# EmbodiedCity: A Benchmark Platform for Embodied Agent in Real-world City Environment

arXiv: https://arxiv.org/abs/2410.09604 · HTML: https://mlsanity.com/paper/2410.09604/

## Key facts

- Cited by 42 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use.
- Builds on 22 of its 34 references that are in the map.
- First posted on arXiv 12 Oct 2024.

## Placed in

- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 22 of 22)

- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [nuScenes: A multimodal dataset for autonomous driving](https://mlsanity.com/paper/1903.11027/) (2019)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [CIDEr: Consensus-based Image Description Evaluation](https://mlsanity.com/paper/1411.5726/) (2014)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [Open X-Embodiment: Robotic Learning Datasets and RT-X Models](https://mlsanity.com/paper/2310.08864/) (2023)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [An Embodied Generalist Agent in 3D World](https://mlsanity.com/paper/2311.12871/) (2023)
- [ScanQA: 3D Question Answering for Spatial Scene Understanding](https://mlsanity.com/paper/2112.10482/) (2021)
- [MetaDrive: Composing Diverse Driving Scenarios for Generalizable Reinforcement Learning](https://mlsanity.com/paper/2109.12674/) (2021)
- [A Survey of Embodied AI: From Simulators to Research Tasks](https://mlsanity.com/paper/2103.04918/) (2021)
- [Touchdown: Natural Language Navigation and Spatial Reasoning in Visual Street Environments](https://mlsanity.com/paper/1811.12354/) (2018)
- [AerialVLN: Vision-and-Language Navigation for UAVs](https://mlsanity.com/paper/2308.06735/) (2023)
- [Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modelling](https://mlsanity.com/paper/2301.12050/) (2023)
- [GRUtopia: Dream General Robots in a City at Scale](https://mlsanity.com/paper/2407.10943/) (2024)
- [Aerial Vision-and-Dialog Navigation](https://mlsanity.com/paper/2205.12219/) (2022)
- [CityNav: A Large-Scale Dataset for Real-World Aerial Navigation](https://mlsanity.com/paper/2406.14240/) (2024)
- [V-IRL: Grounding Virtual Intelligence in Real Life](https://mlsanity.com/paper/2402.03310/) (2024)
- [Core Challenges in Embodied Vision-Language Planning](https://mlsanity.com/paper/2106.13948/) (2021)
- [A social path to human-like artificial intelligence](https://mlsanity.com/paper/2405.15815/) (2024)

