# MMHead: Towards Fine-grained Multi-modal 3D Facial Animation

arXiv: https://arxiv.org/abs/2410.07757 · HTML: https://mlsanity.com/paper/2410.07757/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 52 of its 85 references that are in the map.
- First posted on arXiv 10 Oct 2024.

## Builds on (most cited first, 30 of 52)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [DistilBERT, a distilled version of BERT: smaller, faster, cheaper and lighter](https://mlsanity.com/paper/1910.01108/) (2019)
- [wav2vec 2.0: A Framework for Self-Supervised Learning of Speech Representations](https://mlsanity.com/paper/2006.11477/) (2020)
- [Taming Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2012.09841/) (2020)
- [Make-A-Video: Text-to-Video Generation without Text-Video Data](https://mlsanity.com/paper/2209.14792/) (2022)
- [VoxCeleb2: Deep Speaker Recognition](https://mlsanity.com/paper/1806.05622/) (2018)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [ModelScope Text-to-Video Technical Report](https://mlsanity.com/paper/2308.06571/) (2023)
- [NVAE: A Deep Hierarchical Variational Autoencoder](https://mlsanity.com/paper/2007.03898/) (2020)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [MotionCLIP: Exposing Human Motion Generation to CLIP Space](https://mlsanity.com/paper/2203.08063/) (2022)
- [PhysDiff: Physics-Guided Human Motion Diffusion Model](https://mlsanity.com/paper/2212.02500/) (2022)
- [TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Texts](https://mlsanity.com/paper/2207.01696/) (2022)
- [Generating 3D faces using Convolutional Mesh Autoencoders](https://mlsanity.com/paper/1807.10267/) (2018)
- [EMOCA: Emotion Driven Monocular Face Capture and Animation](https://mlsanity.com/paper/2204.11312/) (2022)
- [CelebV-HQ: A Large-Scale Video Facial Attributes Dataset](https://mlsanity.com/paper/2207.12393/) (2022)
- [Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset](https://mlsanity.com/paper/2307.00818/) (2023)
- [FaceFormer: Speech-Driven 3D Facial Animation with Transformers](https://mlsanity.com/paper/2112.05329/) (2021)
- [InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions](https://mlsanity.com/paper/2304.05684/) (2023)
- [TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesis](https://mlsanity.com/paper/2305.00976/) (2023)
- [MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglement](https://mlsanity.com/paper/2104.08223/) (2021)
- [CodeTalker: Speech-Driven 3D Facial Animation with Discrete Motion Prior](https://mlsanity.com/paper/2301.02379/) (2023)

## Built on by (most cited first, 16 of 16)

- [ARTalk: Speech-Driven 3D Head Animation via Autoregressive Model](https://mlsanity.com/paper/2502.20323/) (2025)
- [UniLS: End-to-End Audio-Driven Avatars for Unified Listening and Speaking](https://mlsanity.com/paper/2512.09327/) (2025)
- [Audio2Face-3D: Audio-driven Realistic Facial Animation For Digital Avatars](https://mlsanity.com/paper/2508.16401/) (2025)
- [MEDTalk: Multimodal Controlled 3D Facial Animation with Dynamic Emotions by Disentangled Embedding](https://mlsanity.com/paper/2507.06071/) (2025)
- [Towards High-fidelity 3D Talking Avatar with Personalized Dynamic Texture](https://mlsanity.com/paper/2503.00495/) (2025)
- [Exploring Timeline Control for Facial Motion Generation](https://mlsanity.com/paper/2505.20861/) (2025)
- [Express4D: Expressive, Friendly, and Extensible 4D Facial Motion Generation Benchmark](https://mlsanity.com/paper/2508.12438/) (2025)
- [Think2Sing: Orchestrating Structured Motion Subtitles for Singing-Driven 3D Head Animation](https://mlsanity.com/paper/2509.02278/) (2025)
- [EmoCAST: Emotional Talking Portrait via Emotive Text Description](https://mlsanity.com/paper/2508.20615/) (2025)
- [PTalker: Personalized Speech-Driven 3D Talking Head Animation via Style Disentanglement and Modality Alignment](https://mlsanity.com/paper/2512.22602/) (2025)
- [FMReward: Aligning and Evaluating Audio-Driven 3D Facial Animation with Human Preferences](https://mlsanity.com/paper/2608.15296/) (2026)
- [KeyframeFace: Language-Driven Facial Animation via Semantic Keyframes](https://mlsanity.com/paper/2512.11321/) (2025)
- [3DXTalker: Unifying Identity, Lip Sync, Emotion, and Spatial Dynamics in Expressive 3D Talking Avatars](https://mlsanity.com/paper/2602.10516/) (2026)
- [CapTalk: Text-Guided Stylization and Speech-Driven 3D Head Animation](https://mlsanity.com/paper/2605.29316/) (2026)
- [KM-Speaker: Keypoint-Based Style Control for High-Quality Speech-Driven 3D Facial Animation and Dialogue Localization](https://mlsanity.com/paper/2606.28568/) (2026)
- [SubtleTalk: Generating Controllable Weakly-correlated Facial Dynamics for 3D Talking Heads via Residual Flow Matching](https://mlsanity.com/paper/2608.06408/) (2026)

## Abstract (arXiv)

3D facial animation has attracted considerable attention due to its extensive applications in the multimedia field. Audio-driven 3D facial animation has been widely explored with promising results. However, multi-modal 3D facial animation, especially text-guided 3D facial animation is rarely explored due to the lack of multi-modal 3D facial animation dataset. To fill this gap, we first construct a large-scale multi-modal 3D facial animation dataset, MMHead, which consists of 49 hours of 3D facial motion sequences, speech audios, and rich hierarchical text annotations. Each text annotation contains abstract action and emotion descriptions, fine-grained facial and head movements (i.e., expression and head pose) descriptions, and three possible scenarios that may cause such emotion. Concretely, we integrate five public 2D portrait video datasets, and propose an automatic pipeline to 1) reconstruct 3D facial motion sequences from monocular videos; and 2) obtain hierarchical text annotations with the help of AU detection and ChatGPT. Based on the MMHead dataset, we establish benchmarks for two new tasks: text-induced 3D talking head animation and text-to-3D facial motion generation. Moreover, a simple but efficient VQ-VAE-based method named MM2Face is proposed to unify the multi-modal information and generate diverse and plausible 3D facial motions, which achieves competitive results on both benchmarks. Extensive experiments and comprehensive analysis demonstrate the significant potential of our dataset and benchmarks in promoting the development of multi-modal 3D facial animation.
