# RegionGrasp: A Novel Task for Contact Region Controllable Hand Grasp Generation

arXiv: https://arxiv.org/abs/2410.07995 · HTML: https://mlsanity.com/paper/2410.07995/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 29 references that are in the map.
- First posted on arXiv 10 Oct 2024.

## Builds on (most cited first, 24 of 24)

- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Point Transformer](https://mlsanity.com/paper/2011.00931/) (2020)
- [Point-BERT: Pre-training 3D Point Cloud Transformers with Masked Point Modeling](https://mlsanity.com/paper/2111.14819/) (2021)
- [GRAB: A Dataset of Whole-Body Human Grasping of Objects](https://mlsanity.com/paper/2008.11200/) (2020)
- [PCN: Point Completion Network](https://mlsanity.com/paper/1808.00671/) (2018)
- [Learning joint reconstruction of hands and manipulated objects](https://mlsanity.com/paper/1904.05767/) (2019)
- [PoinTr: Diverse Point Cloud Completion with Geometry-Aware Transformers](https://mlsanity.com/paper/2108.08839/) (2021)
- [Grasping Field: Learning Implicit Representations for Human Grasps](https://mlsanity.com/paper/2008.04451/) (2020)
- [Hand-Object Contact Consistency Reasoning for Human Grasps Generation](https://mlsanity.com/paper/2104.03304/) (2021)
- [ContactOpt: Optimizing Contact to Improve Grasps](https://mlsanity.com/paper/2104.07267/) (2021)
- [UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policy](https://mlsanity.com/paper/2303.00938/) (2023)
- [D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactions](https://mlsanity.com/paper/2112.03028/) (2021)
- [Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interaction](https://mlsanity.com/paper/2404.00562/) (2024)
- [DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptions](https://mlsanity.com/paper/2403.17827/) (2024)
- [ContactGen: Generative Contact Modeling for Grasp Generation](https://mlsanity.com/paper/2310.03740/) (2023)
- [Grasp'D: Differentiable Contact-rich Grasp Synthesis for Multi-fingered Hands](https://mlsanity.com/paper/2208.12250/) (2022)
- [G-HOP: Generative Hand-Object Prior for Interaction Reconstruction and Grasp Synthesis](https://mlsanity.com/paper/2404.12383/) (2024)
- [Fast-Grasp'D: Dexterous Multi-finger Grasp Generation Through Differentiable Simulation](https://mlsanity.com/paper/2306.08132/) (2023)
- [Contact2Grasp: 3D Grasp Synthesis via Hand-Object Contact Constraint](https://mlsanity.com/paper/2210.09245/) (2022)
- [Multi-FinGAN: Generative Coarse-To-Fine Sampling of Multi-Finger Grasps](https://mlsanity.com/paper/2012.09696/) (2020)
- [Grasp Multiple Objects with One Hand](https://mlsanity.com/paper/2310.15599/) (2023)
- [Text2Grasp: Grasp synthesis by text prompts of object grasping parts](https://mlsanity.com/paper/2404.15189/) (2024)

## Built on by (most cited first, 1 of 1)

- [A Survey on Human Interaction Motion Generation](https://mlsanity.com/paper/2503.12763/) (2025)

## Abstract (arXiv)

Can machine automatically generate multiple distinct and natural hand grasps, given specific contact region of an object in 3D? This motivates us to consider a novel task of textitRegion Controllable Hand Grasp Generation (RegionGrasp), as follows: given as input a 3D object, together with its specific surface area selected as the intended contact region, to generate a diverse set of plausible hand grasps of the object, where the thumb finger tip touches the object surface on the contact region. To address this task, RegionGrasp-CVAE is proposed, which consists of two main parts. First, to enable contact region-awareness, we propose ConditionNet as the condition encoder that includes in it a transformer-backboned object encoder, O-Enc; a pretraining strategy is adopted by O-Enc, where the point patches of object surface are randomly masked off and subsequently restored, to further capture surface geometric information of the object. Second, to realize interaction awareness, HOINet is introduced to encode hand-object interaction features by entangling high-level hand features with embedded object features through geometric-aware multi-head cross attention. Empirical evaluations demonstrate the effectiveness of our approach qualitatively and quantitatively where it is shown to compare favorably with respect to the state of the art methods.
