# A transition towards virtual representations of visual scenes

arXiv: https://arxiv.org/abs/2410.07987 · HTML: https://mlsanity.com/paper/2410.07987/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 33 of its 68 references that are in the map.
- First posted on arXiv 10 Oct 2024.

## Builds on (most cited first, 30 of 33)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [YOLOv3: An Incremental Improvement](https://mlsanity.com/paper/1804.02767/) (2018)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [MonoScene: Monocular 3D Semantic Scene Completion](https://mlsanity.com/paper/2112.00726/) (2021)
- [High-Performance Large-Scale Image Recognition Without Normalization](https://mlsanity.com/paper/2102.06171/) (2021)
- [Image Generation from Scene Graphs](https://mlsanity.com/paper/1804.01622/) (2018)
- [Auto-Encoding Scene Graphs for Image Captioning](https://mlsanity.com/paper/1812.02378/) (2018)
- [Salient Object Detection in the Deep Learning Era: An In-Depth Survey](https://mlsanity.com/paper/1904.09146/) (2019)
- [NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)](https://mlsanity.com/paper/2210.00379/) (2022)
- [Towards An End-to-End Framework for Flow-Guided Video Inpainting](https://mlsanity.com/paper/2204.02663/) (2022)
- [Spatial-Temporal Transformer for Dynamic Scene Graph Generation](https://mlsanity.com/paper/2107.12309/) (2021)
- [Bidirectional Projection Network for Cross Dimension Scene Understanding](https://mlsanity.com/paper/2103.14326/) (2021)
- [SwiftNet: Real-time Video Object Segmentation](https://mlsanity.com/paper/2102.04604/) (2021)
- [Learning Position and Target Consistency for Memory-based Video Object Segmentation](https://mlsanity.com/paper/2104.04329/) (2021)
- [Semantic Scene Completion via Integrating Instances and Scene in-the-Loop](https://mlsanity.com/paper/2104.03640/) (2021)
- [Fully Convolutional Graph Neural Networks for Parametric Virtual Try-On](https://mlsanity.com/paper/2009.04592/) (2020)
- [A Survey on 3D Skeleton-Based Action Recognition Using Learning Method](https://mlsanity.com/paper/2002.05907/) (2020)
- [Probabilistic Future Prediction for Video Scene Understanding](https://mlsanity.com/paper/2003.06409/) (2020)
- [Video Relationship Reasoning using Gated Spatio-Temporal Energy Graph](https://mlsanity.com/paper/1903.10547/) (2019)
- [Surface-Aligned Neural Radiance Fields for Controllable 3D Human Synthesis](https://mlsanity.com/paper/2201.01683/) (2022)
- [RepMLP: Re-parameterizing Convolutions into Fully-connected Layers for Image Recognition](https://mlsanity.com/paper/2105.01883/) (2021)
- [RfD-Net: Point Scene Understanding by Semantic Instance Reconstruction](https://mlsanity.com/paper/2011.14744/) (2020)
- [Dense Relational Captioning: Triple-Stream Networks for Relationship-Based Captioning](https://mlsanity.com/paper/1903.05942/) (2019)
- [Structured Query-Based Image Retrieval Using Scene Graphs](https://mlsanity.com/paper/2005.06653/) (2020)
- [(2.5+1)D Spatio-Temporal Scene Graphs for Video Question Answering](https://mlsanity.com/paper/2202.09277/) (2022)
- [Spatio-Temporal Scene-Graph Embedding for Autonomous Vehicle Collision Prediction](https://mlsanity.com/paper/2111.06123/) (2021)
- [BeyondPixels: A Comprehensive Review of the Evolution of Neural Radiance Fields](https://mlsanity.com/paper/2306.03000/) (2023)
- [Poly-YOLO: higher speed, more precise detection and instance segmentation for YOLOv3](https://mlsanity.com/paper/2005.13243/) (2020)
- [Meta Spatio-Temporal Debiasing for Video Scene Graph Generation](https://mlsanity.com/paper/2207.11441/) (2022)
- [Graphhopper: Multi-Hop Scene Graph Reasoning for Visual Question Answering](https://mlsanity.com/paper/2107.06325/) (2021)

## Abstract (arXiv)

Visual scene understanding is a fundamental task in computer vision that aims to extract meaningful information from visual data. It traditionally involves disjoint and specialized algorithms for different tasks that are tailored for specific application scenarios. This can be cumbersome when designing complex systems that include processing of visual and semantic data extracted from visual scenes, which is even more noticeable nowadays with the influx of applications for virtual or augmented reality. When designing a system that employs automatic visual scene understanding to enable a precise and semantically coherent description of the underlying scene, which can be used to fuel a visualization component with 3D virtual synthesis, the lack of flexibility and unified frameworks become more prominent. To alleviate this issue and its inherent problems, we propose an architecture that addresses the challenges of visual scene understanding and description towards a 3D virtual synthesis that enables an adaptable, unified and coherent solution. Furthermore, we expose how our proposition can be of use into multiple application areas. Additionally, we also present a proof of concept system that employs our architecture to further prove its usability in practice.
