# DifFRelight: Diffusion-Based Facial Performance Relighting

arXiv: https://arxiv.org/abs/2410.08188 · HTML: https://mlsanity.com/paper/2410.08188/

## Key facts

- Cited by 35 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 33 of its 81 references that are in the map.
- First posted on arXiv 10 Oct 2024.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 33)

- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equations](https://mlsanity.com/paper/2108.01073/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [Zero-shot Image-to-Image Translation](https://mlsanity.com/paper/2302.03027/) (2023)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [Diffusion Autoencoders: Toward a Meaningful and Decodable Representation](https://mlsanity.com/paper/2111.15640/) (2021)
- [Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis](https://mlsanity.com/paper/2312.16812/) (2023)
- [NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images](https://mlsanity.com/paper/2305.17398/) (2023)
- [Single Image Portrait Relighting](https://mlsanity.com/paper/1905.00824/) (2019)
- [NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illumination](https://mlsanity.com/paper/2106.01970/) (2021)
- [A Closed-form Solution to Photorealistic Image Stylization](https://mlsanity.com/paper/1802.06474/) (2018)
- [SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wild](https://mlsanity.com/paper/1712.01261/) (2017)
- [NeILF: Neural Incident Light Field for Physically-based Material Estimation](https://mlsanity.com/paper/2203.07182/) (2022)
- [DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generation](https://mlsanity.com/paper/2402.11929/) (2024)
- [DiffusionRig: Learning Personalized Priors for Facial Appearance Editing](https://mlsanity.com/paper/2304.06711/) (2023)
- [NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimation](https://mlsanity.com/paper/2303.17147/) (2023)
- [Neural Light Transport for Relighting and View Synthesis](https://mlsanity.com/paper/2008.03806/) (2020)
- [Neural Face Editing with Intrinsic Image Disentangling](https://mlsanity.com/paper/1704.04131/) (2017)
- [SwitchLight: Co-design of Physics-driven Architecture and Pre-training Framework for Human Portrait Relighting](https://mlsanity.com/paper/2402.18848/) (2024)
- [Deformable 3D Gaussian Splatting for Animatable Human Avatars](https://mlsanity.com/paper/2312.15059/) (2023)
- [Relighting Neural Radiance Fields with Shadow and Highlight Hints](https://mlsanity.com/paper/2308.13404/) (2023)
- [Towards Practical Capture of High-Fidelity Relightable Avatars](https://mlsanity.com/paper/2309.04247/) (2023)
- [Holo-Relighting: Controllable Volumetric Portrait Relighting from a Single Image](https://mlsanity.com/paper/2403.09632/) (2024)
- [Monocular Reconstruction of Neural Face Reflectance Fields](https://mlsanity.com/paper/2008.10247/) (2020)
- [Learning Illumination from Diverse Portraits](https://mlsanity.com/paper/2008.02396/) (2020)

