# Learning to Balance Altruism and Self-interest Based on Empathy in Mixed-Motive Games

arXiv: https://arxiv.org/abs/2410.07863 · HTML: https://mlsanity.com/paper/2410.07863/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 38 references that are in the map.
- First posted on arXiv 10 Oct 2024.

## Builds on (most cited first, 22 of 22)

- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1905.05408/) (2019)
- [Learning with Opponent-Learning Awareness](https://mlsanity.com/paper/1709.04326/) (2017)
- [Multi-agent Reinforcement Learning in Sequential Social Dilemmas](https://mlsanity.com/paper/1702.03037/) (2017)
- [Inequity aversion improves cooperation in intertemporal social dilemmas](https://mlsanity.com/paper/1803.08884/) (2018)
- [Modeling Others using Oneself in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1802.09640/) (2018)
- [Learning to Incentivize Other Learning Agents](https://mlsanity.com/paper/2006.06051/) (2020)
- [Stable Opponent Shaping in Differentiable Games](https://mlsanity.com/paper/1811.08469/) (2018)
- [Social diversity and social preferences in mixed-motive reinforcement learning](https://mlsanity.com/paper/2002.02325/) (2020)
- [Maintaining cooperation in complex social dilemmas using deep reinforcement learning](https://mlsanity.com/paper/1707.01068/) (2017)
- [Prosocial learning agents solve generalized Stag Hunts better than selfish ones](https://mlsanity.com/paper/1709.02865/) (2017)
- [Evolving intrinsic motivations for altruistic behavior](https://mlsanity.com/paper/1811.05931/) (2018)
- [A Review of Cooperation in Multi-agent Learning](https://mlsanity.com/paper/2312.05162/) (2023)
- [D3C: Reducing the Price of Anarchy in Multi-Agent Learning](https://mlsanity.com/paper/2010.00575/) (2020)
- [Emergent Prosociality in Multi-Agent Games Through Gifting](https://mlsanity.com/paper/2105.06593/) (2021)
- [Efficient Adaptation in Mixed-Motive Environments via Hierarchical Opponent Modeling and Planning](https://mlsanity.com/paper/2406.08002/) (2024)
- [Learning to Share in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2112.08702/) (2021)

## Built on by (most cited first, 6 of 6)

- [AdaSociety: An Adaptive Environment with Social Structures for Multi-Agent Decision-Making](https://mlsanity.com/paper/2411.03865/) (2024)
- [SIV-Bench: A Video Benchmark for Social Interaction Understanding and Reasoning](https://mlsanity.com/paper/2506.05425/) (2025)
- [InfoPO: Information-Driven Policy Optimization for User-Centric Agents](https://mlsanity.com/paper/2603.00656/) (2026)
- [Are the Values of LLMs Structurally Aligned with Humans? A Causal Perspective](https://mlsanity.com/paper/2501.00581/) (2024)
- [Adaptive Punishment for Cooperation in Mixed-Motive Games](https://mlsanity.com/paper/2605.24516/) (2026)
- [Grounded Normative Rule Generation with Structured Search](https://mlsanity.com/paper/2608.22229/) (2026)

## Abstract (arXiv)

Real-world multi-agent scenarios often involve mixed motives, demanding altruistic agents capable of self-protection against potential exploitation. However, existing approaches often struggle to achieve both objectives. In this paper, based on that empathic responses are modulated by inferred social relationships between agents, we propose LASE Learning to balance Altruism and Self-interest based on Empathy), a distributed multi-agent reinforcement learning algorithm that fosters altruistic cooperation through gifting while avoiding exploitation by other agents in mixed-motive games. LASE allocates a portion of its rewards to co-players as gifts, with this allocation adapting dynamically based on the social relationship -- a metric evaluating the friendliness of co-players estimated by counterfactual reasoning. In particular, social relationship measures each co-player by comparing the estimated Q-function of current joint action to a counterfactual baseline which marginalizes the co-player's action, with its action distribution inferred by a perspective-taking module. Comprehensive experiments are performed in spatially and temporally extended mixed-motive games, demonstrating LASE's ability to promote group collaboration without compromising fairness and its capacity to adapt policies to various types of interactive co-players.
