# MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2410.07707 · HTML: https://mlsanity.com/paper/2410.07707/

## Key facts

- Cited by 63 papers in the map (data through 14 Oct 2026).
- Builds on 68 of its 76 references that are in the map.
- First posted on arXiv 10 Oct 2024.

## Builds on (most cited first, 30 of 68)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [Align your Latents: High-Resolution Video Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2304.08818/) (2023)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images](https://mlsanity.com/paper/2403.14627/) (2024)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting](https://mlsanity.com/paper/2310.10642/) (2023)
- [Dynamic View Synthesis from Dynamic Monocular Video](https://mlsanity.com/paper/2105.06468/) (2021)
- [Gaussian Splatting SLAM](https://mlsanity.com/paper/2312.06741/) (2023)

## Built on by (most cited first, 30 of 63)

- [FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstruction](https://mlsanity.com/paper/2506.05348/) (2025)
- [DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering](https://mlsanity.com/paper/2410.13607/) (2024)
- [CoDa-4DGS: Dynamic Gaussian Splatting with Context and Deformation Awareness for Autonomous Driving](https://mlsanity.com/paper/2503.06744/) (2025)
- [ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting](https://mlsanity.com/paper/2507.15454/) (2025)
- [BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splatting](https://mlsanity.com/paper/2503.15835/) (2025)
- [Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospects](https://mlsanity.com/paper/2412.06257/) (2024)
- [Reconstructing 4D Spatial Intelligence: A Survey](https://mlsanity.com/paper/2507.21045/) (2025)
- [GaussianVideo: Efficient Video Representation via Hierarchical Gaussian Splatting](https://mlsanity.com/paper/2501.04782/) (2025)
- [GauSTAR: Gaussian Surface Tracking and Reconstruction](https://mlsanity.com/paper/2501.10283/) (2025)
- [Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation](https://mlsanity.com/paper/2505.13215/) (2025)
- [Track4World: Feedforward World-centric Dense 3D Tracking of All Pixels](https://mlsanity.com/paper/2603.02573/) (2026)
- [ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic Scenes](https://mlsanity.com/paper/2509.24325/) (2025)
- [HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene](https://mlsanity.com/paper/2506.09518/) (2025)
- [Relation3D: Enhancing Relation Modeling for Point Cloud Instance Segmentation](https://mlsanity.com/paper/2506.17891/) (2025)
- [VoxelSplat: Dynamic Gaussian Splatting as an Effective Loss for Occupancy and Flow Prediction](https://mlsanity.com/paper/2506.05563/) (2025)
- [TimeFormer: Capturing Temporal Relationships of Deformable 3D Gaussians for Robust Reconstruction](https://mlsanity.com/paper/2411.11941/) (2024)
- [AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstruction](https://mlsanity.com/paper/2601.00796/) (2026)
- [DASH: 4D Hash Encoding with Self-Supervised Decomposition for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2507.19141/) (2025)
- [MeshSplat: Generalizable Sparse-View Surface Reconstruction via Gaussian Splatting](https://mlsanity.com/paper/2508.17811/) (2025)
- [TrackingWorld: World-centric Monocular 3D Tracking of Almost All Pixels](https://mlsanity.com/paper/2512.08358/) (2025)
- [Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Video](https://mlsanity.com/paper/2512.11356/) (2025)
- [PhysAgent: Automating Physics-Based 4D Synthesis via Trajectory-Grounded Multi-Agent Feedback](https://mlsanity.com/paper/2606.08688/) (2026)
- [ViDAR: Video Diffusion-Aware 4D Reconstruction From Monocular Inputs](https://mlsanity.com/paper/2506.18792/) (2025)
- [4D Gaussian Splatting as a Learned Dynamical System](https://mlsanity.com/paper/2512.19648/) (2025)
- [4C4D: 4 Camera 4D Gaussian Splatting](https://mlsanity.com/paper/2604.04063/) (2026)
- [DynaSplat: Dynamic-Static Gaussian Splatting with Hierarchical Motion Decomposition for Scene Reconstruction](https://mlsanity.com/paper/2506.09836/) (2025)
- [MotionCrafter: Dense Geometry and Motion Reconstruction with a 4D VAE](https://mlsanity.com/paper/2602.08961/) (2026)
- [MonoPhysics: Estimating Geometry, Appearance, and Physical Parameters from Monocular Videos](https://mlsanity.com/paper/2605.30320/) (2026)
- [CompMarkGS: Robust Watermarking for Compressed 3D Gaussian Splatting](https://mlsanity.com/paper/2503.12836/) (2025)
- [UAV4D: Dynamic Neural Rendering of Human-Centric UAV Imagery using Gaussian Splatting](https://mlsanity.com/paper/2506.05011/) (2025)

## Abstract (arXiv)

Dynamic scene reconstruction is a long-term challenge in the field of 3D vision. Recently, the emergence of 3D Gaussian Splatting has provided new insights into this problem. Although subsequent efforts rapidly extend static 3D Gaussian to dynamic scenes, they often lack explicit constraints on object motion, leading to optimization difficulties and performance degradation. To address the above issues, we propose a novel deformable 3D Gaussian splatting framework called MotionGS, which explores explicit motion priors to guide the deformation of 3D Gaussians. Specifically, we first introduce an optical flow decoupling module that decouples optical flow into camera flow and motion flow, corresponding to camera movement and object motion respectively. Then the motion flow can effectively constrain the deformation of 3D Gaussians, thus simulating the motion of dynamic objects. Additionally, a camera pose refinement module is proposed to alternately optimize 3D Gaussians and camera poses, mitigating the impact of inaccurate camera poses. Extensive experiments in the monocular dynamic scenes validate that MotionGS surpasses state-of-the-art methods and exhibits significant superiority in both qualitative and quantitative results. Project page: https://ruijiezhu94.github.io/MotionGS_page