## Built on by (most cited first, 30 of 35)

- [Go-with-the-Flow: Motion-Controllable Video Diffusion Models Using Real-Time Warped Noise](https://mlsanity.com/paper/2501.08331/) (2025)
- [Lux Post Facto: Learning Portrait Performance Relighting with Conditional Video Diffusion and a Hybrid Dataset](https://mlsanity.com/paper/2503.14485/) (2025)
- [VidCRAFT3: Camera, Object, and Lighting Control for Image-to-Video Generation](https://mlsanity.com/paper/2502.07531/) (2025)
- [SynthLight: Portrait Relighting with Diffusion Model by Learning to Re-render Synthetic Faces](https://mlsanity.com/paper/2501.09756/) (2025)
- [Relightable Full-Body Gaussian Codec Avatars](https://mlsanity.com/paper/2501.14726/) (2025)
- [MVP4D: Multi-View Portrait Video Diffusion for Animatable 4D Avatars](https://mlsanity.com/paper/2510.12785/) (2025)
- [Lumen: Consistent Video Relighting and Harmonious Background Replacement with Video Generative Models](https://mlsanity.com/paper/2508.12945/) (2025)
- [Common Inpainted Objects In-N-Out of Context](https://mlsanity.com/paper/2506.00721/) (2025)
- [3DPR: Single Image 3D Portrait Relight using Generative Priors](https://mlsanity.com/paper/2510.15846/) (2025)
- [IllumiCraft: Unified Geometry and Illumination Diffusion for Controllable Video Generation](https://mlsanity.com/paper/2506.03150/) (2025)
- [HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesis](https://mlsanity.com/paper/2508.09137/) (2025)
- [BecomingLit: Relightable Gaussian Avatars with Hybrid Neural Shading](https://mlsanity.com/paper/2506.06271/) (2025)
- [Parametric Shadow Control for Portrait Generation in Text-to-Image Diffusion Models](https://mlsanity.com/paper/2503.21943/) (2025)
- [PI-Light: Physics-Inspired Diffusion for Full-Image Relighting](https://mlsanity.com/paper/2601.22135/) (2026)
- [Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Multi-View Performance Captures](https://mlsanity.com/paper/2510.14179/) (2025)
- [GeoAvatar: Adaptive Geometrical Gaussian Splatting for 3D Head Avatar](https://mlsanity.com/paper/2507.18155/) (2025)
- [LightCtrl: Training-free Controllable Video Relighting](https://mlsanity.com/paper/2603.27083/) (2026)
- [Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining](https://mlsanity.com/paper/2604.02320/) (2026)
- [DiffHDR: Re-Exposing LDR Videos with Video Diffusion Models](https://mlsanity.com/paper/2604.06161/) (2026)
- [Large Material Gaussian Model for Relightable 3D Generation](https://mlsanity.com/paper/2509.22112/) (2025)
- [Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Views](https://mlsanity.com/paper/2512.00255/) (2025)
- [ReLumix: Extending Image Relighting to Video via Video Diffusion Models](https://mlsanity.com/paper/2509.23769/) (2025)
- [POLAR: A Portrait OLAT Dataset and Generative Framework for Illumination-Aware Face Modeling](https://mlsanity.com/paper/2512.13192/) (2025)
- [ELITE: Efficient Gaussian Head Avatar from a Monocular Video via Learned Initialization and TEst-time Generative Adaptation](https://mlsanity.com/paper/2601.10200/) (2026)
- [FiCA: Feed-forward instant Gaussian Codec Avatars from a Single Portrait Image](https://mlsanity.com/paper/2606.24232/) (2026)
- [ID-V2V: Identity-Preserving Video Restylization](https://mlsanity.com/paper/2607.22830/) (2026)
- [YingVideo-MV: Music-Driven Multi-Stage Video Generation](https://mlsanity.com/paper/2512.02492/) (2025)
- [Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadows](https://mlsanity.com/paper/2601.01660/) (2026)
- [SyncLight: Single-Edit Multi-View Relighting](https://mlsanity.com/paper/2601.16981/) (2026)
- [Relighting as a Probe of Visual Priors via Augmented Latent Intrinsics](https://mlsanity.com/paper/2602.01391/) (2026)

## Abstract (arXiv)

We present a novel framework for free-viewpoint facial performance relighting using diffusion-based image-to-image translation. Leveraging a subject-specific dataset containing diverse facial expressions captured under various lighting conditions, including flat-lit and one-light-at-a-time (OLAT) scenarios, we train a diffusion model for precise lighting control, enabling high-fidelity relit facial images from flat-lit inputs. Our framework includes spatially-aligned conditioning of flat-lit captures and random noise, along with integrated lighting information for global control, utilizing prior knowledge from the pre-trained Stable Diffusion model. This model is then applied to dynamic facial performances captured in a consistent flat-lit environment and reconstructed for novel-view synthesis using a scalable dynamic 3D Gaussian Splatting method to maintain quality and consistency in the relit results. In addition, we introduce unified lighting control by integrating a novel area lighting representation with directional lighting, allowing for joint adjustments in light size and direction. We also enable high dynamic range imaging (HDRI) composition using multiple directional lights to produce dynamic sequences under complex lighting conditions. Our evaluations demonstrate the models efficiency in achieving precise lighting control and generalizing across various facial expressions while preserving detailed features such as skintexture andhair. The model accurately reproduces complex lighting effects like eye reflections, subsurface scattering, self-shadowing, and translucency, advancing photorealism within our framework.