## Built on by (most cited first, 30 of 42)

- [EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied Agents](https://mlsanity.com/paper/2502.09560/) (2025)
- [Understanding World or Predicting Future? A Comprehensive Survey of World Models](https://mlsanity.com/paper/2411.14499/) (2024)
- [UAVs Meet LLMs: Overviews and Perspectives Toward Agentic Low-Altitude Mobility](https://mlsanity.com/paper/2501.02341/) (2025)
- [How to Enable LLM with 3D Capacity? A Survey of Spatial Reasoning in LLM](https://mlsanity.com/paper/2504.05786/) (2025)
- [Open3D-VQA: A Benchmark for Comprehensive Spatial Reasoning with Multimodal Large Language Model in Open Space](https://mlsanity.com/paper/2503.11094/) (2025)
- [Embodied-R: Collaborative Framework for Activating Embodied Spatial Reasoning in Foundation Models via Reinforcement Learning](https://mlsanity.com/paper/2504.12680/) (2025)
- [UrbanVideo-Bench: Benchmarking Vision-Language Models on Embodied Intelligence with Video Data in Urban Spaces](https://mlsanity.com/paper/2503.06157/) (2025)
- [CityEQA: A Hierarchical LLM Agent on Embodied Question Answering Benchmark in City Space](https://mlsanity.com/paper/2502.12532/) (2025)
- [3D Scene Generation: A Survey](https://mlsanity.com/paper/2505.05474/) (2025)
- [Balanced Token Pruning: Accelerating Vision Language Models Beyond Local Optimization](https://mlsanity.com/paper/2505.22038/) (2025)
- [AirCopBench: A Benchmark for Multi-drone Collaborative Embodied Perception and Reasoning](https://mlsanity.com/paper/2511.11025/) (2025)
- [RefDrone: A Challenging Benchmark for Referring Expression Comprehension in Drone Scenes](https://mlsanity.com/paper/2502.00392/) (2025)
- [SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning](https://mlsanity.com/paper/2605.09423/) (2026)
- [Towards Autonomous Micromobility through Scalable Urban Simulation](https://mlsanity.com/paper/2505.00690/) (2025)
- [SkyVLN: Vision-and-Language Navigation and NMPC Control for UAVs in Urban Environments](https://mlsanity.com/paper/2507.06564/) (2025)
- [iWorld-Bench: A Benchmark for Interactive World Models with a Unified Action Generation Framework](https://mlsanity.com/paper/2605.03941/) (2026)
- [Virtual Community: An Open World for Humans, Robots, and Society](https://mlsanity.com/paper/2508.14893/) (2025)
- [ScholarEval: Research Idea Evaluation Grounded in Literature](https://mlsanity.com/paper/2510.16234/) (2025)
- [SimWorld: An Open-ended Realistic Simulator for Autonomous Agents in Physical and Social Worlds](https://mlsanity.com/paper/2512.01078/) (2025)
- [CityCube: Benchmarking Cross-view Spatial Reasoning on Vision-Language Models in Urban Environments](https://mlsanity.com/paper/2601.14339/) (2026)
- [SmartAgent: Chain-of-User-Thought for Embodied Personalized Agent in Cyber World](https://mlsanity.com/paper/2412.07472/) (2024)
- [BEDI: A Comprehensive Benchmark for Evaluating Embodied Agents on UAVs](https://mlsanity.com/paper/2505.18229/) (2025)
- [General-Purpose Aerial Intelligent Agents Empowered by Large Language Models](https://mlsanity.com/paper/2503.08302/) (2025)
- [AirScape: An Aerial Generative World Model with Motion Controllability](https://mlsanity.com/paper/2507.08885/) (2025)
- [SpatialWorld: Benchmarking Interactive Spatial Reasoning of Multimodal Agents in Real-World Tasks](https://mlsanity.com/paper/2606.09669/) (2026)
- [DeliveryBench: Can Agents Earn Profit in Real World?](https://mlsanity.com/paper/2512.19234/) (2025)
- [Physical Prompt Injection Attacks on Large Vision-Language Models](https://mlsanity.com/paper/2601.17383/) (2026)
- [CubeBench: Diagnosing Interactive, Long-Horizon Spatial Reasoning Under Partial Observations](https://mlsanity.com/paper/2512.23328/) (2025)
- [SpatialUAV: Benchmarking Spatial Intelligence for Low-Altitude UAV Perception, Collaboration, and Motion](https://mlsanity.com/paper/2606.27876/) (2026)
- [AirGroundBench: Probing Spatial Intelligence in Multimodal Large Models under Heterogeneous Multi-View Embodied Collaboration](https://mlsanity.com/paper/2606.28049/) (2026)

## Abstract (arXiv)

Embodied artificial intelligence emphasizes the role of an agent's body in generating human-like behaviors. The recent efforts on EmbodiedAI pay a lot of attention to building up machine learning models to possess perceiving, planning, and acting abilities, thereby enabling real-time interaction with the world. However, most works focus on bounded indoor environments, such as navigation in a room or manipulating a device, with limited exploration of embodying the agents in open-world scenarios. That is, embodied intelligence in the open and outdoor environment is less explored, for which one potential reason is the lack of high-quality simulators, benchmarks, and datasets. To address it, in this paper, we construct a benchmark platform for embodied intelligence evaluation in real-world city environments. Specifically, we first construct a highly realistic 3D simulation environment based on the real buildings, roads, and other elements in a real city. In this environment, we combine historically collected data and simulation algorithms to conduct simulations of pedestrian and vehicle flows with high fidelity. Further, we designed a set of evaluation tasks covering different EmbodiedAI abilities. Moreover, we provide a complete set of input and output interfaces for access, enabling embodied agents to easily take task requirements and current environmental observations as input and then make decisions and obtain performance evaluations. On the one hand, it expands the capability of existing embodied intelligence to higher levels. On the other hand, it has a higher practical value in the real world and can support more potential applications for artificial general intelligence. Based on this platform, we evaluate some popular large language models for embodied intelligence capabilities of different dimensions and difficulties.
