# ReinDiffuse: Crafting Physically Plausible Motions with Reinforced Diffusion Model

arXiv: https://arxiv.org/abs/2410.07296 · HTML: https://mlsanity.com/paper/2410.07296/

## Key facts

- Cited by 26 papers in the map (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 38 of its 52 references that are in the map.
- First posted on arXiv 9 Oct 2024.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)
- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 30 of 38)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [ImageReward: Learning and Evaluating Human Preferences for Text-to-Image Generation](https://mlsanity.com/paper/2304.05977/) (2023)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Training Diffusion Models with Reinforcement Learning](https://mlsanity.com/paper/2305.13301/) (2023)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [AI Choreographer: Music Conditioned 3D Dance Generation with AIST++](https://mlsanity.com/paper/2101.08779/) (2021)
- [DPOK: Reinforcement Learning for Fine-tuning Text-to-Image Diffusion Models](https://mlsanity.com/paper/2305.16381/) (2023)
- [Fine-Grained Human Feedback Gives Better Rewards for Language Model Training](https://mlsanity.com/paper/2306.01693/) (2023)
- [PhysDiff: Physics-Guided Human Motion Diffusion Model](https://mlsanity.com/paper/2212.02500/) (2022)
- [TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Texts](https://mlsanity.com/paper/2207.01696/) (2022)
- [The KIT Motion-Language Dataset](https://mlsanity.com/paper/1607.03827/) (2016)
- [HuMoR: 3D Human Motion Model for Robust Pose Estimation](https://mlsanity.com/paper/2105.04668/) (2021)
- [EDGE: Editable Dance Generation From Music](https://mlsanity.com/paper/2211.10658/) (2022)
- [ReMoDiffuse: Retrieval-Augmented Motion Diffusion Model](https://mlsanity.com/paper/2304.01116/) (2023)
- [OmniControl: Control Any Joint at Any Time for Human Motion Generation](https://mlsanity.com/paper/2310.08580/) (2023)
- [Guided Motion Diffusion for Controllable Human Motion Synthesis](https://mlsanity.com/paper/2305.12577/) (2023)
- [Object Motion Guided Human Motion Synthesis](https://mlsanity.com/paper/2309.16237/) (2023)
- [Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Models](https://mlsanity.com/paper/2211.09707/) (2022)
- [TEACH: Temporal Action Composition for 3D Humans](https://mlsanity.com/paper/2209.04066/) (2022)
- [Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenes](https://mlsanity.com/paper/2012.05522/) (2020)
- [DanceFormer: Music Conditioned 3D Dance Generation with Parametric Motion Transformer](https://mlsanity.com/paper/2103.10206/) (2021)
- [Synthesizing Physical Character-Scene Interactions](https://mlsanity.com/paper/2302.00883/) (2023)

## Built on by (most cited first, 26 of 26)

- [Being-H0: Vision-Language-Action Pretraining from Large-Scale Human Videos](https://mlsanity.com/paper/2507.15597/) (2025)
- [Diffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Control](https://mlsanity.com/paper/2503.11801/) (2025)
- [ReAlign: Text-to-Motion Generation via Step-Aware Reward-Guided Alignment](https://mlsanity.com/paper/2511.19217/) (2025)
- [RL from Physical Feedback: Aligning Large Motion Models with Humanoid Control](https://mlsanity.com/paper/2506.12769/) (2025)
- [ARFlow: Human Action-Reaction Flow Matching with Physical Guidance](https://mlsanity.com/paper/2503.16973/) (2025)
- [SafeMo: Linguistically Grounded Unlearning for Trustworthy Text-to-Motion Generation](https://mlsanity.com/paper/2601.00590/) (2026)
- [Conditional GAN for Enhancing Diffusion Models in Efficient and Authentic Global Gesture Generation from Audios](https://mlsanity.com/paper/2410.20359/) (2024)
- [PP-Motion: Physical-Perceptual Fidelity Evaluation for Human Motion Generation](https://mlsanity.com/paper/2508.08179/) (2025)
- [Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction Contexts](https://mlsanity.com/paper/2511.13032/) (2025)
- [EasyTune: Efficient Step-Aware Fine-Tuning for Diffusion-Based Motion Generation](https://mlsanity.com/paper/2602.07967/) (2026)
- [ExpGest: Expressive Speaker Generation Using Diffusion Model and Hybrid Audio-Text Guidance](https://mlsanity.com/paper/2410.09396/) (2024)
- [RopeTP: Global Human Motion Recovery via Integrating Robust Pose Estimation with Diffusion Trajectory Prior](https://mlsanity.com/paper/2410.20358/) (2024)
- [SimDiff: Simulator-constrained Diffusion Model for Physically Plausible Motion Generation](https://mlsanity.com/paper/2509.20927/) (2025)
- [PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimization](https://mlsanity.com/paper/2603.13228/) (2026)
- [Biomechanics-Guided Residual Approach to Generalizable Human Motion Generation and Estimation](https://mlsanity.com/paper/2503.06151/) (2025)
- [No MoCap Needed: Post-Training Motion Diffusion Models with Reinforcement Learning using Only Textual Prompts](https://mlsanity.com/paper/2510.06988/) (2025)
- [MotionRFT: Unified Reinforcement Fine-Tuning for Text-to-Motion Generation](https://mlsanity.com/paper/2603.27185/) (2026)
- [MotionGRPO: Overcoming Low Intra-Group Diversity in GRPO-Based Egocentric Motion Recovery](https://mlsanity.com/paper/2605.05680/) (2026)
- [From 2D Alignment to 3D Plausibility: Unifying Heterogeneous 2D Priors and Penetration-Free Diffusion for Occlusion-Robust Two-Hand Reconstruction](https://mlsanity.com/paper/2503.17788/) (2025)
- [ReAlign: Bilingual Text-to-Motion Generation via Step-Aware Reward-Guided Alignment](https://mlsanity.com/paper/2505.04974/) (2025)
- [Inter-Diffusion Generation Model of Speakers and Listeners for Effective Communication](https://mlsanity.com/paper/2505.04996/) (2025)
- [Skeleton2Stage: Reward-Guided Fine-Tuning for Physically Plausible Dance Generation](https://mlsanity.com/paper/2602.13778/) (2026)
- [A Self-Supervised Approach on Motion Calibration for Enhancing Physical Plausibility in Text-to-Motion](https://mlsanity.com/paper/2602.18199/) (2026)
- [Re2MoGen: Open-Vocabulary Motion Generation via LLM Reasoning and Physics-Aware Refinement](https://mlsanity.com/paper/2604.17807/) (2026)
- [Training-free Controllable Human Motion Generation under Heterogeneous Constraints](https://mlsanity.com/paper/2607.01990/) (2026)
- [FlowHMR: Physically Plausible Motion Capture from Video](https://mlsanity.com/paper/2610.03691/) (2026)

## Abstract (arXiv)

Generating human motion from textual descriptions is a challenging task. Existing methods either struggle with physical credibility or are limited by the complexities of physics simulations. In this paper, we present ReinDiffuse that combines reinforcement learning with motion diffusion model to generate physically credible human motions that align with textual descriptions. Our method adapts Motion Diffusion Model to output a parameterized distribution of actions, making them compatible with reinforcement learning paradigms. We employ reinforcement learning with the objective of maximizing physically plausible rewards to optimize motion generation for physical fidelity. Our approach outperforms existing state-of-the-art models on two major datasets, HumanML3D and KIT-ML, achieving significant improvements in physical plausibility and motion quality. Project: https://reindiffuse.github.io/
