04764/) (2024)
- [Learning Zero-Shot Cooperation with Humans, Assuming Humans Are Biased](https://mlsanity.com/paper/2302.01605/) (2023)
- [Discovering Diverse Multi-Agent Strategic Behavior via Reward Randomization](https://mlsanity.com/paper/2103.04564/) (2021)
- [Shared Autonomy with Learned Latent Actions](https://mlsanity.com/paper/2005.03210/) (2020)
- [LILA: Language-Informed Latent Actions](https://mlsanity.com/paper/2111.03205/) (2021)
- [Quantifying Hypothesis Space Misspecification in Learning from Human-Robot Demonstrations and Physical Corrections](https://mlsanity.com/paper/2002.00941/) (2020)
- [Expected Value of Communication for Planning in Ad Hoc Teamwork](https://mlsanity.com/paper/2103.01171/) (2021)
- [SIRL: Similarity-based Implicit Representation Learning](https://mlsanity.com/paper/2301.00810/) (2023)
- [Learning Models for Shared Control of Human-Machine Systems with Unknown Dynamics](https://mlsanity.com/paper/1808.08268/) (2018)
- [Towards Better Human Robot Collaboration with Robust Plan Recognition and Trajectory Prediction](https://mlsanity.com/paper/1903.02199/) (2019)
- [Learning Latent Representations to Co-Adapt to Humans](https://mlsanity.com/paper/2212.09586/) (2022)
- [BeTAIL: Behavior Transformer Adversarial Imitation Learning from Human Racing Gameplay](https://mlsanity.com/paper/2402.14194/) (2024)
- [Think Deep and Fast: Learning Neural Nonlinear Opinion Dynamics from Inverse Dynamic Games for Split-Second Interactions](https://mlsanity.com/paper/2406.09810/) (2024)

## Built on by (most cited first, 7 of 7)

- [Open-Ended Goal Inference through Actions and Language for Human-Robot Collaboration](https://mlsanity.com/paper/2512.04453/) (2025)
- [Learning to Plan, Planning to Learn: Adaptive Hierarchical RL-MPC for Sample-Efficient Decision Making](https://mlsanity.com/paper/2512.17091/) (2025)
- [Robots Influencing Humans to Reveal their Goals during Collaboration and Competition](https://mlsanity.com/paper/2609.05519/) (2026)
- [On the Strengths and Weaknesses of Data for Open-set Embodied Assistance](https://mlsanity.com/paper/2603.04819/) (2026)
- [Proximal State Nudging: Reducing Skill Atrophy from AI Assistance](https://mlsanity.com/paper/2605.20355/) (2026)
- [AI Coaching for Accelerating Human Skill Development with Reinforcement Learning](https://mlsanity.com/paper/2606.25337/) (2026)
- [Disentangled Skill Representations for Predictive Human Modeling](https://mlsanity.com/paper/2608.23776/) (2026)

## Abstract (arXiv)

Tight coordination is required for effective human-robot teams in domains involving fast dynamics and tactical decisions, such as multi-car racing. In such settings, robot teammates must react to cues of a human teammate's tactical objective to assist in a way that is consistent with the objective (e.g., navigating left or right around an obstacle). To address this challenge, we present Dream2Assist, a framework that combines a rich world model able to infer human objectives and value functions, and an assistive agent that provides appropriate expert assistance to a given human teammate. Our approach builds on a recurrent state space model to explicitly infer human intents, enabling the assistive agent to select actions that align with the human and enabling a fluid teaming interaction. We demonstrate our approach in a high-speed racing domain with a population of synthetic human drivers pursuing mutually exclusive objectives, such as "stay-behind" and "overtake". We show that the combined human-robot team, when blending its actions with those of the human, outperforms the synthetic humans alone as well as several baseline assistance strategies, and that intent-conditioning enables adherence to human preferences during task execution, leading to improved performance while satisfying the human's objective.
