# Understanding Human Activity with Uncertainty Measure for Novelty in Graph Convolutional Networks

arXiv: https://arxiv.org/abs/2410.07917 · HTML: https://mlsanity.com/paper/2410.07917/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 37 references that are in the map.
- First posted on arXiv 10 Oct 2024.

## Builds on (most cited first, 25 of 25)

- [MobileNetV2: Inverted Residuals and Linear Bottlenecks](https://mlsanity.com/paper/1801.04381/) (2018)
- [Dropout as a Bayesian Approximation: Representing Model Uncertainty in Deep Learning](https://mlsanity.com/paper/1506.02142/) (2015)
- [Simple and Scalable Predictive Uncertainty Estimation using Deep Ensembles](https://mlsanity.com/paper/1612.01474/) (2016)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Xception: Deep Learning with Depthwise Separable Convolutions](https://mlsanity.com/paper/1610.02357/) (2016)
- [Spectral Normalization for Generative Adversarial Networks](https://mlsanity.com/paper/1802.05957/) (2018)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Gated Graph Sequence Neural Networks](https://mlsanity.com/paper/1511.05493/) (2015)
- [Measuring Calibration in Deep Learning](https://mlsanity.com/paper/1904.01685/) (2019)
- [Simple and Principled Uncertainty Estimation with Deterministic Deep Learning via Distance Awareness](https://mlsanity.com/paper/2006.10108/) (2020)
- [Convolutional Two-Stream Network Fusion for Video Action Recognition](https://mlsanity.com/paper/1604.06573/) (2016)
- [Invertible Residual Networks](https://mlsanity.com/paper/1811.00995/) (2018)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Deep Convolutional Networks on Graph-Structured Data](https://mlsanity.com/paper/1506.05163/) (2015)
- [Bayesian SegNet: Model Uncertainty in Deep Convolutional Encoder-Decoder Architectures for Scene Understanding](https://mlsanity.com/paper/1511.02680/) (2015)
- [Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregation](https://mlsanity.com/paper/1804.06055/) (2018)
- [The IKEA ASM Dataset: Understanding People Assembling Furniture through Actions, Objects and Pose](https://mlsanity.com/paper/2007.00394/) (2020)
- [Reachability Analysis of Deep Neural Networks with Provable Guarantees](https://mlsanity.com/paper/1805.02242/) (2018)
- [Deep Cosine Metric Learning for Person Re-Identification](https://mlsanity.com/paper/1812.00442/) (2018)
- [FastFCN: Rethinking Dilated Convolution in the Backbone for Semantic Segmentation](https://mlsanity.com/paper/1903.11816/) (2019)
- [Learning Object-Action Relations from Bimanual Human Demonstration Using Graph Networks](https://mlsanity.com/paper/1908.08391/) (2019)
- [Geometric Features Informed Multi-person Human-object Interaction Recognition in Videos](https://mlsanity.com/paper/2207.09425/) (2022)
- [Learning Asynchronous and Sparse Human-Object Interaction in Videos](https://mlsanity.com/paper/2103.02758/) (2021)
- [Motion Guided Attention Fusion to Recognize Interactions from Videos](https://mlsanity.com/paper/2104.00646/) (2021)
- [Persistent-Transient Duality: A Multi-mechanism Approach for Modeling Human-Object Interaction](https://mlsanity.com/paper/2307.12729/) (2023)

## Built on by (most cited first, 3 of 3)

- [Towards Open-World Human Action Segmentation Using Graph Convolutional Networks](https://mlsanity.com/paper/2507.00756/) (2025)
- [Real-Time Manipulation Action Recognition with a Factorized Graph Sequence Encoder](https://mlsanity.com/paper/2503.12034/) (2025)
- [Multi-Modal Graph Convolutional Network with Sinusoidal Encoding for Robust Human Action Segmentation](https://mlsanity.com/paper/2507.00752/) (2025)

## Abstract (arXiv)

Understanding human activity is a crucial aspect of developing intelligent robots, particularly in the domain of human-robot collaboration. Nevertheless, existing systems encounter challenges such as over-segmentation, attributed to errors in the up-sampling process of the decoder. In response, we introduce a promising solution: the Temporal Fusion Graph Convolutional Network. This innovative approach aims to rectify the inadequate boundary estimation of individual actions within an activity stream and mitigate the issue of over-segmentation in the temporal dimension. Moreover, systems leveraging human activity recognition frameworks for decision-making necessitate more than just the identification of actions. They require a confidence value indicative of the certainty regarding the correspondence between observations and training examples. This is crucial to prevent overly confident responses to unforeseen scenarios that were not part of the training data and may have resulted in mismatches due to weak similarity measures within the system. To address this, we propose the incorporation of a Spectral Normalized Residual connection aimed at enhancing efficient estimation of novelty in observations. This innovative approach ensures the preservation of input distance within the feature space by imposing constraints on the maximum gradients of weight updates. By limiting these gradients, we promote a more robust handling of novel situations, thereby mitigating the risks associated with overconfidence. Our methodology involves the use of a Gaussian process to quantify the distance in feature space.
