# Semantic Score Distillation Sampling for Compositional Text-to-3D Generation

arXiv: https://arxiv.org/abs/2410.09009 · HTML: https://mlsanity.com/paper/2410.09009/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 45 of its 49 references that are in the map.
- First posted on arXiv 11 Oct 2024.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 45)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [Diffusion Models: A Comprehensive Survey of Methods and Applications](https://mlsanity.com/paper/2209.00796/) (2022)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [GLIGEN: Open-Set Grounded Text-to-Image Generation](https://mlsanity.com/paper/2301.07093/) (2023)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [PAL: Program-aided Language Models](https://mlsanity.com/paper/2211.10435/) (2022)
- [Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation](https://mlsanity.com/paper/2212.00774/) (2022)
- [Shap-E: Generating Conditional 3D Implicit Functions](https://mlsanity.com/paper/2305.02463/) (2023)
- [SV3D: Novel Multi-view Synthesis and 3D Generation from a Single Image using Latent Video Diffusion](https://mlsanity.com/paper/2403.12008/) (2024)
- [PointLLM: Empowering Large Language Models to Understand Point Clouds](https://mlsanity.com/paper/2308.16911/) (2023)
- [Training-Free Layout Control with Cross-Attention Guidance](https://mlsanity.com/paper/2304.03373/) (2023)
- [Text-to-3D using Gaussian Splatting](https://mlsanity.com/paper/2309.16585/) (2023)
- [LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching](https://mlsanity.com/paper/2311.11284/) (2023)
- [BoxDiff: Text-to-Image Synthesis with Training-Free Box-Constrained Diffusion](https://mlsanity.com/paper/2307.10816/) (2023)
- [3D Neural Field Generation using Triplane Diffusion](https://mlsanity.com/paper/2211.16677/) (2022)
- [LLM-grounded Diffusion: Enhancing Prompt Understanding of Text-to-Image Diffusion Models with Large Language Models](https://mlsanity.com/paper/2305.13655/) (2023)
- [Mastering Text-to-Image Diffusion: Recaptioning, Planning, and Generating with Multimodal LLMs](https://mlsanity.com/paper/2401.11708/) (2024)
- [Direct3D: Scalable Image-to-3D Generation via 3D Latent Diffusion Transformer](https://mlsanity.com/paper/2405.14832/) (2024)
- [3DGen: Triplane Latent Diffusion for Textured Mesh Generation](https://mlsanity.com/paper/2303.05371/) (2023)
- [GPT-4V(ision) is a Human-Aligned Evaluator for Text-to-3D Generation](https://mlsanity.com/paper/2401.04092/) (2024)
- [Unique3D: High-Quality and Efficient 3D Mesh Generation from a Single Image](https://mlsanity.com/paper/2405.20343/) (2024)
- [Delta Denoising Score](https://mlsanity.com/paper/2304.07090/) (2023)
- [HiFA: High-fidelity Text-to-3D Generation with Advanced Diffusion Guidance](https://mlsanity.com/paper/2305.18766/) (2023)

## Built on by (most cited first, 9 of 9)

- [WideRange4D: Enabling High-Quality 4D Reconstruction with Wide-Range Movements and Scenes](https://mlsanity.com/paper/2503.13435/) (2025)
- [CompGS: Unleashing 2D Compositionality for Compositional Text-to-3D via Dynamically Optimizing 3D Gaussians](https://mlsanity.com/paper/2410.20723/) (2024)
- [Vision-Language Models as Differentiable Semantic and Spatial Rewards for Text-to-3D Generation](https://mlsanity.com/paper/2509.15772/) (2025)
- [Research on World Models Is Not Merely Injecting World Knowledge into Specific Tasks](https://mlsanity.com/paper/2602.01630/) (2026)
- [OpenWorldLib: A Unified Codebase and Definition of Advanced World Models](https://mlsanity.com/paper/2604.04707/) (2026)
- [REVISION:Reflective Intent Mining and Online Reasoning Auxiliary for E-commerce Visual Search System Optimization](https://mlsanity.com/paper/2510.22739/) (2025)
- [VEIGAR: View-consistent Explicit Inpainting and Geometry Alignment for 3D object Removal](https://mlsanity.com/paper/2506.15821/) (2025)
- [ASSIST-3D: Adapted Scene Synthesis for Class-Agnostic 3D Instance Segmentation](https://mlsanity.com/paper/2512.09364/) (2025)
- [Inclusive Interactive Collisions for Multi-View Consistent Compositional 3D Generation](https://mlsanity.com/paper/2606.24206/) (2026)

## Abstract (arXiv)

Generating high-quality 3D assets from textual descriptions remains a pivotal challenge in computer graphics and vision research. Due to the scarcity of 3D data, state-of-the-art approaches utilize pre-trained 2D diffusion priors, optimized through Score Distillation Sampling (SDS). Despite progress, crafting complex 3D scenes featuring multiple objects or intricate interactions is still difficult. To tackle this, recent methods have incorporated box or layout guidance. However, these layout-guided compositional methods often struggle to provide fine-grained control, as they are generally coarse and lack expressiveness. To overcome these challenges, we introduce a novel SDS approach, Semantic Score Distillation Sampling (SemanticSDS), designed to effectively improve the expressiveness and accuracy of compositional text-to-3D generation. Our approach integrates new semantic embeddings that maintain consistency across different rendering views and clearly differentiate between various objects and parts. These embeddings are transformed into a semantic map, which directs a region-specific SDS process, enabling precise optimization and compositional generation. By leveraging explicit semantic guidance, our method unlocks the compositional capabilities of existing pre-trained diffusion models, thereby achieving superior quality in 3D content generation, particularly for complex objects and scenes. Experimental results demonstrate that our SemanticSDS framework is highly effective for generating state-of-the-art complex 3D content. Code: https://github.com/YangLing0818/SemanticSDS-3D
