# Rejecting Hallucinated State Targets during Planning

arXiv: https://arxiv.org/abs/2410.07096 · HTML: https://mlsanity.com/paper/2410.07096/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 55 references that are in the map.
- First posted on arXiv 9 Oct 2024.

## Builds on (most cited first, 30 of 30)

- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Models](https://mlsanity.com/paper/1805.12114/) (2018)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Distributional Reinforcement Learning with Quantile Regression](https://mlsanity.com/paper/1710.10044/) (2017)
- [Hallucination is Inevitable: An Innate Limitation of Large Language Models](https://mlsanity.com/paper/2401.11817/) (2024)
- [Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Tasks](https://mlsanity.com/paper/2306.13831/) (2023)
- [Visual Reinforcement Learning with Imagined Goals](https://mlsanity.com/paper/1807.04742/) (2018)
- [Planning with Goal-Conditioned Policies](https://mlsanity.com/paper/1911.08453/) (2019)
- [Goal Misgeneralization in Deep Reinforcement Learning](https://mlsanity.com/paper/2105.14111/) (2021)
- [C-Learning: Learning to Achieve Goals via Recursive Classification](https://mlsanity.com/paper/2011.08909/) (2020)
- [Deep Hierarchical Planning from Pixels](https://mlsanity.com/paper/2206.04114/) (2022)
- [Understanding Hallucinations in Diffusion Models through Mode Interpolation](https://mlsanity.com/paper/2406.09358/) (2024)
- [Self-Correcting Models for Model-Based Reinforcement Learning](https://mlsanity.com/paper/1612.06018/) (2016)
- [Mitigating Value Hallucination in Dyna Planning via Multistep Predecessor Models](https://mlsanity.com/paper/2006.04363/) (2020)
- [A Consciousness-Inspired Planning Agent for Model-Based Reinforcement Learning](https://mlsanity.com/paper/2106.02097/) (2021)
- [GTA: Generative Trajectory Augmentation with Guidance for Offline Reinforcement Learning](https://mlsanity.com/paper/2405.16907/) (2024)
- [Estimating the Hallucination Rate of Generative AI](https://mlsanity.com/paper/2406.07457/) (2024)
- [Guided Trajectory Generation with Diffusion Models for Offline Model-based Optimization](https://mlsanity.com/paper/2407.01624/) (2024)
- [Goal-Space Planning with Subgoal Models](https://mlsanity.com/paper/2206.02902/) (2022)
- [Diversity-based Trajectory and Goal Selection with Hindsight Experience Replay](https://mlsanity.com/paper/2108.07887/) (2021)
- [Temporal Abstractions-Augmented Temporally Contrastive Learning: An Alternative to the Laplacian in RL](https://mlsanity.com/paper/2203.11369/) (2022)
- [Reconciling Spatial and Temporal Abstractions for Goal Representation](https://mlsanity.com/paper/2401.09870/) (2024)
- [Focus On What Matters: Separated Models For Visual-Based RL Generalization](https://mlsanity.com/paper/2410.10834/) (2024)
- [A Look at Value-Based Decision-Time vs. Background Planning Methods Across Different Settings](https://mlsanity.com/paper/2206.08442/) (2022)
- [Consciousness-Inspired Spatio-Temporal Abstractions for Better Generalization in Reinforcement Learning](https://mlsanity.com/paper/2310.00229/) (2023)
- [Improvements on Hindsight Learning](https://mlsanity.com/paper/1809.06719/) (2018)

## Built on by (most cited first, 1 of 1)

- [Learning Safe Agent Behaviour from Human Preferences and Justifications via World Models](https://mlsanity.com/paper/2607.13172/) (2026)

## Abstract (arXiv)

In planning processes of computational decision-making agents, generative or predictive models are often used as "generators" to propose "targets" representing sets of expected or desirable states. Unfortunately, learned models inevitably hallucinate infeasible targets that can cause delusional behaviors and safety concerns. We first investigate the kinds of infeasible targets that generators can hallucinate. Then, we devise a strategy to identify and reject infeasible targets by learning a target feasibility evaluator. To ensure that the evaluator is robust and non-delusional, we adopted a design choice combining off-policy compatible learning rule, distributional architecture, and data augmentation based on hindsight relabeling. Attaching to a planning agent, the designed evaluator learns by observing the agent's interactions with the environment and the targets produced by its generator, without the need to change the agent or its generator. Our controlled experiments show significant reductions in delusional behaviors and performance improvements for various kinds of existing agents.
