# FusionSense: Bridging Common Sense, Vision, and Touch for Robust Sparse-View Reconstruction

arXiv: https://arxiv.org/abs/2410.08282 · HTML: https://mlsanity.com/paper/2410.08282/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 50 references that are in the map.
- First posted on arXiv 10 Oct 2024.

## Builds on (most cited first, 27 of 27)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [Metric3Dv2: A Versatile Monocular Geometric Foundation Model for Zero-shot Metric Depth and Surface Normal Estimation](https://mlsanity.com/paper/2404.15506/) (2024)
- [gsplat: An Open-Source Library for Gaussian Splatting](https://mlsanity.com/paper/2409.06765/) (2024)
- [Robot Operating System 2: Design, Architecture, and Uses In The Wild](https://mlsanity.com/paper/2211.07752/) (2022)
- [NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images](https://mlsanity.com/paper/2305.17398/) (2023)
- [DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing](https://mlsanity.com/paper/2403.17822/) (2024)
- [Rethinking Inductive Biases for Surface Normal Estimation](https://mlsanity.com/paper/2403.00712/) (2024)
- [PartSLIP: Low-Shot Part Segmentation for 3D Point Clouds via Pretrained Image-Language Models](https://mlsanity.com/paper/2212.01558/) (2022)
- [Reducing the Barrier to Entry of Complex Robotic Software: a MoveIt! Case Study](https://mlsanity.com/paper/1404.3785/) (2014)
- [Tactile-RL for Insertion: Generalization to Objects of Unknown Geometry](https://mlsanity.com/paper/2104.01167/) (2021)
- [Cable Manipulation with a Tactile-Reactive Gripper](https://mlsanity.com/paper/1910.02860/) (2019)
- [3D Shape Reconstruction from Vision and Touch](https://mlsanity.com/paper/2007.03778/) (2020)
- [GelSight Wedge: Measuring High-Resolution 3D Contact Geometry with a Compact Robot Finger](https://mlsanity.com/paper/2106.08851/) (2021)
- [Active 3D Shape Reconstruction from Vision and Touch](https://mlsanity.com/paper/2107.09584/) (2021)
- [3D Shape Perception from Monocular Vision, Touch, and Shape Priors](https://mlsanity.com/paper/1808.03247/) (2018)
- [ShapeMap 3-D: Efficient shape mapping through dense touch and vision](https://mlsanity.com/paper/2109.09884/) (2021)
- [SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integration](https://mlsanity.com/paper/2312.04803/) (2023)
- [Touch-GS: Visual-Tactile Supervised 3D Gaussian Splatting](https://mlsanity.com/paper/2403.09875/) (2024)
- [TouchSDF: A DeepSDF Approach for 3D Shape Reconstruction using Vision-Based Tactile Sensing](https://mlsanity.com/paper/2311.12602/) (2023)
- [Tactile-Based Insertion for Dense Box-Packing](https://mlsanity.com/paper/1909.05426/) (2019)
- [Visuo-Haptic Object Perception for Robots: An Overview](https://mlsanity.com/paper/2203.11544/) (2022)
- [AcTExplore: Active Tactile Exploration of Unknown Objects](https://mlsanity.com/paper/2310.08745/) (2023)
- [SuperPrimitive: Scene Reconstruction at a Primitive Level](https://mlsanity.com/paper/2312.05889/) (2023)

## Built on by (most cited first, 2 of 2)

- [SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian Splatting](https://mlsanity.com/paper/2411.17190/) (2024)
- [TouchAnything: Diffusion-Guided 3D Reconstruction from Sparse Robot Touches](https://mlsanity.com/paper/2604.08945/) (2026)

## Abstract (arXiv)

Humans effortlessly integrate common-sense knowledge with sensory input from vision and touch to understand their surroundings. Emulating this capability, we introduce FusionSense, a novel 3D reconstruction framework that enables robots to fuse priors from foundation models with highly sparse observations from vision and tactile sensors. FusionSense addresses three key challenges: (i) How can robots efficiently acquire robust global shape information about the surrounding scene and objects? (ii) How can robots strategically select touch points on the object using geometric and common-sense priors? (iii) How can partial observations such as tactile signals improve the overall representation of the object? Our framework employs 3D Gaussian Splatting as a core representation and incorporates a hierarchical optimization strategy involving global structure construction, object visual hull pruning and local geometric constraints. This advancement results in fast and robust perception in environments with traditionally challenging objects that are transparent, reflective, or dark, enabling more downstream manipulation or navigation tasks. Experiments on real-world data suggest that our framework outperforms previously state-of-the-art sparse-view methods. All code and data are open-sourced on the project website.
